Platform game with unusual control, where the whole world is made of sweet.
Platform game with unusual control, where the whole world is made of sweet. Read more
In this game you are playing as a round chunk of tooth paste. He loves all kinds of sweets and dreams to eat them. But the main point is to get to his favorite candy toward the end of the level and eat it. But it gets harder and harder once you overcome the obstacles throughout the game.
Our player cannot walk. He only can jump and eat candies. To move him you need to rotate the game world. We did two ways to control it. You can either use the joystick or rotate game device. In just one moment you can switch control method and continue playing.
We want to create a really positive and interesting game. The game, that brings joy and appetite to players. Do you want by now go and grab some sweets after seeing variety of sweet staff?
We plan to add three unexpected and colorful bosses after each world. Digital recipe book of sweets in which we want to show you how to make the sweets from this game in step by step pictures. It will be possible if we reach $17000
At this moment we developing it for iPad and iPhone. If we reach goal of $21000, we will release the game for Android platform. If not, we will port it anyway to these platform but after some time. We dream about PC version. If we reach goal of $28000, this dream comes true.
Goal#1 13.5k - the game for iOS.
Goal#2 17k – Digital recipe book of sweets(from us, not from backers). it will be included in the game as unlockable bonuses.
Goal#3 21k – the game for Android platform.
Goal#4 26k – new sweet world.
Goal#5 36k – version to PC (Window,Linux and after some time Mac). We recommend to play with joystick.
and we dream about xBox version...
We are two guys with passion to create games. We want to create great game. We start Toffyto Rotato one year ago. In the end of 2013 Ressa Schwarzwald and Illya Kosolapov joined our team to write beautiful music and to help us to make interesting levels.
1 - Taxes and fees
2 – to purchase sweets for inspiration
3 - Sound and music
4 - T-shirts for backers and other gifts
5 - Devices and software license
Risks and challenges
As a small group, we can’t predict the timeline of the project that we have, so it may take more time than what we have already estimated. We have given ourselves some time for anything that can come up, but if something does go wrong and we cannot release the game by the expected date, we will communicate with the community to tell the exact reason of why this happened and what have occurred and post the new date of release.Learn about accountability on Kickstarter
- (30 days)