Frequently Asked Questions
We set a low goal because we really don't need much to bring it to life. We had planned to offer the game at GalaxyCon alongside other titles. When the supplies to make a short run came in we found we didn't like the fit and finish of the labels. It was ok, but not the quality we want from our games. $250 gives us the margin we need to replace the components we weren't happy with and put out a killer game we can be proud of. If interest goes beyond that, cool - we'll scale to interest and make more games.Last updated:
I wrestled with this. I enjoyed writing the descriptions but they did get a bit long which didn’t help with this either. Typically, a campaign has about 7 backer reward levels. Wanting to offer a “before Christmas” option for two of our rewards added 2 more to the mix. That said, we are batting around the idea of consolidating the three $1k+ goals into a single reward. We know they're unlikely but if you don't ask...Last updated:
Will there be any difference between the "in time for Christmas" games and the ones that ship later?
There may well be differences between the two printings. The Christmas games are being handmade. As such, the voting chips and influence tokens are all acrylic. The Cat Meeple is a custom burned cutie made for us by SAWA’s tabletop gaming. The cards are being printed on digital press and then hand cut on a commercial book cutter. As such, we’re leaving the backs blank to ensure that slight registration differences don’t’ create a deck with “Tells” for the various roles. The Tin has a high-quality printed label.
The later copies will really depend on how many backers we get. If there are a couple hundred or less, we’ll make them ourselves again. We may outsource the cards for time-sake but if we do they’ll be the same design on the same paper. If the campaign exploded and we were looking at 1,000+ copies then we’d be working with one of our manufacturing partners in China or India to produce the game.
At that point, some components would likely change. At scale, punch chits may make more sense than acrylic voting chips, etc.. At that scale it might be more cost effective to print on the tins directly. The cards would potentially be higher quality and if so, we would send a set of cards to our Christmas backers as an additional thank you.Last updated:
Why are you only shipping to the United States? Do you hate other countries? If not, what would make you stupid enough to neglect 96% of the world population?
First of all thank you for your kind question. It’s great to see so much passion around a $250 Kickstarter. We very much love and want to support the international community. We’ve been approached by several Kickstarter driven publishers for our previous game only to look at their comments and see they did a poor job supporting international fulfillment. Even though this is our first Kickstarter we want to make sure we deliver 100% on our promises to our backers. I’m not confident we could offer UK fulfillment without messing up VAT and sticking our backers with an additional payment on delivery. The day will come when we offer “UK Friendly shipping” in a campaign and when we do, we intend to have the reputation that gives backers confidence they will get what we’ve promised them.
That said, not all hope is lost. We are currently in discussion with a UK publisher to bring Schrödinger’s Cat across the pond. Hopefully your FLGS will be able to supply you copy for far less than we can mail one your way. If, by some miracle we find a REPUTABLE partner that can help with UK fulfillment without making it crazy expensive or burning our backers we MAY reexamine.Last updated:
You didn't really say anything meaningful under risks. Do you really think you have no risks of failure?
At the risk of sounding arrogant, we are at no risk of failure. We originally planned to offer the game at GalaxyCon alongside other titles we already sell. When the supplies to make a short run came in we found we didn't like the fit and finish of the labels. It was ok, but not the quality we want from our games. $250 gives us the margin we need to replace the components we weren't happy with and put out a killer game we can be proud of. If interest goes beyond that, cool - we'll scale to interest and make more games. Most of the components are already created. Also, we have a commercial shipping account and have been shipping domestically for ages.
The only real risk we faced was that the campaign would not fund and we overcame that risk 11 hours after we launched. Man, I wish I always sounded this confident.Last updated:
Your "about the creator" section says nothing about your experience. Do you have any idea what you're doing?
Perhaps with such a light, simple campaign I failed to toot my own horn. Since you asked, I have been a game designer for a little over a decade. I’m active in the Protospiel community and have served as a panelist for game design talks. As an advocate of inclusion in game design I was invited to present a TEDx talk last year on inclusion in game design.
As a company, Trinity Craft Games published its first title, Knock Knock in October of 2018. For this I coordinated international production, and live marketing. It sold well and we’re in discussion with a few publishers to determine the best partner for our second printing. Personally, I play a wide variety of games but typically lean towards light and medium games. The eclectic nature of my taste has made me a bit of a genre designer. That is to say I tend to make my best game in a genre and then move to another genre. Knock Knock, for example is a card shedding game. I truly love it, but I have no desire to design another card shedding game. Unless the market demands otherwise, Schrödinger’s Cat will likely be my only social deduction game.Last updated:
Well, at the risk of sounding negative - it probably won't. Then again, it never hurts to dream. If Schrödinger's Cat did extremely well the first thing I would do is invest in art. The game has a simple and clean design that I'm very proud of and a cat that I adore, however I would love to feature character art on the role cards. Omitting pictures of characters on the cards misses an incredible opportunity to be inclusive in the design. The game is historical fiction so there is no reason any character other than Erwin Schrödinger needs to be a specific race, gender, or ability. This game begs for one of the characters to be in a wheelchair. So few games have characters in wheelchairs, but this one takes place in a think tank - it's an easy win. A character in a Hijab would also be a valuable addition. It's a cool opportunity this game has to be inclusive that will certainly be on my mind every time we speak to future publishers about partnering to license Schrödinger's Cat. I'm a capable designer but a terrible artist. If I tried to do inclusive character art it would be mistaken for parody and potentially labeled racist. Very much the opposite of our desired outcome.
After that we'd focus on fulfillment and getting Schrödinger's Cat in distribution. Finally, Trinity Craft Games does carry a small amount of debt, so we would pay that off and enjoy being debt free.Last updated:
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