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Hero-U: Rogue to Redemption is a Win/Mac/Linux adventure role-playing game by Lori and Corey Cole, Quest for Glory series creators.
Hero-U: Rogue to Redemption is a Win/Mac/Linux adventure role-playing game by Lori and Corey Cole, Quest for Glory series creators.
Hero-U: Rogue to Redemption is a Win/Mac/Linux adventure role-playing game by Lori and Corey Cole, Quest for Glory series creators.
1,869 backers pledged $116,888 to help bring this project to life.

Final Eight hours for stretch goals

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In Hero-U stretch goal news, a backer has contributed $10,000 by PayPal which we are counting towards stretch goals.

That means we've reached the very important "additional music and sound effects" goal and are very close to the Wraith Lair, which will add a new challenge. Here's a sneak peek of the result if Shawn fails to find the right tactics to defeat the Boss Wraith.

Shawn Defeated by the Boss Wraith
Shawn Defeated by the Boss Wraith

We are also within range of bringing back the Sea Cave Boss, which will make the perfect finale to that section of the game.

Rather than making people add $10,000 to the Kickstarter number, we've subtracted that amount from all the stretch goals. Here's the revised chart; we hope to reach one or two more goals in the final eight hours.

We have committed to using BackerKit after the project closes. That will make it easy for you to order more add-ons, change your pledge level, or pledge additional funds to Hero-U. We will count all funds received through mid-September towards stretch goals (after that the game will be too far along to make that kind of change).

Testimonial from Scott

This sort of letter is why we still make games and try to make them uplifting and meaningful to players. I'm excerpting from a much longer letter:

"QFG was a very important part of my adolescence and its lessons are still a very important part of my life as an adult and I'm very excited to see you guys going at it again. Without reserve, I say that I think your games helped me to become a happy person who wants to make the world a better place, above everything else. Thank you for that."

"Erana's peace is something more than reality, it's a place you come to in your head sometimes when you're up in those brutal wilderness places, but the music, and the atmosphere of the place, even in old timey color and resolution, that is the platonic sanctuary. So many times I find myself wishing I were there, and that drives me to find a spot in the forest, in the mountains, where you can really get to the heart and soul of the forest, and feel it all, the love and the solitude and the peacefulness and the touch of nature just filling you to the brim."

"I've learned to live as a hero, I've done my share of regrettable things and I've done much to bring happiness and love to the world around me. So I'm ok with this. Since the last time I played QFG, I've read and thought and learned a lot about the other hero stories. They've influenced me as much as your stories have. But I think by now I have mostly learned how to be a hero. And I wouldn't have started down this path without your stories."

We hope Hero-U will touch some hearts, souls, and minds the way Quest for Glory did it 20 years ago. Thank you everyone for supporting us on this hero's journey.

Comments

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    1. Jesse Dylan Watson on

      A lot of people talk about the mental technique of finding a "happy place" in your mind and using that as a touchpoint for peace and/or meditation. My "happy place" has always been Erana's Peace! Ever since the QfG VGA remake, anyway... It's changed a lot in my mind over the years, but it's always been the same place. I liked it in the EGA version, too, but for some reason it was the VGA one that got me.

    2. BlackGauntlet
      Superbacker
      on

      Yes! Wraith Lair unlocked! Hopefully, Sea Cave Boss, Gog Temple and the Kwirk Companion could be released as DLCs at a later date.

    3. Corey Cole 2-time creator on

      Thank you, Hiroshi. Whether we make more games in the series will depend on how the first one sells. We estimate 20,000 full-price sales to break even. If that's what we sell, we'll be dependent on Kickstarter again for the future titles (and will be very conservative on costs). If we sell a lot more, the series is assured as long as we remain in good health.

    4. Hiroshi Mishima on

      I must say I am pleasantly surprised as how well this has gone so far, and quite astonished that it's already been a month. Things seem to be going quite well and I am hopeful that we can get a few more donations/pledges/whatever before that September cut-off date.

      In any case, I just noticed the bit at the bottom about plans to make three more games after this one. I genuinely hope that this will happen, because we just don't have enough quality series anymore in the game industry. Most of the ones I started following in the 80s and 90s as a kid have either died out or been become hollow shells of their former selves.