Sociable Soccer (Canceled)
Sociable Soccer (Canceled)
The spiritual successor to Sensible Soccer for PC, Xbox One & PS4. Designed & created by Jon Hare, godfather of football videogames.
The spiritual successor to Sensible Soccer for PC, Xbox One & PS4. Designed & created by Jon Hare, godfather of football videogames. Read more
About this project
Kickstarter is closed but the development continues; follow it on these channels:
Facebook: Sociable Soccer
YouTube: Sociable Soccer
Sociable Soccer will bring fast paced, arcade style football games up to date with endless friendly matches, over 30 single player trophies to win, DIY competitions for up to 8 player controlled teams on a single machine, an online multiplayer mode, personalised player avatars and clan based online leagues
'Backed without a second thought. I am definitely supporting this man as his games brought me the most joy as a youth.' riceNpea (eurogamer.net)
'Backed! It's the least I can do for the hours (and hours) of entertainment Sensi gave to me, and practically everyone I knew growing up.' Chris Davies (evo-web.co.uk)
'This is a breath of fresh air for the genre that's been dominated by Fifa and PES.' Fullycommando (eurogamer.net)
Sociable Soccer will be crafted with the same meticulous attention to detail as the very finest Sensible Software titles, to deliver a peerless gameplay experience across all platforms.
The game will be developed, under Jon Hare’s guidance, by a crack team of triple-A developers previously involved in creating games like Max Payne, Alan Wake and The Walking Dead: No Man's Land.
Sociable Soccer will bring fast paced, arcade style football games up to date with online multiplayer mode, customisable player avatars, and clan based online leagues.
'I’m not a massive football fan but the playability of Sensible Soccer was simply amazing so I have high hopes for this' — pcinvasion (Editorial)
You can play online multiplayer matches whenever you want, representing your own Country, favourite Club or chosen Clan in an endless series of matches.
Every Sociable Soccer player will create and name a player avatar in his own likeness to be added to the clan of his choice.
Sociable Soccer Clans are teams of player avatars grouped together under team names such as 'Death Metal Kids', 'Surfboarders United' and 'Cambridge Old Boys' the control and progress of clan teams is shared by the players who are represented there by their player avatars.
The game will feature over 500 National, Club and Custom teams with over 10,000 researched player names. Team names, player names and kits used in game will be similar to the majority of popular titles on the market and fully editable.
The game will be completed by the end of 2016 on PC, Steam, XBox One and Playstation 4.
'A community of approximately 20 million fans worldwide have played the football games I have designed. I'm thrilled to return to the genre and look forward to delivering a football game which once again raises the bar.' — Jon Hare
Sociable Soccer’s gameplay is designed to be smooth and fast, intuitively simple yet infinitely complex, featuring the same quick passing, precise aftertouch and bone crunching slide tackles that are a hallmark of all Jon Hare’s football games.
Sociable Soccer will offer a wide variety of camera viewpoints, including the zoomed-out, overhead viewpoints familiar to Sensible Soccer players and the dynamic pitchside cameras familiar to fans of FIFA and Pro Evolution Soccer. Along with a wide variety of control options, every player will quickly be able to tailor the game to their own preferences.
In Sociable Soccer you choose your formation, select the starting eleven, make substitutions and control the whole team on the pitch at all times.
Access to an exclusive beta version of PC game will be made available, one month prior to the game’s completion, to all backers who pledge £40 and above.
'For years I have been planning the spiritual successor to Sensible Soccer. Competing with FIFA and PES requires much more than just a remake, it needs a different take on football games altogether, blending the instant playability of yesteryear with the power of modern technology.' — Jon Hare
Be SociableSociable Soccer allows all football fans to join a fan clan exclusive to supporters of their own club and play in an online league representing their club against the fans of rival clubs.
The Core Team
Sami Vanhatalo founded a small game studio in a basement together with friends in 1995. That studio is now known to the world as Remedy Entertainment and continues to work on some of the biggest triple-A titles on the planet. Sami is best recognised as the Lead Technical Artist on the landmark titles Max Payne and Alan Wake, both of which received countless games industry accolades. Sami is also known for his demo scene background and his fondness for cats.
Jouni Mannonen decided to become a game developer when he was just 10 years old. Growing up on a steady diet of Amiga games and assembly language programming he’s been creating games and 3D game engines professionally since 1994. His first company was acquired by Nvidia, and most recently he co-founded Mountain Sheep, creator of several number one hits on digital platforms including Death Rally, Bike Baron and Ice Rage. Sensible Soccer is the only sports game he really likes.
Sami Arola is the co-founder of Finnish developer Sumea which was later assimilated into Digital Chocolate and went on to create dozens of mobile games and rack up over 200 awards including 9 IGN ‘Wireless Game of the Year’ and ‘Best Developer’ accolades. Sami worked at Digital Chocolate until 2009 as a technical architect responsible for research and development, but then returned to his indie roots making small games. Sami leads a dual life writing game code during the day and producing music at night, which is why he never gets any sleep.
Amar Djouad is a French born comic book artist who migrated to Finland for love and got drafted into the booming video game industry. His art and concept work is most visible in games like Super Stardust Delta and Dead Nation from Housemarque, and also the very recent, number one charting zombie epic The Walking Dead: No Man’s Land from Next Games. Amar is taller than anyone else on the development team and practices martial arts, making him a really good guy to know in the event of a zombie apocalypse.
As we continue to develop the game we will at various stages in production need to add a sizeable cast of additional developers, artists, game testers, server technicians and researchers to help us to deliver this ambitious online sports game for all 3 platforms.
Risks and challenges
‘Our aim with Sociable Soccer is to create a new and different type of football franchise to rival FIFA and Pro Evolution Soccer. This is obviously no mean feat, but we relish the challenge!’
‘Getting the playability right is the easier part for us, persuading a modern audience to embrace speed of gameplay and subtle control over and above graphical realism could be a challenge, but we definitely think it is worth the risk.’
‘Technically, our biggest challenge will be getting the online multiplayer right for such a fast paced game. We look forward to sharing our experiences in overcoming these challenges in our development updates! So please be Sociable and leave a comment if and when you wish!’
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