Dead of Day - Video Game for PC/MAC (Canceled)
Dead of Day - Video Game for PC/MAC (Canceled)
Dead of Day is a video game where players try to survive a zombie apocalypse. Build a base, get a team, go search for supplies.
Dead of Day is a video game where players try to survive a zombie apocalypse. Build a base, get a team, go search for supplies. Read more
DEAD OF DAY is a retro styled dungeon crawler in the style of classic games from the 1980's and early 1990's such as Dungeon Master and Eye of the Beholder. Set in a modern day USA, a deadly virus has spread throughout the world.
The game focuses on two parts, the Hub HQ and the corridor/search element. The Hub is where you manage your base and it's resources, feeding people, giving them weapons and looking after their morale. You can also upgrade your base to improve it's defences, which is very important when you decide to leave the base to go and search for resources.
When you are ready (or when you are desperate for more supplies to feed your growing number of survivors). You need to go out in the world and search buildings. This is the Corridor system, which is presented using 2D but in a 3D view. You walk down the corridors, opening doors, searching rooms, battling zombies, creatures and humans.
What are the important decision making that you’d need to consider in an world hit by disaster? Who do you save? Who do you risk for the greater good? Is rescuing someone more important than gathering resources for the group? You make the decisions for better or for worse.
You also get to choose who stays to protect your base and who goes out on a mission. Do you leave your best people behind to protect your home, risking the fact that the people who go out on a mission might compromise it’s success. Or do you take the best people with you, increasing the risk that your base could be overrun.
You start the game with a choice.... do you pick "Kimberley Andrews" or "Lucas Campbell" as your player character. This player will go on all missions but if they die then it's game over.
On the way you'll meet many different characters that you can add to your team, some will be allocated to your base HQ, while up to six characters can go out and search for resources.
"The world isn’t a safe place, it just looked that way. For hundreds of thousands of years, viruses had taken it’s toll on the human race. At times we’ve been close to extinction but we’ve always come through. But maybe not this time.
Perhaps it was the growing population, the overuse of antibiotics or just the fact that we’ve treated this planet with total disrespect….it was going to happen sooner or later.
It didn’t help that technology made the virus even more potent, someone carrying the virus could travel around the world in a matter of hours spreading death with them, just like the early sea merchants that brought the Black Death to Europe.
It doesn’t really matter now, all that matters is survival. If you come across an infected, don’t hesitate to put them down and whatever you do don’t get bitten or you’ll be another statistic. Just try to survive the Dead of Day."
After you have chosen either Kimberley or Lucas you start off in a log cabin for different reasons. The story will then begin to unfold.
- 5 different HQ's that you can set as your home base
- Upto 6 characters can go out on a mission (this includes the player character)
- Quick Battle (QB) and Mission Battles (MB) systems
- Inventory & Upgrades system
- Story arc and story missions
- Lots of places to investigate
- Lots of items to collect
- Different enemies that have different weak spots
Our music has been created by the super talented Samantha Foster who has been involved in many music projects for both games and TV.
"Battle Theme" By Samantha Foster
"Hub Music" By Samantha Foster
"Searching" By Samantha Foster
The Survivors are people who you will meet on your journey, maybe they'll ask for help or perhaps you'll rescue them from a particular dangerous situation. It's your decision to pick a character to join you on a mission or leave them back at base, but if their morale is low they may refuse.
We've created a number of rewards to hopefully make it interesting to back the game. Let us know what other rewards you might want to see as we may be able to increase the items within each tier.
For items such as mouse mats, t-shirts, hats and torch key-rings we are only going to be doing limited runs to keep the cost down. This is to ensure as much of the kickstarter funds get spent on improving the game, so if you want an item back the reward as we are unlikely to have further items available for sale after the kickstarter.
We have a vision for type of game that we want Dead of Day to be and we hope that by using Kickstarter it will allow us to realise that dream as much as possible.
We don't have a publisher behind us so we've been limited to the funds that we've had access to, we've had to raise funds the hard way through savings and bank loans (and banks don't like giving money out to new businesses). We were successful in getting a small amount of funding from Creative England and that's helped us get the game to where we are right now. Making a game is hard, especially when using limited funds but if the Kickstarter is not successful, we'll be disappointed for sure but the game will still be made. It just won't be as awesome as we want it to be and won't have the scale and scope that will make the game stand out from the crowd.
With any funds that we raise we will be looking at increasing the content for both the art and audio areas of the game.
But... we need your help! So even if you can only spare £1, we hope you can support us, spread the message and help us bring the best game to market that we can possibly deliver,
So we hope you can join us on this journey to creating a fantastic Dungeon Crawling video game set in a modern day apocalyptic setting.
It's our aim to make the best game we can with the resources that we have, but if funding goes well we do have ideas that we would like to implement to improve the overall experience.
At £25,000 we will also release the game editors (as well as the source code to the editors) that we have created/used to make this game so that you can create your own missions but also learn from the code.
At £40,000 we intend to make some additional corridor types (inside and outside) to create more variety within the game.
At £60,000 we will add character VO, firstly to both the main characters and narrative parts of the game, but also some additional VO elements such as comments from characters whilst in battle.
At £65,000 we will add further enemy types such as additional zombies, animals or humans to add further variety within the game.
At £75,000 we will add further languages in addition to English. The languages will be voted for by the backers.
At £100,000 we will make a Vita version of the game. We already have some initial UI designs that we did for the Vita initially, and we believe this game would be a perfect fit for this platform. It requires us to do big changes to the graphics and code to make this work but we think it'll be awesome.
£100,000 + we have some ideas what we would like to do in addition to the game we are making but our first priority is to reach our basic goal.
We have some very interesting ideas on where to go next both with the game "Dead of Day" and the "Dungeon Crawler" genre. If this game proves successful we fully intend on working on further titles.
Risks and challenges
There are always risks to any game project, but we believe they are minimal within a reasonable expectation. We are only a small team, a single designer/programmer and a group of artists. So of course there is a risk if any issues beset the main designer (and as that is me, I hope not). With the help of funding from Kickstarter we are looking at mitigating/reducing any single point of failure, but it will also help speed up the release of the game.
Various people working on our game have had experience of game creation and have had a number of projects successfully released, so we know the hassles, issues and problems that can arise from making a game, but also know how much it can be.
We have already done a lot of work before coming to kickstarter and have a number of screens in a workable state. We have a clear idea of what we want to create and hope that you agree with our vision and choices.
We are using a well known easy to use game creation tool, which means that it is easy for us to make the game, but also is well supported by a very strong user base that can provide us help if we really need it.
We have already invested our own money in the project as well as match funding from Creative England. This means we are very committed to seeing our vision be completed.Learn about accountability on Kickstarter
- (30 days)