Zombiotik is a 3D local multiplayer video game based on tag and created by Totema Studio. It can be played by up to 8 players simultaneously. Zombiotik offers a quick and exciting experience to all levels of gamers with it’s simple controls and mechanics.
Who knew a contaminated yogurt would lead the world to its doom? Humans would get infected by what quickly became a zombie pandemic.
- This family friendly game can be played by 1 to 8 players on a single screen.
- Play in any of 4 game modes: Pandemic, Time Attack, Last Man Standing and Coop Survival.
- Pandemic: 2 to 8 players play against each other to reach the highest score after 3 matches.
- Time Attack: 2 to 8 players play against each other. The matches have a time limit and the first player to reach 3 points wins. Points are made by surviving or by infecting the last human.
- Last Man Standing: 1 to 8 players survive as long as possible against a growing number of zombie AIs. The last person standing wins.
- Coop Survival: 1 to 8 players against a growing number of zombie AIs. Work together to survive as long as possible against the horde.
- Choose among 8 different game maps, each with its own personality.
- Players start the game as humans and, once infected, keep playing as zombies until the end of the match. Nobody is set aside during the game.
- Humans can build and upgrade barricades to protect themselves from the invincible zombies.
- Zombies must catch humans. They can find contaminated yogurts to gain super “beyond-the-grave” powers.
- The game is made with the Unity game engine. The project is almost finished and release is imminent (April 2019) on Steam (PC/Mac/Linux).
- Release on consoles (Switch, PS4, Xbox One) will follow depending on the success of this Kickstarter campaign.
- Zombiotik will be made available in both English and French.
Each player controls the movements of their character with the joystick and executes actions with two buttons only. It’s easy to learn for everyone: as much for your nephew as for your grandma.
Humans can build and upgrade barricades. The number of available barricades recharges with time. Only humans can pass through basic wooden barricades (which will effectively slow down zombies). A barricade can be upgraded twice to be made into a solid brick wall that will block both humans and zombies. For humans, survival is key to victory.
When a character becomes a zombie, he must infect the remaining humans to gain points. To do so, he might have to destroy barricades and most of the environment. He can also activate his rage to temporarily increase his speed and destruction power. Zombies can find more contaminated yogurt in the rubbles. These yogurts confer superpowers which can increase a zombie's speed, power, size or boost their rage with devastating effects.
The way a player increases their score depends on the game mode:
- Pandemic: A player is randomly selected to become the first zombie. Humans make points with time as they survive and zombies make points by infecting (touching) humans. The player with the highest score after 3 rounds wins.
- Time Attack: In this mode, rounds have a time limit. Each human who survived until the end of this limit gets a point. A zombie gets a point by infecting the last surviving human within the time limit. The first player to reach 3 points wins the game.
- Last Man Standing: Players play against each other while facing a growing AI-controlled horde. Humans make points for each zombie spawned. Once a player is zombified, their score ceases to increase.
- Coop Survival: Players must cooperate to survive a growing AI-controlled zombie horde as long as possible. A single score is shared, which increases for each zombie spawned.
Validation and promotion of Zombiotik in our local community was a great success. This Kickstarter campaign has two goals:
Our first goal is to release the game on consoles where local multiplayer is at its best. The game is ready for PC, Mac and Linux releases on Steam and our game engine offers good support for console ports. However, we need your help to get more funds for development and to get access to dev kits. A successful Kickstarter campaign will also give us more leverage with our discussions with console distributors.
Our second goal is to have even more people hear about Zombiotik and join our community. Totema Studio wants to get known by gamers from around the world. More people means more feedback, more feedback means even better games.
$7 500 -> More Levels and Modes. That much people means we'll have to extend our search for survival further and use new strategies. More levels and game modes will be added to the game.
$15 000 -> Level Editor. We are now enough people to try and build a new world atop the ashes of the old one. You may now create your own levels.
Maxime Boudreault, a literal one-man army. Main programmer, architect and designer for Zombiotik. He uses his magic hands to ensure everything is as it is supposed to be.
Samuel Taillon, the artist behind most assets and artworks seen in the game. Without him, everything would still be in shades of beige.
François “FrankyDess” Dessureault manages production and loves to make badly coded prototypes (including the 2D prototype of Zombiotik) for everyone to enjoy. He also handles administration and everything not directly related to video game development.
Gabriel Le Breton, developer and programmer, ensures builds functions correctly and go where they have to using the right technology.
Raphaël Côté, developer and programmer, worked with us in making the zombies' AI.
Our Patreon Community offered support (both financial and moral) for the creation of Zombiotik, are its first testers and are our primary source of feedback. Zombiotik wouldn't be what it is without them. We love them all!
April 20, 2019 - Survey
A survey will be sent to backers to know their platform of choice and other useful information depending on their pledge.
April 27, 2019 - Release
Steam keys and digital goodies will be sent. Zombiotik will be released in Early Access. The game has been tested thoroughly, but we prefer not to consider it to be entirely done until we know it is easy to use and free of (most) bugs.
August 1st, 2019 - Heroes of Humanity
We want to add Heroes of Humanity all at once in the game and, as said, we work part-time on this project. We give ourselves a three month buffer to add backer characters to the game. August 1st also marks what will be considered to be the official release (non "early access").
August 2020 - Main console release
Idealy, the game will be released on the most backed platform on August of 2020 at the latest. Unforseen events, as well as the time we are able to put in this, may add delays. Or, on the contrary, the process may be easy for Zombiotik and we may release earlier than expected. We also will have completed stretch goals implementation by then.
Late 2020 - Other console releases
We expect to achieve all major console releases in late 2020 or early 2021.
Risks and challenges
Our main funding source is our Patreon community. However, as we live from external job income, we didn’t pay ourselves for developing Zombiotik. Hence, there is no financial risk.
The real risk concerns delays. As the members of our team all work part-time on Zombiotik and have busy schedules outside of Totema Studio, unexpected events might cause delays on the delivery. Rest assured; whatever the delay, we will deliver.
As we never released a Switch, XBox One or PS4 title, porting will pose our main challenge. We are confident that our previous experience with iOS, Android, Oculus Rift, Windows, MacOS and Linux, as well as the engine we use (Unity) and friends we met along the way will make porting easier. We know for a fact that we will overcome the challenge. As much of a challenge, the Switch release represents a risk. It is generally easier to developers who already release a Switch title to have other projects accepted (which is not our case). In the eventuality that Zombiotik’s Switch release is definitely denied, backers whose pledge included the Switch version of Zombiotik will be reimbursed in full.
Another risk would be that an eventual pandemic strikes our planet, zombifying its victims. In that case, it might be possible that electricity, internet and water shortages prevent us from porting the game to consoles. It shouldn’t happen though.Learn about accountability on Kickstarter
- (30 days)