Apology and Correction
In the course of my very long financial update yesterday, I wrote one section very poorly. As a result, I owe an apology and correction to some very hard-working and talented development groups and their fans.
What I implied was that lower-budget adventure games made for budgets under $100K were amateur efforts with lower standards than "professional" games. In fact, I singled out four particular games because they *are* professional level - award-winning, quality game experiences that rival any of the games made by Sierra or LucasArts. All four games have top-quality graphics and story. They are great games.
What I meant to get across is that their supposedly low budgets are not the real cost of making those games. AGDI worked on their excellent remake of Quest for Glory II for 10 years before releasing it. They knew they would not be paid for the game, so they put in that effort out of the joy of creation and as a service to the adventure game community.
Each of the games I mentioned had thousands of hours of labor and love put into it, but it doesn't show up in the up-front costs of the game. I brought up that $30K figure not because it is the real budget for any of those games, but because that's a number I've frequently been told our games "should" cost to develop.
The real cost of a game (or any product) is the sum of the labor and direct costs. Labor costs for a small company might be paid up front, might be paid later out of sales, or might be volunteered because people care. The *value* of a game encompasses all that work, and usually it is measured in multiple years of labor.
I apologize that I implied otherwise in yesterday's update - What I wrote was not at all what I meant to say. The games I mentioned - Blackwell, Heroine's Quest, and Quest for Infamy - are all great games that you should support and play.
We respect and appreciate all the heroes who have kept the adventure game genre alive through their dedication, love, and hard work. Lori and I have supported many of those games, and will continue to do so. These are important games, and their development costs have been paid in the costliest of coins - hard work, time, and personal sacrifice.