Final Attack! Cooperative Real-time Super Robot Board Game
Final Attack! Cooperative Real-time Super Robot Board Game
In this real-time board/card game, you and up to 4 of your friends pilot a combining Super Robot and battle mechanical beasts together.
In this real-time board/card game, you and up to 4 of your friends pilot a combining Super Robot and battle mechanical beasts together. Read more
Final Attack! is a real-time cooperative tabletop strategy game for 1-5 players. You will pilot the K-Machines, ancient yet technologically advanced fighting mecha that can combine to form Final Kaiser, champion of justice. You will do battle against shapeshifting mechanical monsters called Robeasts, gigantic foot soldiers of the starfaring artificial intelligence FANGER. Your only way to defeat these terrors is to use the Final Attack, an all-powerful weapon that takes the entire game to charge.
Final Attack! is a unique blend of card game, worker placement game, social game, and arcade game. You will play cards, you will move chips around the table, you will solve resource puzzles, you will yell attack names, and you will endure hardship by yourself or with whatever companions fate has provided, all in real time. The game takes between 20 and 30 minutes to play, and there is absolutely nothing else like it.
Final Attack! is easy to learn, and the game will include a standard rulebook as well as a training handbook that walks you through the concepts of the game. Additionally, I will provide comprehensive videos that mirror the training handbook. These training videos will make it even easier to learn the game (and also mean you don't have to read the rulebook out loud to people).
How does the game work? Here's a basic overview. In 6 minutes, it introduces you to nearly all the concepts of the game, although don't blame me if it only makes you more excited to play it:
If you'd like a detailed mechanical look at how the game plays, you can view the rulebook here! (PDF, 2.2MB)
Robeast Personalities and You
Final Attack! uses a unique system that provides variety while also giving you an experience like no other game. It deserves its own section.
Every Final Attack! mission has you fighting a vicious Robeast, represented with a unique Enemy ID card. Robeasts start off weak, but, over the course of the battle, they evolve into new Forms that add more rules to the game. Some Forms work as additional Attack cards that are resolved during Impact. Other Forms are more insidious, by interfering with your ability to communicate or by forcing you to physically do things that interfere with normal play.
For example, the Robeast "Fornax H1" begins the game with no Form. If it hits you while its Evolution is Primed, it will evolve to a new Form, starting from the top. Each Form corresponds to engulfing you and your team in more and hotter bursts of flame!
Fornax H1's top Form requires you to end each statement with, "It burns!"-- a mild inconvenience at best. Its second form eats Coolant (or HP if you have no Coolant to give up). Finally, its Omega Form requires that pilots constantly tell or demand things of each other. When you're on fire, there's no time to be polite!
A fight that begins with, "Can you provide Balance?" may eventually turn into, "GIVE ME BALANCE IT BURNS!"
If you break the rules of a Form, the Robeast undergoes Rapid Mutation and either Evolves further or grows a multitude of new Attacks.
There are 10 (+1 Promo) different Enemy IDs currently in Final Attack!, and my stretch goals include additional Robeasts to up the variety even further.
DOWNLOAD THE PRINT & PLAY DEMO HERE AND GET SHOUTING!
Final Attack! will include the following:
- 128 System cards (60 Generic Systems, 24 K-Machine Systems, and 24 Limb Systems)
- 58 Attack cards (24 Melee Attacks, 24 Shooting Attacks, 10 Events)
- 10 Enemy ID cards
- 8 Mission Script cards
- 40 EN chips
- 40 WILL chips
- 10 HP tokens
- 5 "10 EN" tokens
- 5 "10 WILL" tokens
- 5 Drive Key tokens
- 3 Robeast Evolution tokens
- 2 System Change Icon tokens
- 11 Element Icon tokens
- Central game board
- 8 page game manual
- 16 page "So You Want To Be A Super Robot Pilot?" Training Handbook
- 5 laser-engraved wooden Drive Keys (to replace the base Drive Key tokens)
- 4 laser-cut acrylic Robeast Evolution tokens with fancy display tray (to replace the base Evolution tokens)
- A full set of wooden 5 EN, 5 WILL, (replacing the base set tokens) and +10 Icon tokens (that work with the new board)
- 1 Exclusive Super Hotblooded Combination: Final Kaiser! Comic Book
- 1 completely new, larger game board with 13 Icon Tracker dials and 1 large, fancy Hull Potential dial (replacing both the base set's game board, the 13 Icon Tracker tokens, and the 10 HP tokens)
- 1 OFFICIAL CERTIFICATE OF SUPERIORITY (to replace the feeling of inferiority from not getting the Deluxe Upgrade Pack)
Final Attack! is not your usual game. It's real-time, it uses a soundtrack, and it has a very active social and personal presence. These concepts are a hard sell to publishers who would rather stick to more "traditional" games. Pledging to this game not only supports an indie developer with a unique product, but it is the only way this game will be made. If this campaign does not meet its goal, this game will not exist in the wild.
Additionally, you can grow this game into much more! Stretch goals will provide everybody with more content, produce more ways to play the game, and allow more people to enjoy it in their native languages. Even something as small as telling your friends on social media has the potential to make Final Attack! bigger and better.
I've provided a bunch of different pledge levels, each with a variety of different awesome things as rewards. As a general rule, all tiers include all rewards from cheaper tiers. Even if you don't have enough to give to receive a copy of the game, there's something for you! Every little bit counts.
Thanks a bunch! I will blow a kiss in the direction I imagine you to be. Also, you will receive a set of HD Wallpapers in your email! In fact, I'm not even going to mention the wallpapers anymore because they will be included in all tiers after this. You also receive the benefits of being subscribed to this Kickstarter's updates and being able to comment.
At this level, you will receive a copy of the promo Robeast Enemy ID, Leo I15. Leo is a timed exclusive to this campaign, so while you will be able to purchase it later on, it will not be until after backers have received their copies.
This is it. This means business. This tier and all tiers above it include a copy of the Final Attack! game, including the Leo I15 Robeast promo. Go crazy.
What's better than a copy of Final Attack! by itself? How about a copy that comes with the Deluxe Upgrade Pack? Get hype!
This pledge tier is for brick and mortar stores only. If you pledge at this tier, you'll have to send proof to firstname.lastname@example.org that you operate one. Donating to this tier will get you multiple copies of the game, multiple copies of the Leo I15 Promo to go with those games, a Demo copy for your store, and a "Quick Start" information packet to aid in teaching the game and teaching people about the game!
Please see the donation tier sidebar for more details.
Things get personal when the Narrator, Main Pilot, or even the FANGER Starfaring Superintelligence sends you a 3-minute recording of whatever you want!
March 2nd Update: You will also receive a Fornax H1 2-sided body pillow!
Sleep soundly next to this anthropomorphic barbeque grill every night!
Bring the fight home by STARRING IN THE ACTUAL GAME OH MY GOODNESS. Your likeness or that of your original character will be featured and you will be immortalized in glorious battle.
Exclusive to this campaign, a Final Kaiser model kit will be created. The only way to receive this kit is through this and the next tier. Trust me. It's gonna be AWESOME.
Crazy. Astonishing. Unbelievable. Anybody who dares donate at this tier will receive everything, and they will have their own voice recorded shouting one of the game's Final Attacks, AND I will hand-deliver everything to them, AND they will then take me out to lunch. And stuff.
Know that by donating at this tier you will likely fund a significant portion of my next game.
There's a lot I can add to Final Attack! if the budget allows. Mainly, with each extra dollar I can share the workload with other people which could possibly move the schedule for the game upward. However, there are more... tangible things that could occur once I hit certain financial milestones.
If this project reaches $20,000, everything will suddenly turn awesome and you should all get your hopes up.
If this project reaches $30,000, all copies of Final Attack! will include a score pad to appropriately allow you to brag about your victories to your friends. Perhaps it might even have some additional uses in the future...?
If this project reaches $40,000, the Final Attack! missions will absolutely have awesome original compositions to properly pump you up and get you and your friends all appropriately screamy and shouty.
I have a additional Robeasts and Missions that need additional playtesting and polish. At $50,000, I can bring in additional help to spread the work, and everybody will find new ways to battle, smite, and lie in anguish!
MP3s are cool, but that other really awesome real-time cooperative game by that beautiful European madman has a low-tech option. If this campaign hits $70,000, Final Attack! will have one, too!
THIS MYSTERIOUS STRETCH GOAL WILL BE REVEALED UPON HITTING $20,000, AND IT WILL PROVIDE UNTOLD AMOUNTS OF REPLAY TO 21ST-CENTURY PLAYERS.
THIS MYSTERIOUS STRETCH GOAL WILL BE REVEALED UPON HITTING $30,000, AND IT WILL ALLOW PEOPLE FROM ALL OVER TO UNITE IN THE BATTLE AGAINST FANGER.
THIS MYSTERIOUS STRETCH GOAL WILL BE REVEALED UPON HITTING $40,000, AND IT WILL SHOW PROPER RESPECT TO THE INDIVIDUALS HISTORICALLY BEHIND MECHA ANIME.
THIS MYSTERIOUS STRETCH GOAL WILL BE REVEALED UPON HITTING $50,000, AND YOU'LL BE ON YOUR EDGE OF YOUR SEAT WAITING TO SEE IT.
So, it's 2015. Your friends are using social media. Why don't you tell those friends about Final Attack! and also reap some super cool benefits in the process?
For each combined amount of likes + follows on Facebook and Twitter, new stuff will happen!
I'll add stuff to the Demo of Final Attack!
Even MORE Demo content!
More Robeast Enemy IDs
Broken Loose is a one-man operation. I'm Anthony Maurasse, an American illustrator/programmer. I currently live in Florida.
I've been playing games (both board and video) my whole life, and for 20 years I've studied mechanics and game design in an effort to improve what I had to play. My personal heroes are James Ernest and Vlaada Chvátil, and their touches show in Final Attack! and all the other games I've made. I also spend my non-design time running fighting game tournaments; I've been a judge at Community Effort Orlando for several years and I run every Skullgirls Encore tournament in the state of Florida.
Wait, did I say "all the other games?" Yes, a couple decades of amateur design has resulted in some gems. Who knows? If this campaign does well enough, maybe I'll have enough to publish one of the others!
First, the obvious bit. If you're in the USA, shipping for Final Attack! is free. Rejoice.
If you're outside of the USA, the fee schedule is as follows:
As a person who's been on your side of the monitor, I perfectly understand how it feels to invest in a Kickstarter campaign and then be treated as a second-class citizen. What that means is that I will do everything in my power to ensure that backers receive rewards before Final Attack! hits retail in any form. Without you, the game could not even hit retail in the first place.
Admittedly, if there's a huge shipping delay that affects some but not all backers (like the infamous 2014 port strike), there is a possibility that not all backers will receive their rewards simultaneously or even before retail as promised. I will do the best I can within my power to avoid such an outcome.
"$20,000 for a CARD game? Isn't that a lot?" Well, (a) it's more than just cards, and (b) let's take a look at how the budget for this campaign will break down:
Off the bat, Kickstarter will claim 5% of my budget, followed by another 3-5% dependent on the amount of backers. Then, the tax, business costs, shipping, and manufacturing should be pretty self-explanatory.
I have done all my own artwork up until this point, and upon reaching the minimum amount for a successful campaign will continue to do so. However, I need to eat and pay rent. It should be noted that a significant portion of the stretch goal budgets will go toward hiring new artists, especially the goals that provide more game content. I cannot add new things like missions or Robeasts to the game if I am spending the entirety of my time finishing the card art when I'm not dealing with the business side of things.
The music portion is set. Whether it's an original composition or simply licensed, the soundtrack starts at a fixed cost and may go up with the appropriate stretch goals that enable higher-quality music selection on my part.
How does the time budget for all of this break down? Well, here's the schedule for the game, from now until release:
Once again, with enough stretch goals, I could possibly get the game out earlier simply due to being able to share the workload. Basically, tell your friends to get this game and you'll also reap the benefits!
Risks and challenges
Every project has its risks. Before I cover what could go wrong, I'll talk about my contingency plans.
The game will be manufactured domestically, by AD Magic Games. In the case of a manufacturer disaster, I have a backup prepared for minimal schedule loss. The game would not be cancelled, just pushed back.
In the case of a data loss, I have 2 separate backups of all the necessary game files in unique locations so as not to be, say, destroyed in the same fire or disaster.
In the case of something happening to me, I have backup artists and the game is currently feature-complete. It would affect the stretch-goal related game content adversely, but I'd rather the game release than be delayed on the account of needing my blessing for what's functionally an expansion.
In the case of something fatal happening to me, I have a group of people prepared to complete and release the project to the best of their ability. The game would be way less awesome, but it would still exist.
Ultimately, the biggest ways the game could suffer is with respect to its schedule. I have enough contingency plans to guarantee the project succeeds once funded.
If my backups fail (manufacturer, data, or staff), then the journey to making the game happen from nothing would not be impossible. After all, I've done it already! The risk still exists and I would be dishonest if I discounted such a thing. Again, I will do everything I can to make sure the only way the game suffers is with respect to its schedule.
Finally, there is the risk that a terrorist organization pledges $5000-$6000 to obtain a hand-delivered American hostage. The upside of this is that, by that point, the rest of you will already be in the process of receiving your copies of the game, and it won't affect you in theory. The downside is literally everything else.Learn about accountability on Kickstarter
- (30 days)