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$7,042
pledged of 17.000 $pledged of 17.000 $ goal
205
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Apr 3 2016
$7,042
pledged of 17.000 $pledged of 17.000 $ goal
205
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Apr 3 2016

About

Times are tough...

Lately it’s all about the protein and fiber, less about the sugar and carbs. But a baker’s got to survive…one way or another, even if that means taking part in an underground donut fighting circuit

Your frying skills will be tested and your fryer will be worked to the max. Will your donuts rise to the challenge or get tossed out with the day-olds that failed to sell? Only time will tell. All I know is...it’s a bad day for donuts.

Each player in the game is a baker.  To win the game, you must gain a baker's dozen (13) points.  Each donut in the game has a point value.  When a donut is eliminated from the game in battle, the baker who eliminated the donut gains its points.

During a player's turn, you draw two (2) donut cards and select one to fry up.  The fried donut is then sent out onto the game board to fight other donuts to the death.  After you've fried the donut, you get a certain number of movements (based off of a dice roll) to maneuver your army of donuts around the game board to setup fights and protect your weaker donuts.

PAX South 2016 demo game
PAX South 2016 demo game

Once all your movements have been made, all donut fights are executed.  After a fight, the losing donut (if it survived) must evacuate the space.  Board positioning and strategy come into play here.  Certain situations can prevent a donut from successfully evacuating after a fight, and they will be forced to fight again!  Today's Special cards can alter the balance in your favor and give you a competitive edge when used at the right time

 Click here to view the full rule book for A Bad Day for Donuts

 Game play of A Bad Day for Donuts

Demo box for A Bad Day for Donuts
Demo box for A Bad Day for Donuts
Demo components for A Bad Day for Donuts
Demo components for A Bad Day for Donuts

165 Freshness Cubes (acrylic)

60 Donut Cards

52 Double-sided Donut Discs (wooden)

52 Donut Life Holder Discs

12 Game Board Segments

4 Kitchen Game Board Inserts

4 Quick Reference Cards

4 6-Sided Dice

1 Sticker Sheet for the Double-sided Donut Discs

1 Rule Book

 Current Social Stretch Goal Tally: 89

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Juegos, Juguetes, y Coleccionables (Games, Toys, and Collectibles) - (click here for full review)

To purchase Add Ons when you pledge

  • Select your reward level, then add the Add On cost to your total pledge amount
  • After the Kickstarter is complete, you'll be asked to select the Add Ons you wanted

To purchase Add Ons after you've pledged

  • Click 'Manage Your Pledge' blue button
  • Add the Add On total to your current pledge total
  • After the Kickstarter is complete, you'll be asked to select the Add Ons you wanted

Additional Copies of A Bad Day for Donuts - For each additional copy of the game, add $32 plus the necessary shipping fee that came up for your location.

We plan on enlisting Boda Board Game to manufacture A Bad Day for Donuts. They’ve been in the business for over 13 years and come highly recommended. Their portfolio is endless and includes hit titles like Ticket to Ride, Champions of Midgard, and many others.  

We did our research to verify the quality of their products.  We polled both gaming companies that have used them in the past and gamers that own product manufactured in their factory, and everyone responded back with all positive remarks.  

They've been very responsive to every question we've asked, and have done so quickly at that.  I have the greatest confidence that they will produce an excellent product for us and do so in a timely manner.

Funny board games and card games have always been a big part of my life.  I've been playing them with my friends for years and it was only natural that I start developing them as well.  

Around 8 years ago, I started initial development of two games just as something to do in my spare time.  After a year of playing around with them on index cards, they were shelved.  It wasn't until back in 2013 when I discovered Kickstarter that the idea of actually publishing a game became a reality.  

The first game to come down off the shelf was Monkeys Need Love Too.  After months of solid work on the mechanics and getting the illustrations created, we felt we had something worthy, so in 2014 Topwise Games, LLC was formed and we were off.  Monkeys launched on Kickstarter in September 2014 and successfully funded on October 2nd.

While working on the manufacturing of Monkeys at the end of 2014, A Bad Day for Donuts came down off the shelf and was thrust into development.  Game development was slow and steady during most of 2015.  The day job and family time took priority at certain points of the year, but over the course of 2015 the game was further developed, modified (heavily), modified again, and again, illustrations ordered, more modifications, until finally everything snapped together into what we have today.

Just as in Monkeys, with A Bad Day for Donuts, one of the goals was to have the illustrations bring out the humor of the cards and game board.  I employed Rick Menard once more, and once more he did not disappoint.

So once again our promise to you is that the game is fully ready for manufacturing as soon as the Kickstarter funds.  We will still be play-testing the heck out of the game while the Kickstarter runs to make sure we didn't miss any typos, errors, or faults in the game mechanics or flow, but just as with Monkeys, when Kickstarter releases the funds, the manufacturer will immediately be given the green light to start the process.

None of that however will happen without your help.  The donuts...are waiting.

-Will Stateczny, founder and game developer of Topwise Games, LLC

Risks and challenges

Through updates, comments, and direct emails our backers will be kept aware of all changes that are occurring throughout the entire process of running the Kickstarter all the way through getting the game into your hands.

We have set an expected delivery date of September 2016. This may seem a little soon for this project, but it's made based on all the preparation and research we've done ahead of time to calculate the different timetables for each step of the process and foresee (and eliminate) any obstacles that could possibly slow it down.

Feel free to directly contact us anytime here:

info@topwisegames.com
Twitter: @TopwiseGames

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Support

  1. Select this reward

    Pledge US$ 1 or more About US$ 1.00

    WINDOW SHOPPER

    Thank you for your support! Your name shall forever be immortalized in the Donut Hall of Fame on our website so that all may know who it was that took this game out of the oven and helped serve it to the masses!

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    Pledge $32 or more About $32

    WATCHING YOUR DIET

    One copy of A Bad Day for Donuts (MSRP $35) with all unlocked stretch goals. Free shipping to anywhere within the US.

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    Pledge $37 or more About $37

    ADD SOME SPRINKLES

    One copy of A Bad Day for Donuts with all unlocked stretch goals. Plus the designer will personally sign the game box cover. Free shipping to anywhere within the US.

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    Pledge $88 or more About $88

    COMPANY MEETING AT 9

    Retailer Pledge Level - Must be able to provide proof of a legitimate retail establishment. Message us for details.

    FIVE copies of A Bad Day for Donuts with all unlocked stretch goals.

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    Pledge $200 or more About $200

    IT'S LIKE THEY KNOW ME HERE

    One copy of A Bad Day for Donuts with all unlocked stretch goals. In addition you will get to design your very own donut card and will be given multiple copies of your card to use however you see fit.

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Funding period

- (30 days)