Oni - A card game of memory, deception & chaos in Old Japan
In feudal Japan, Spring is a time of great celebration, but while everyone is distracted gazing at the flowers blooming, the Oni, twisted and legendary creatures, watch from the forest thinking of new mischiefs to do. They have gathered for a unique tournament: they will challenge each other to see who can make more people stumble and fall without being noticed in return for gold. Beware though! Samurai look after this place, and no one has brought them down before.
Challenge your friends to get more gold, but keep an eye on your mischievous friends, since not even your own gold will be safe. Who will make most people fall? Who will gather more gold? Who will be the ultimate winner?
In Oni each player has a secret objective to find within a circle of cards that rotate every turn. Using the four basic actions (Reveal, Swap, Peek and Attack) you try to gather information and manipulate the cards to get your objective in one of the 3 cards in front of you in order to be able to attack them and make them fall, but beware, the rest of the players are aware of your goal and they won't make it easy, they may even trick you to make you attack his card!The game plays in 4 rounds that end when someone finally attacks and gold is distributed, but from round 2, special cards become available... and the chaos begins.
You will be able to steal some gold here and there, change the objectives, mix the cards all over again, and lots of different actions that makes every game totally unpredictable.
You'll need to bluff, deceive, and keep your wits together in order to survive the chaos and have a chance to win.
Every game includes:
- 62 Beautifully illustrated Cards
- 40 Gold Coin Tokens (see Stretch Goals)
- 1 First Player Token/Standee (see Stretch Goals)
- 1 Token Bag (only if unlocked, see Stretch Goals)
Still curious? You can see a brief explanation of how to play in this video:
For extended explanation, download the game rules here:
Several reviewers already played Oni and had a lot of fun, you can check out what they think of the game here:
Cloak and Meeple - Video Preview/Review:
Just Got Played - Video Review:
* SMIF TV - Video Tutorial and Review:
* The reviewers misunderstood the number of Samurai needed. Only 1 per player instead of 2. Otherwise they got the game really good, so we thought we should show it anyway :D
A Roll of the Dice - Review:
NOTE: Videos and images were created with the prototype version of the game. The final production version will be larger with additional and upgraded components as well as extended rules. As well, you might see small changes in design, especially the back of the Parade cards, because we made some minor improvements thanks to the feedback from players and reviewers. Sadly the videos and reviews where already done, but don't worry, we have everything polished and ready.
If you back us, not only you get 2 exclusive characters... you can pick them!
All backers are able to vote for the characters they want in the game, and if none of the options are the one they want, they can simply add an option for people to vote for your idea.
Backing will get you the exclusive content decided by yourself... pretty awesome, isn't it?
· Single Game Shipping:
Here is the single game shipping add-on cost breakdown for all areas of the globe:
This is the explanation of the Single game shipping cost and equal discounts to everyone:
· Bulk Order Discounts and Shipping:
We understand international shipping is difficult and expensive to deal with. Unfortunately with a game priced this low, we have to charge shipping fees for international shipping. To help minimize the shipping fees we have come up with a couple plans. First, we are offering “EU Friendly” shipping so you can be assured there will be no added costs. Second, we are offering bulk order options to greatly reduce the total per unit cost. Here’s how it works…
- Bulk Order (option 1): For orders of 5 games we will reduce the cost per game by $1. So for example, if a backer in the UK chose “Bulk Order Option 1” they would only pay $18 per game (28% off msrp) plus $39 shipping for a total cost of only $129 ($25.80 each). That is a savings of $9.20 per game in addition to EU friendly shipping.
- Bulk Order (option 2): For orders of 10 games we will reduce the cost per game by $2. So for example, if a backer in the UK chose “Bulk Order Option 2” they would only pay $17 per game (32% off msrp) plus $78 shipping for a total cost of only $248. ($24.80 each). That is a savings of $10.20 per game in addition to EU friendly shipping.
· Delivery Date Explanation:
We are estimating a shipping date towards the middle of January 2016. Here's the breakdown why:
The kickstarter ends August 27th. Allow a few days for funds to clear. Our manufacturer quoted 75 days of manufacturing and shipping. Allow a week for possible "staging" while the ships cargo fills up. Allow a week in the U.S. port for "inspections". Allow 10 days to ship to the multiple fulfillment centers. Allow another couple weeks for the fulfillment centers to process and turnaround "units". Which brings us to 116 days from the end of Kickstarter... which is around December 21st. This is probably the worst time to try and get packages out so I'm sure the end of January is a more reasonable expectation. But we will make every attempt to beat the Christmas rush.
Risks and challenges
Oni is already published in South America, so the game is 100% completed, translated, tested, and ready to manufacture.
Our only risk is any extra time the manufacturer and shipping takes over and above that quoted to us. We have included some extra time in our delivery date for any reasonable delay. We try, but we can't predict the unexpected, you can be sure we have attempted to include and/or address every expected delay in our time estimate.
We are gamers who have backed projects ourselves, and have been on the backer side of projects that haven't met deadlines.and will do our best to not fall into any of the known delays! We can only promise to do our best to avoid any delays, and be as transparent and accessible as possible throughout the entire project.
Special thanks to James Mathe @ Minion Games, Jamey Stegmaier @ Stonemaier Games, Randy Hoyt @ Foxtrot Games, Joel Colombo, and Amanda Milne @ SchilMil Games for all their invaluable help which will ensure we provide the best quality game in a reasonable timeframe.
And of course extra special thanks to all the backers entrusting us with their hard earned pledge money. Without all of you, this project would not be possible.
And lastly... this project is part of the kicking it forward movement where successful creators believing in supporting other creators dreams...
- (30 days)