1st printing vs. 2nd printing
Many of you have been asking: what are the differences between the first printing (the only currently available printing) and the second printing (the one that will come from this Kickstarter).
The following are the changes between the two version:
The new rulebook contains extra card clarifications that were absent in the first printing rulebook.
Page 10, where it currently has a "Notes" page, three more special threats are listed:
Solar Winds - Place this card above all the external threats. It cannot be attacked.
Meteoroid - The effect occurs whether it destroyed itself or it was defeated.
Hijackers - You may complete this threat as an external threat or away mission.
Lastly, one more step is added to the setup page to help players who may have missed the text on the inside cover:
Page 1, Setup. Another bullet point is added to the list: Optionally: set up the Ouroboros final encounter (see inside cover).
PLEASE NOTE: Because the rule revisions represent minor clarifications, and because the ruleset is much larger than the expansion box, I will not be able to offer a revised rulebook as an add-on or include one with the expansion. A digital copy will be made available for free at a later date.
Additionally, I will offer stickers to those of you who wish to upgrade your 1st edition rulebooks. To keep fulfillment simple, these stickers will ship separately.
Hull and Shield tracker cubes
The component is slightly different. The corners are now rounded.
This is purely a manufacturing thing. It's what cubes are available.
Ouroboros Final Encounter Card Revisions
The Ouroboros was a late addition to Deep Space D-6 as a result of a last minute stretch goal. It was not able to be playtested as much as I would have liked. For the 2nd printing, I've rebalanced the Ouroboros set of cards to create a more rewarding and manageable final encounter.
- Core - Destroying the core destroys the whole ship. No longer regenerates health. Instead, on a 6: Send a unit to the infirmary
- Barrier - Now protects the entire Ouroboros. Health is now 2, down from 3. Ability remains unchanged.
- Missile Array - No longer activates on 6
- Hydra Cannons - Both of them no longer activate on 6
- Attack Matrix - Remains unchanged
PLEASE NOTE: The expansion will come with cards to replace the affected Ouroboros cards from the first edition game. Meanwhile, the 2nd printing will include these in the base game from the start, therefore if you get the base game + expansion, you will have extra cards.
All revisions are subject to change.
Remember: If you are getting the game for the first time from this Kickstarter, there is nothing you have to do. You are getting the complete game with the latest rules and components.
Metal Dice are back!
A lot of backers have requested that I make the metal dice set available again. The metal dice from the first campaign was a collaboration with Javelin Dice. They have graciously agreed to manufacture more sets.
If you would like to pick up a set, head over to http://javelindiceworks.bigcartel.com/
Each set of metal dice includes six 16mm black anodized aluminum crew dice, one 16mm red threat die, and a metal Hull tracker cube to replace the plastic one included in the game. These are made to order and will actually ship in a few weeks- perfect to use with the print & play until the full game arrives.
Lastly, here are some awesome DSD-6 videos made by the board gaming community!
Two full playthroughs with two different ships!
Another unboxing! (shown with the limited edition first print sleeve)
For French backers, a playthrough of the print & play:
Yikes I can't believe we're already over 300% in funding and it's only been the first week! In the next update we'll go over each of the 4 ships with some tips on how to play them!