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£255 pledged of £10,000 goal
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By Trebuchet Games
£255 pledged of £10,000 goal
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About this project

Dead of Day
Dead of Day

DEAD OF DAY is a retro styled dungeon crawler in the style of classic games from the 1980's and early 1990's such as Dungeon Master and Eye of the Beholder.  Set in a modern day USA, a deadly virus has spread throughout the world.

The game focuses on two parts, the Hub HQ and the corridor/search element. The Hub is where you manage your base and it's resources, feeding people, giving them weapons and looking after their morale. You can also upgrade your base to improve it's defences, which is very important when you decide to leave the base to go and search for resources.

The Hub World
The Hub World

When you are ready (or when you are desperate for more supplies to feed your growing number of survivors). You need to go out in the world and search buildings. This is the Corridor system, which is presented using 2D but in a 3D view. You walk down the corridors, opening doors, searching rooms, battling zombies, creatures and humans. 

Early Test (Non Textured) Door Animation
Early Test (Non Textured) Door Animation
Test Corridor (Non Textured)
Test Corridor (Non Textured)
Test Game (Prototype)
Test Game (Prototype)

What are the important decision making that you’d need to consider in an world hit by disaster? Who do you save? Who do you risk for the greater good? Is rescuing someone more important than gathering resources for the group? You make the decisions for better or for worse.

You also get to choose who stays to protect your base and who goes out on a mission. Do you leave your best people behind to protect your home, risking the fact that the people who go out on a mission might compromise it’s success. Or do you take the best people with you, increasing the risk that your base could be overrun.

You start the game with a choice.... do you pick "Kimberley Andrews" or "Lucas Campbell" as your player character. This player will go on all missions but if they die then it's game over.

On the way you'll meet many different characters that you can add to your team, some will be allocated to your base HQ, while up to six characters can go out and search for resources.

The Story
The Story

The Story

"The world isn’t a safe place, it just looked that way. For hundreds of thousands of years, viruses had taken it’s toll on the human race. At times we’ve been close to extinction but we’ve always come through. But maybe not this time.

Perhaps it was the growing population, the overuse of antibiotics or just the fact that we’ve treated this planet with total disrespect….it was going to happen sooner or later.

It didn’t help that technology made the virus even more potent, someone carrying the virus could travel around the world in a matter of hours spreading death with them, just like the early sea merchants that brought the Black Death to Europe.

It doesn’t really matter now, all that matters is survival. If you come across an infected, don’t hesitate to put them down and whatever you do don’t get bitten or you’ll be another statistic. Just try to survive the Dead of Day."

After you have chosen either Kimberley or Lucas you start off in a log cabin for different reasons. The story will then begin to unfold.

Features

  • 5 different HQ's that you can set as your home base
  • Upto 6 characters can go out on a mission (this includes the player character)
  • Quick Battle (QB) and Mission Battles (MB) systems
  • Inventory & Upgrades system
  • Story arc and story missions
  • Lots of places to investigate
  • Lots of items to collect
  • Different enemies that have different weak spots
  • Puzzles

Music

Our music has been created by the super talented Samantha Foster who has been involved in many music projects for both games and TV.

"Battle Theme" By Samantha Foster

 "Hub Music" By Samantha Foster

"Searching" By Samantha Foster

The Survivors

The Survivors are people who you will meet on your journey, maybe they'll ask for help or perhaps you'll rescue them from a particular dangerous situation. It's your decision to pick a character to join you on a mission or leave them back at base, but if their morale is low they may refuse.

Pick Your Team
Pick Your Team

Rewards

We've created a number of rewards to hopefully make it interesting to back the game. Let us know what other rewards you might want to see as we may be able to increase the items within each tier.

Rewards Available
Rewards Available

For items such as mouse mats, t-shirts, hats and torch key-rings we are only going to be doing limited runs to keep the cost down. This is to ensure as much of the kickstarter funds get spent on improving the game, so if you want an item back the reward as we are unlikely to have further items available for sale after the kickstarter.

When they are gone, they're gone!
When they are gone, they're gone!

Why Kickstarter?

We have a vision for type of game that we want Dead of Day to be and we hope that by using Kickstarter it will allow us to realise that dream as much as possible. 

We don't have a publisher behind us so we've been limited to the funds that we've had access to, we've had to raise funds the hard way through savings and bank loans (and banks don't like giving money out to new businesses). We were successful in getting a small amount of funding from Creative England and that's helped us get the game to where we are right now. Making a game is hard, especially when using limited funds but if the Kickstarter is not successful, we'll be disappointed for sure but the game will still be made. It just won't be as awesome as we want it to be and won't have the scale and scope that will make the game stand out from the crowd.

With any funds that we raise we will be looking at increasing the content for both the art and audio areas of the game.

But... we need your help! So even if you can only spare £1, we hope you can support us, spread the message and help us bring the best game to market that we can possibly deliver,

So we hope you can join us on this journey to creating a fantastic Dungeon Crawling video game set in a modern day apocalyptic setting.

Stretch Goals

It's our aim to make the best game we can with the resources that we have, but if funding goes well we do have ideas that we would like to implement to improve the overall experience.

Stretch Goals
Stretch Goals

At £25,000 we will also release the game editors (as well as the source code to the editors)  that we have created/used to make this game so that you can create your own missions but also learn from the code.

At £40,000 we intend to make some additional corridor types (inside and outside) to create more variety within the game.

At £60,000 we will add character VO, firstly to both the main characters and narrative parts of the game, but also some additional VO elements such as comments from characters whilst in battle.

At £65,000 we will add further enemy types such as additional zombies, animals or humans to add further variety within the game.

At £75,000 we will add further languages in addition to English. The languages will be voted for by the backers.

At £100,000 we will make a Vita version of the game. We already have some initial UI designs that we did for the Vita initially, and we believe this game would be a perfect fit for this platform. It requires us to do big changes to the graphics and code to make this work but we think it'll be awesome.

£100,000 + we have some ideas what we would like to do in addition to the game we are making but our first priority is to reach our basic goal.

Creative England
Creative England

The Future

We have some very interesting ideas on where to go next both with the game "Dead of Day" and the "Dungeon Crawler" genre. If this game proves successful we fully intend on working on further titles.

Risks and challenges

There are always risks to any game project, but we believe they are minimal within a reasonable expectation. We are only a small team, a single designer/programmer and a group of artists. So of course there is a risk if any issues beset the main designer (and as that is me, I hope not). With the help of funding from Kickstarter we are looking at mitigating/reducing any single point of failure, but it will also help speed up the release of the game.

Various people working on our game have had experience of game creation and have had a number of projects successfully released, so we know the hassles, issues and problems that can arise from making a game, but also know how much it can be.

We have already done a lot of work before coming to kickstarter and have a number of screens in a workable state. We have a clear idea of what we want to create and hope that you agree with our vision and choices.

We are using a well known easy to use game creation tool, which means that it is easy for us to make the game, but also is well supported by a very strong user base that can provide us help if we really need it.

We have already invested our own money in the project as well as match funding from Creative England. This means we are very committed to seeing our vision be completed.

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Support this project

  1. Select this reward

    Pledge £1 or more About $1.55

    "Follower"

    Thanks for supporting our zombies...as a way to say thanks you'll receive a digital wallpaper.

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    Pledge £5 or more About $8

    "Zombie"

    Support our zombie friends with a pledge. You'll be rewarded with your name in the games credits in the "Thanks" section and receive a digital background/wallpaper.

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    Pledge £10 or more About $16

    "Runner"

    You'll get a digital copy of the game on PC/MAC, as well as your name in the games credits in the "Backer" section and receive a digital background/wallpaper.

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    Pledge £20 or more About $31

    "Safe Zone" - Digital

    For backing the Safe Zone you'll get a copy of the game for PC/MAC, your name will appear in the credits under the "Experienced Backer" section. You'll get a PDF of "Art Mockup's" which will show you how the game has changed through production. Email updates to the development of the game from completion of the Kickstarter to the games release. You'll also get a digital background/wallpaper for your computer.

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    Pledge £35 or more About $54

    "Friends" - 3 Digital Pack

    3 copies of the game for you and your friends. You'll also get a PDF of "Art Mockup's", email updates from the team and your name in the games credits under "Multi Backer".

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  6. Select this reward

    Pledge £45 or more About $70

    "Run Don't Walk"

    All Digital - Early Bird Special. Get in early to get everything at the £50 tier for only £45!

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  7. Select this reward

    Pledge £50 or more About $78

    "Run Boy Run" - All Digital Edition

    You'll get a copy of the game for PC/MAC, your name will appear in the credits under the "Senior Backer" section. You'll get a PDF of "Art Mockup's" which will show you how the game has changed through production. Email updates to the development of the game from completion of the Kickstarter to the games release. You'll also get a digital background/wallpaper for your computer and get a PDF copy of our original design document.

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  8. Select this reward

    Pledge £65 or more About $101

    Torso - T-Shirt Edition

    T-SHIRT & Keyring Light - Get a limited run "Dead of Day" t-shirt and a keyring Light - to help you in those dark corridors.

    You'll also receive a digital copy of the game, PDF "Art Mockup's", email updates and your name in the credits under "Principal Backer". You'll also get a digital background/wallpaper for your computer and get a PDF copy of our original design document.

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  9. Select this reward

    Pledge £65 or more About $101

    "Head's Up" - Hat Edition

    Fleece Hat & Keyring Light - Get a limited run "Dead of Day" hat to keep your head warm while out searching for resources in the real world and a keyring Light - to help you in those dark corridors.

    You'll also receive a digital copy of the game, PDF "Art Mockup's", email updates and your name in the credits under "Principal Backer". You'll also get a digital background/wallpaper for your computer and get a PDF copy of our original design document.

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  10. Select this reward

    Pledge £80 or more About $124

    "Survival Kit" - Edition

    T-shirt, Fleece Hat, Keyring Light and Mouse Mat - Get all of the limited run "Dead of Day" items.

    You'll also receive a digital copy of the game, PDF "Art Mockup's", email updates and your name in the credits under "Executive Backer". You'll also get a digital background/wallpaper for your computer and get a PDF copy of our original design document.

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    Pledge £250 or more About $388

    "Missing" - Edition

    Be immortalised somewhere in the game - your name and some key personal information will be incorporated into the world of "Dead of Day". You'll also get all of the items in the "Survival Kit" - Edition.

    We reserve the right to change the text if it is inappropriate or rude.

    *Shipping items included in cost

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  12. Select this reward

    Pledge £750 or more About $1,164

    Zombie Face - Be a Zombie

    IN-GAME CHARACTER: Your likeness (or a friend/family member of your choosing) will be featured in the final game as an enemy zombie. You'll get up-to three revisions/changes.

    You'll also receive a digital copy of the game, PDF "Art Mockup's", email updates and your name in the credits under "Additional In-Game Character".

    You'll also get all of the items in the "Survival Kit" - Edition.

    *Shipping items included in cost

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    Pledge £850 or more About $1,320

    Survivor - Be an NPC

    IN-GAME CHARACTER: Your likeness (or a friend/family member of your choosing) will be featured in the final game as a player NPC which you can take out to battle (you can also assign a name for the character *). You'll get up-to three revisions/changes.

    You'll also receive a digital copy of the game, PDF "Art Mockup's", email updates and your name in the credits under "Additional NPC Characters".

    You'll also get all of the items in the "Survival Kit" - Edition.

    * We reserve the right to change the name if it is inappropriate or rude.

    *Shipping items included in cost

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Funding period

- (30 days)