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Hero-U: Rogue to Redemption is a Win/Mac/Linux adventure role-playing game by Lori and Corey Cole, Quest for Glory series creators.
Hero-U: Rogue to Redemption is a Win/Mac/Linux adventure role-playing game by Lori and Corey Cole, Quest for Glory series creators.
1,869 backers pledged $116,888 to help bring this project to life.

Our Funny Valentine - Hero-U February 2017 Update

Posted by Corey Cole (Creator)
Happy Valentine's Day
Happy Valentine's Day

Lori and I cannot express how much we appreciate both the initial support and continuing patience (or at least acceptance) from all of our dedicated Hero-U backers. Making this game is proving harder than anything else we’ve done, but you’ve also given us the opportunity to create something new and we hope wonderful.

So we wish a Happy Valentine’s Day with love to all of you.

New team members

I put out a call for Unity programmers in December, and we were delighted with the results. Ten people applied, and if I had the budget I would have hired all ten of them. Currently I’ve added three additional developers to the team. Each brings extensive Unity and game development experience to the team.

Thanks to everyone who applied. Lori and I were impressed with your level of talent and dedication.

Planned Beta and Release dates

The current plan calls for “Code Complete” – all features implemented and ready for outside Beta testing – in 2-3 months. Figure on April 30 for the start of Beta. We plan to distribute digital copies of the game through a download on BackerKit for backers, and through Steam, GoG, and Humble for new orders.

The Beta phase will also last 2-3 months, so we’re targeting late June to mid-July for game release. We are following the tradition of similar Kickstarter projects in releasing the digital version of the game first. After we’ve fixed most of the problems reported by players, we’ll manufacture the boxed games and send them out to the backers at higher contribution levels.

We might still slip, but it won’t be by much. Lori and I have strong financial and creative incentives to get the game out the door and into your hands.

It’s a Trap

Using the Trap Tapper to Disarm a Trap
Using the Trap Tapper to Disarm a Trap

Here’s a sneak peek at the trap disarming puzzle. As Shawn practices disarming traps and improves in skill, some of the incorrect letters will be removed from the dial of Shawn’s Trap Tapper.

Remember, Rogues, it takes more than a disarming smile to bypass a diabolical trap!

Project upgraded to Unity 5.5

We looked into porting Hero-U to Unity 5 a couple of years ago, but decided we did not have the expertise to make it work. Now with the help of our new team members, we’re up and running on version 5.5. This brings the game some big improvements in lighting, performance, and stability.

Bob Bates Thaumistry game

Bob Bates is an adventure game hero going all the way back to the days of Infocom text adventures. Bob also co-founded Legend Entertainment and published our Shannara adventure RPG. Now he has returned to his text adventure roots with Thaumistry, a comical fantasy interactive fiction game on Kickstarter. The project is fully funded, but additional backers will help Bob reach stretch goals including audio.

Please support Thaumistry and help keep the text adventure market alive. The project is on Kickstarter at

Seriously, You’re the Best

Thank you for supporting our incredible journey into making a Sierra-quality video game in the new indie era. We wouldn’t be here without our generous backers, and we think you’re going to love Hero-U as much as we love making it.


Sean Tilley, Johnny Vila, and 21 more people like this update.


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    1. Asa on

      I agree that providing keys to backers is a lot more convent to us than using backerkit to download it manually. Having it in my Steam library means I can have access to the game on multiple devices, even if I lose my backerkit login.

    2. Corey Cole 2-time creator on

      @Rata - Yes, I think we'll be able to do that, although I'll have to work out the logistics. My plan is to release the game on Steam, GoG, and Humble, as well as distributing the game to backers through BackerKit (assuming they will allow such a large download). I should be able to make keys on any of those sites available to backers.

    3. Ratatoskr - Battle Squirrel of the Varl on

      Quick question; would it be possible to get a game download from GOG instead of a direct one from the Backer Kit? It's nice to have all my games in the same place, though I'll be happy to play Hero U either way.

    4. Jeremie Lariviere

      great update, thanks!

    5. Missing avatar

      Kai Sterker on

      Sounds like good news to me :-).

      Holding off the physical release until the first few patches are out seems like a good move as well. Means the data on the disc is actually worth having.

      Best of luck for the coming months!

    6. Missing avatar

      Jonathan Turner on

      Thanks for the update! Hopefully people aren't giving you too many issues about the schedule. Most of those people probably have never written any code, much less actually shipped any code. Keep up the good work!

    7. Cheeseness on

      The trap puzzle looks interesting. Can't wait to poke around with it :)

    8. Dean Thrasher

      Happy Valentines Day! We're all pulling for you and the team in the stretch.

    9. Sean Tilley

      Wow, that's so exciting! I can't wait to play this; it's been wild seeing your game evolve and develop over the years.