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Hero-U is a turn-based PC RPG with adventure game puzzles and immersive story, by the award-winning designers of Quest for Glory.
Hero-U is a turn-based PC RPG with adventure game puzzles and immersive story, by the award-winning designers of Quest for Glory.
Hero-U is a turn-based PC RPG with adventure game puzzles and immersive story, by the award-winning designers of Quest for Glory.
6,093 backers pledged $409,150 to help bring this project to life.

So Close We Can Taste It

Most of Us Are Happy
Most of Us Are Happy

 The Pareto Principle says that 80% of results come from 20% of causes. I’ve often parodied that with my “90-90 rule of software development” - “90% of the project takes 90% of the schedule, and the last 10% takes the other 90%.” I even gave a 90-90-90 rule (Luck, Inspiration, and Hard Work) in my previous update.

Zeno (the Arrow Paradox) would have suggested that means that no game is ever finished… and he would be right! There is still a lot of work we would like to do on each of our previous games. But sooner or later, the boss walks into the room and declares, “Ship it!” Only then is a game officially “done”, but not really...

Fortunately, I’m happy to report that we’re much farther along with Hero-U than 90%. But there is still a huge amount of work to do. Releasing the game is only one stage in our 5+ year project. We also have to fulfill physical orders (posters, game boxes, and the Yearbook), write the text for the manuals, set up Steam and other web pages, promote the game, port it to consoles, and get started on the next games. Just thinking about all that is exhausting!

We’ve just released (to Alpha Testers) the first build that players can play all the way through from the beginning to the end! That is a huge milestone that looked very far away even a few months ago. All that is missing to declare “Code Complete” and move into the Beta Test phase is to clean up a few “boss combats” and improve the endgame flow and polish.

We also need some logistics to handle thousands of additional player-testers. That will probably include a discussion forum just for testers that we may be able to turn into a general support site after game release.

As we get closer to the finish line, I think I can do a better job of prediction than I’ve managed in the past. Our scheduled Beta Test date is March 15, but let’s say “by the end of March” to be safe. Game release will be 4-6 weeks after we enter Beta testing. That puts it somewhere between April 15 and May 15. Yes, THIS year, 2018. :-)

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Keeping In Touch

As we approach release, it’s very important that you keep your information on BackerKit up to date. You can find and edit it at

I received “hard email bounces” from five Alpha-level backers. I’ve managed to track four of them down, but I’m still looking for a current email for “GamerIntel”. If that’s you, please contact support (at) hero-u (dot) com and update your information on BackerKit.

For everyone else, please visit BackerKit and update your email and physical address information if either has changed.

You may also join in the discussions at We plan to make a separate forum or a hidden area on the current forum for Beta test feedback.

Our FaceBook page is

If you are a Beta Test level backer, you will receive an email from BackerKit when your Steam key is available for testing. All Beta testing will be on Steam so that you will automatically get patches when we update the game.

Let's Keep In Touch, Y'All
Let's Keep In Touch, Y'All


Tom D.B., Nick Zakhar, and 35 more people like this update.


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    1. Andrew Tuckett on

      So the end of March is near. Is that the beta I hear calling for me?

      Or is it existential dread at our inevitable doom and demise and the meaninglessness of all things!?


    2. Corey Cole 2-time creator on

      Shipping is more expensive now than when we began the project, but it's as much our responsibility as developing the game and printing game boxes. We take all of those responsibilities seriously.
      We'll handle the manufacturing and shipping costs, as we have the development cost overruns. Hopefully the game will sell enough copies to pay for all of that.
      Thanks for the offer, though!

    3. mrfatso ~ Defender of The Goat on

      Anyway guys, if u ever need us to send some money to cover shipping, just let us know.

      I did have a few project that ran out of money long ago and they request for some backers to send them money for shipping, so it isnt that uncommon to do so.

      I cant wait for the full game to be out and i do hope that you guys are able to recoup some of your money from this venture.

    4. Corey Cole 2-time creator on

      Joe - I figure we're in a "virtual race" against both Mage's Initiation and Space Venture. They should both be fantastic games which I urge our backers to buy... when they come out. :-)

      Space Venture funded about 6 months before Hero-U, and Mage's Initiation about 4 months after us. All three projects "estimated" that they would be done in one year. The moral I take from this is that these games are challenging to make, especially with small teams and limited budgets. Rocket science that "moral", no? :-)

      I'd love to see all three games come out this year and make 2018 a fantastic year for adventure (and adventure RPG) players!

    5. Missing avatar

      Lane Thompson on

      Great update team Cole! I've played about 25-30 "class days" of the Alpha test (and even submitted a couple of bug reports); bottom line, it's ALOT of FUN. I could tell right away what a labor of love this game is for the Coles and all of us as well. Although it really is difficult to stop, I'm not going to play anymore until the final release so I can fully enjoy the finished product we've all been waiting for...
      Good Job and Thanks for the Update!

    6. Joe Rundin on

      Glad to see an update Im still holding a mental race between this and the folks over at Himalaya making Mage. Still glad to see an end in sight for the second thing I backed on kickstarter

    7. Lawson Culver on

      If it’s worth anything, I would buy a Switch port on day one, even though I’ve already bought the PC version. I’m active in TheSwitchCast community, and it would be amazing to get them to review a Switch version.

    8. Justin

      Thanks for the no nonsense update. Love it!

    9. Warren Rehman on

      Really happy to see the progress and the finish line in sight. Keep your sanity and health through this part of the marathon!

    10. Jeremie Lariviere

      wonderful update, thanks!
      (oh, and following up on below comments; Yes, Switch would be cool! I don't mind buying it again).

    11. Andrew Tuckett on

      Definitely think about a Switch port.

    12. Corey Cole 2-time creator on

      Yes on Unity, and yes on seriously looking at console ports. We've had several requests for a Nintendo Switch version, and Unity makes porting *relatively* painless. (You know, like getting 12 stitches for a wound instead of 40. :-) )

      We've also talked about tablets, but that doesn't seem to make sense at this point. The tablet market is much more price sensitive than PC's and consoles, and we have a lot of development expenses and deferred contractor payments to cover. So consoles yes, tablets and phones no, for the next year or more.

    13. Paul - apprentice mage, AGL 589 on

      According to the post, porting the game to consoles is one of many things that Lori and Corey are looking into.

    14. rfnk on

      I would also love a console port.

    15. Lawson Culver on

      It's still using the Unity engine, correct? Have you thought about porting it to consoles?