New Game Engine - Fledgling Game Play
Cory and I are now working daily on the Heroes of Steel project and continue to make good progress. More and more of the unknown areas of the new, multi-platform game engine are being explored and conquered. There is still a staggering amount to learn, but we are reaching a critically exciting point in the development cycle. It is the point in which all of the other Trese Brothers suddenly took off running -- there is a working, turn-based map that your character can explore. And, importantly none of that is faked, its actually a solid foundation.
The video tonight that I have posted with tonight's update shows just that and more. A lot of these similar screens (New Game, picking characters, exploring the map) were shown in the demo videos posted during our KickStarter, but now the functionality is rapidly becoming available in the new game engine. That means that I recorded this video from my Windows desktop, but I could play the game on my Android tablet and make a near identical recording! A stretch goal in action!
As I start the game, I get a main menu with all the classic options. As I create a new group of heroes, I can use an on-screen keyboard (which will work on a Windows or Mac desktop, as well iOS devices and Android) to enter the name of my new game. I can pick a difficulty from a clearly unfinished user interface (it is a work in progress!) and I can select the four characters I want to play.
From there, my Outlander character is dropped onto a map. You can see as he proceeds into the dangerous dungeon ahead that he triggers two pit traps, opens a door, and as he moves around the map he can't walk over impassible objects. As he advances, he comes upon a small green goblin who is simple being lazy and standing around. A first monster!
If you've read the entire update, you might feel like you're watching us put the game together from the ground up and sharing each and every development. There is a lot going on behind the scenes, but we do want to share the Heroes of Steel development very openly with our backers so that you know what you will be getting in a few short months. So stay tuned, because the pace is starting to pick up here at Trese Brothers studios and you aren't going to want to miss this one!
On a final note, thank you all again for backing our KickStarter. You've made this possible and we can't say it enough. We are really proud to say that all the animations you see in the game prototype are built using a 2D animation tool that we helped to back on KickStarter called Spine. This tool has already revolutionized the way I am able to approach animation and will allow us to reach a completely new level of animation and visual quality in our new games. We're proud to have backed their project, proud of how well they have executed, and proud to be using their awesome tool.
Thanks again for backing us, and we can't wait until you are playing Heroes of Steel!
Trese Brothers - Two Brothers on a Mission