Funded! This project was successfully funded on May 23, 2013.

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Wield the power of magnetism on a journey through a forgotten utopia in this captivating puzzle-platformer

"It's like Limbo, but with magnets!" - Kotaku

"I’ve played several student projects since starting Indie Gamer Chick, and while some have been decent enough, none have outright impressed me. Magnetic By Nature does." - Indie Gamer Chick

"The physics feel incredibly polished and facilitate some pretty ingenious challenges" - IndieGames.com

"Brilliant puzzle design and beautiful art and aesthetics" - The XBLIG

"From just watching the gameplay videos I can confidently say that I am SO backing this." - WelshPixie

"I loaded up the game to find something rather impressive. Magnetic by Nature by the students at the University of Utah." - IndieSquish

"I love the way the mechanics fuel the puzzles. Portal-like? Yes, definitely." - Gamerwife

"This is one of the best student games we have played"- GamePlayersReview

Recent Updates

*NEW* T-Shirt Designs - Vote For Your Favorite

Magnetic By Nature now coming to Mac and Linux

EMMY Award Winning Composer to Work on MBN!!!

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Systems coming back on line. Self diagnostic completed.

Status: undamaged. Location: unknown.

Somewhere deep underground a robot is lost, trying to find a way back to the surface. Within the caverns are the remnants of an ancient city. Fragments of buried technology still function. Light-speed artificial intellect coupled with industrial-strength magnetic manipulators might ensure survival down here, but hope of escape comes only from a subterranean trail of bioluminescent blossoms.

MBN injects the momentum and physics-based gameplay of Portal into a stylish 2D underworld. Combining the grandeur Art Deco style of 1920s architecture with the simple design aesthetics of Limbo and a rich, vibrant pallet, MBN looks like no game you've played before. Whether swinging Super Metroid-style or flinging distant magnetized objects, the mechanical protagonist hovers between a crumbling technological present and a hidden biological past.

Run, jump, and dodge.  Vault over burning plasma, swing from sliding bolts, propel yourself along unseen lines of force.  Scale walls or descend into pits.  Squeeze through a maze-like cavern of twisty little passages, magnetically-joined limbs in tow.

It's single-player problem-solving action with a twist.  Victory requires clever thinking as well as twitch-quick reflexes.

MBN began as a student project in the University of Utah's Entertainment Arts & Engineering program, the best video game dev school in the nation. Building on the success of prior EAE releases, Tripleslash Studios fine-tuned this title up to the next level of sophistication and polish.  The game received universal praise when shown at GDC last month and is competing in this year's E3’s College Game Competition.  MBN: Awakening, a condensed version of MBN designed specifically for the XBLIG Market, is now available for Xbox 360 owners and has even gained the Seal of Approval from the famous gaming critic - Indie Gamer Chick.

"I’ve played several student projects since starting Indie Gamer Chick, and while some have been decent enough, none have outright impressed me.  Magnetic By Nature does."
"I’ve played several student projects since starting Indie Gamer Chick, and while some have been decent enough, none have outright impressed me. Magnetic By Nature does."

We are nine months into development and all the core components are in place.  MBN: Awakening is now available for Xbox 360 owners, but we have a lot more content than we can fit into a condensed release.  More features, more challenges, more magnets — more fun!  With your help, we will be able to develop an enhanced and expanded release designed specifically for PC, Mac, and Linux with all new features, levels, mechanics, and more!

Here are our major milestones:

March 27 - 29 — Beta presentation at the EAE booth at Game Developers Conference

April 19 — Submitted to the E3 College Game Competition

April 26Magnetic By Nature: Awakening release

• May 10 - 12MBN: Awakening post mortem and demo at Salt Fest

• Late May IndieCade Submission (if funded)

• Late May — UDMC Submission

• Third Quarter 2013 — Windows PC, Mac, and Linux Release (if funded)

• Fourth Quarter 2013 To Be Announced

"Levels mix Portal‘s idea of physics and navigation with magnets to have you attracting and repelling your way through a stage’s puzzles (think of the magnets as your new ‘Companion Cube’)" - Tim Hurley from The XBLIG

We want to share this game with everyone!  To make that happen we need to cover a few baseline costs; although they may not seem like much, without your help we can't make it happen.

Our projected expenditures include:

• Hosting & Bandwidth

• Distribution Fees

• Software Licensing

• Festival Submission Fees

• Platform-Specific Quality Assurance & Testing

"This is looking really good. You're going to knock this out of the park" — Kurtis Constantine from Red Thread Games

It's a great time to be a gamer or game developer: unbroken communication between player and designer means we can provide you with an experience you're genuinely invested in, while independent financing means we can produce a unique game at an affordable price.

This is what you'll help us accomplish:

• Subsidise the expansion of game features and environments.

• Provide feedback and direction during development.

• Mitigate distribution and promotion costs.

We've got big plans for the future.  We're thrilled to share more details as things move along....

"It's beautifully designed, colourful, moody, stylish, and has some pretty innovative puzzle platformer gameplay in there - what's not to like?" - WelshPixie

Bringing this game to a wider audience sounds amazing to us, but we know that nothing comes for free.  To thank everyone who helps us make our dream a reality we're serving up a bunch of different goodies!

See the sidebar to the right for more details, and check out the FAQs and contact info below.

Who are we, anyway?  We're a varied crew of enthusiasts producing original interactive entertainment.  Our hope is that Magnetic By Nature will be the first of many titles.  This is how we've each contributed so far:

Kyle Chittenden /// Producer, Lead Animator

Kyle has acted as our Studio's head since its inception.  In addition to animating the protagonist and developing the hybrid 2D-3D presentation, his leadership, positivity, and organizational skill have kept the group on track throughout development.

Jonathan Humphries /// Lead Game Designer, Artist

Jonathan originally conceived Magnetic By Nature, authored our game design documents, and lead the design process as the team has revised and improved the mechanics and aesthetics.  His vision continues both to inspire creativity and guide decisions back toward the core game play.

Brendan Wanlass /// Lead Engineer, Programmer

Brendan leads the coding team by example, developing key game components including the magnetic simulation, the input & menu systems, and the particle effects. In addition, his legal and business experience in the mobile games industry has helped transform us from a team into a company.

Becky Pennock /// Art Lead, Environment Artist

Becky designed the tone and feel of Magnetic By Nature, ensuring that game assets silently explain mechanics to the player while simultaneously establishing mood and atmosphere.  Her expertise bridges the cognitive gap between Tripleslash's artists and engineers.

Andrew Jones /// Tools & Infrastructure Programmer

Andrew's problem solving skill and hard work have paid huge dividends in the form of our design and development tool-chain.  While his level editor underlies our iterative production process his engineering experience is evident in the game's entity-component architecture and 3D rendering pipeline.

Diana Ngo /// Environment Animator, Artist

In addition to rendering the background animations used in Magnetic By Nature Diana also created much of the game's core iconography including the all-important flowers guiding the protagonist.  Diana's adept level design has won uniform praise from early players.

David Hurst /// Engine Programmer, Composer

Dave put his electrical and computer engineering background to good use developing many of the low level systems Magnetic By Nature relies on, from saved games and level loading to audio output.  Audio is a natural fit as he also composed, produced, and mastered the game's soundtrack.

Cory Haltinner /// Artist, Public Relations

Cory's graphic designs are visible throughout Magnetic By Nature, from comprehensive general layouts to specific details such as the Art Deco-styled magnets.  In addition, he lead our promotional campaign, tested our development tools, and created distinctive puzzles.

Paige Ashlynn /// Mechanics Programmer, Writer

Paige designed and implemented many systems enabling Magnetic By Nature's core game mechanics, including the custom event scripting engine.  Paige also maintains the source repository, conducted market and technology research, and wrote content for the website, social media, and Kickstarter.

Evan Munro /// Lead Environment & Concept Artist

Evan's expressive concept illustrations established Magnetic By Nature's unique visual style.  His background illustrations, together with the color palette he helped define, evoke the spirit of each region the protagonist explores; many of the interactive objects encountered are also his creations.

Although the team is newly-formed, individually we've got experience under our belts.  For example, Becky worked on the well-received titles Primal Carnage and Urban Space Squirrels and Kyle & Andrew participated in this year's Global Game Jam producing Heart of War in only 48 hours.

Stay In Touch, Keep Up to Date

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We crave your feedback!  It's thanks to the local devs and players we've interacted with that MBN has reached its present level of quality; we can't wait to see how great it becomes with the help of gamers across the globe, whether they back us or not.

Anything else?  Send questions about the game, the rewards, or any else our way!

Risks and challenges Learn about accountability on Kickstarter

Our team is relatively small. Although this allows us great focus and artistic freedom it comes with inherent risks: if any one of us became unavailable that would negatively impact our capabilities. It's hard to predict exactly what the repercussions of such an event would be, but the rest of the team would remain dedicated to publishing our product.

Making any game is intrinsically difficult. While the coding, artwork, and design are all nearly complete, polishing and balance remain tricky. As an independent game studio just starting out, we don't have the resources of a large publisher and so we cannot guarantee the level of stability or polish that is the AAA norm.

We have not previously worked with any of the digital distribution channels we are considering. Although we don't anticipate trouble, this is new territory for us. We have plans for private distribution in case a distribution deal falls through.

Although in the final phase of development, Magnetic By Nature remains a work in progress. It is possible that some unforeseen event will force us to alter or remove some features. We will work hard to avoid this, and before any decision is made we will explain to our backers why such a change is being considered.

FAQ

  • Good news! We will now be developing in Unity 3D! As such, we will be able to release on both OSX and Linux in addition to Windows. These will be concurrent releases and we are still shooting for Q3 2013.

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  • The condensed Xbox version, MBN: Awakening, is available now! If you'd like to try this smaller version of the game, check it out here: http://bit.ly/11Rhpvk

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  • Steam has remained our distribution channel of choice since we first began discussing MBN; however, the decision is not entirely in our hands. We will examine many distribution channels and select the best fit. If there is a distributor you feel we should work with, please let us know!

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  • We are interested in bringing MBN to as many platforms as possible, but we want to make sure the experience is fluid, fun, and feels like it belongs. An Android version might be possible on a device like the Ouya or GameStick, but a phone or tablet release requires an overhaul of the mechanics, visuals, and controls. We are looking into this possibility; our backers will be the first to know about future developments.

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    ACE ============================= Thank you for your support! Because of your generosity, you will receive exclusive, backer-only updates of MBN during and after the kickstarter!

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    FIRST RESPONDER ============================= Smart move, grabbing the early bird deal! The first 100 backers to donate at this level will receive the exclusive, backer-only updates of MBN during and after the kickstarter, as well as a digital, DRM-free PC copy of MBN for two thirds the final price!

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    EXPLORER ============================= Welcome to the Metropolis! For less than ten bucks you hit the ground running with the exclusive, backer-only updates of MBN during and after the kickstarter, as well as a digital DRM-free PC copy of MBN!

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    EXPLORER (UPDATED) ============================= Welcome to the Metropolis! For less than ten bucks you hit the ground running with the exclusive, backer-only updates of MBN during and after the kickstarter, as well as a digital DRM-free PC copy of MBN! (This reward was updated to include "No Shipping Involved")

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    INSIDER ============================= Not only will you receive the digital download of MBN DRM-free, you'll also receive exclusive access to behind-the-scenes development material including a video exploring MBN's progress from the initial pre-alpha prototype through all stages up to and including the final release. On top of that, you'll get a sweet digital pack of high-resolution MBN concept art posters!

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    CONNOISSEUR ============================= In addition to all the rewards above, you'll get a backer-exclusive high resolution digital Art Book (PDF format). Feast your eyes on a slick set of concept & production art featuring the characters, environments, and artifacts of MBN's labyrinthine world.

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    SOLOIST ============================= Along with every reward above, you'll score a digital copy of MBN's original soundtrack. Chill out or rock out at your leisure.

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    HEADLINER ============================= This tier means a lot to us. To show our gratitude properly we'll give you all the rewards listed above, feature your name in the in-game credits, and give you a copy of every level pack and enhancement we release in the future for MBN!

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    FLY BOY ============================= At this level, digital just isn't enough. We'll give you an exclusive backers-only MBN poster, a custom MBN wristband and keychain set, and all the rewards above, including your name in the game's credits and a copy of every level pack and enhancement we release in the future for MBN!

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    EARLY BIRD TYCOON ============================= Good call on grabbing this reward early! You'll walk away in style with an awesome MBN tee-shirt, as well as every single thing listed above.

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    TYCOON ============================= Join the Tripleslash street team! Every single thing listed above will be yours, but you'll also snag a sweet MBN tee-shirt. The perfect thing for gaming in!

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    SHOWCASER ============================= Complete your MBN wardrobe with a custom Tripleslash beanie, created by our highly skilled beanie engineers. In addition you'll get every reward listed above.

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    ARCHITECT ============================= Ever wonder what it's like to be a game designer? Now you can find out! Working closely with a member of our team, you'll be able to either create a new skin for the protagonist or design a level of your own to be included in the PC release. As if that wasn't enough, you'll also get every reward listed above. (SHIPPING INCLUDED)

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    STEEL TITAN ============================= Take home MBN's robot protagonist as a 3D printed model! Paint on the skin of your choice and display it proudly on your shelf. Not only that, but we'll include you in a private video conference with the entire development team. Give us your input as we work on the PC release! Of course, you'll also receive all of the other rewards described above, including the ability to design a level or skin for the final game. (SHIPPING INCLUDED)

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    UNTOUCHABLE ============================= One of Tripleslash's artists will produce a signed and framed one-of-a-kind digital print based on MBN exclusively for you. These will never be reproduced or released in any shape or form again. In addition, we'll give you a digital copy of EVERY Tripleslash game released for the next 10 years! And, once again, all of the rewards described above will be yours as well. (SHIPPING INCLUDED)

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    BIG CHEESE ============================= Such exceptional generosity deserves exceptional recognition! Anyone pledging at this level will have their name listed first in the opening credits as an Executive Producer. We will put your name on a glowing pedestal and make sure to bow to it everyday! You'll also be able to both design a level and produce a new character skin as well as give general input toward the PC release. Additionally, we'll give you a digital copy of EVERY Tripleslash game released for the next 10 years, and you'll receive every single additional reward listed at the Steel Titan tier and above! (SHIPPING INCLUDED)

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