Tinker Dice from Project Khopesh
Tinker Dice - Unique machinery-themed six-sided dice, inspired by old machines, steampunk and a bit of whimsy.
Tinker Dice are a set of custom designed dice, potentially in a variety of forms. They are mechanically themed, inspired in part by the steampunk design world and old machinery. They are standard, plastic engraved 16mm six sided numbered dice. Specifically, the base goal of $3,000 applies only to a single type, the basic deep dark brown plastic numbered dice (like these images, a deep dark brown speckled with a lighter, oranger brown), but as noted below in the Rewards section, we can build from there.
There are plenty of custom dice out there. There are even a bunch of mechanical or steampunk styled custom dice. I've even designed some of them, the "Gearpunk" dice over at Shapeways (I dyed and painted the ones up there in the video). So why make more?
Well, dice are among the most affordable pieces of gaming art that can be made, at least if you can leverage the economy of scale and get a nice, big, juicy order to a manufacturer. Dice also have a wide variety of uses, and they are simply just fun little tactile toys. I believe these designs to be unique and appealing, fitting with games that have a mechanical theme. I'd love to have some of these dice in my collection, and I'd love to get them to other people who might be interested as well. So, I'm bringing these designs to Kickstarter to see if we can put together a sufficiently sized order to make these Tinker Dice happen at a good price point.
I am T. Eshelman, or more frequently, just Tesh. I am a happily married father of four, technical artist and animator in the video game industry by day, game designer, artist and photographer in my hobby time. I fit the occasional blog post in as well, over at Tish Tosh Tesh. I love machinery and I love to see how it ages over time. I have a series of game components and games in mind that fit this Tinker theme, and this is the simplest, smallest piece of the puzzle. It's a good start to the larger experiment that is the Tinker world. Good machines are made of good parts, and I'm excited to see what we can build.
Thank you for stopping by, and I look forward to hearing from you as time goes on!
The most basic reward is the deep brown speckled, six sided numbered dice, in a variety of quantities, multiples of six. From there, there are a few directions we can go, and I'd love to hear from you about these options, noted below in the Stretch section.
We can also do some upgrades to the basic cloth bags we're planning on packing the bags in. Each set of six dice will come with its own bag. For an additional $1/bag on your pledge (if you have multiple bags, you can get any number of them experimented on), we'll run them through the Mad Science lab and see what happens to them.
If we can get 200 backers we'll run all the bags through the Mad Science labs at no extra cost and see what comes out! This is but one example of what might happen:
Also, as a special note on the POUNDER tier:
It’s the most cost-effective on a cost-per-die basis, but itisa fair chunk of change. By default, I’ve described shipping those as a 5×8 cloth bag stuffed with 100 dice. There’s another option that might make sense for some, especially when it comes to shipping to places outside of the U.S. (Pesky shipping costs can be annoyingly expensive.)
You can use that tier as a group order, if you get together with some of your interested friends. Instead of putting all 100 dice into one bag, I’ll put them into 16 sets of six (or 8 sets of 12, whichever you’d prefer; the smaller dice bags will hold 12 nicely) with the remaining 4 in an extra bag. It’ll mean a little distribution on your end, but it’s a great way to save on shipping and even get a better price on the dice themselves. I know, it’s a bit of legwork, but it might just prove to be worth it in some instances, so it seemed worth the mention. Just let me know if you do wind up wanting to use this pledge tier this way, and how you want the bags.
Once we meet the base goal of $3,000, which funds a print run of the standard dark brown, rusty speckled, plastic numbered dice, we can go for the Fudge variant in plastic, or use either pattern on metal dice. We could also do another run of plastic dice in a different color.
For each unique $3,000 we can muster, we can do a batch of plastic dice.
For each unique $1,200 we can muster, we can do a batch of metal dice. The lower batch price is due to different minimum order quantities; they are still significantly more expensive to produce per die. The metal dice are a zinc alloy with a nice bronze antiqued finish, something roughly like this:
All dice faces of both types will be engraved, not merely printed.
If we do unlock metal dice, I'll make new pledge tiers for them, as they will cost more than the plastic dice.
Also, if we do wind up with different runs of dice beyond the base numbered plastic D6 sets, you can mix things up in your order, though each "set" needs to be of one material, metal or plastic. A set of six may be comprised of all of one type or half of one type and half of another, or even four Fudge dice and two numbered dice. You'd just need to let me know what you'd like, I'm happy to mix and match the dice.
If we wind up with both metal and plastic dice, we'll have a system of add-ons so you can get both if you so desire.
We might also be able to branch out and get some of those six sided Gearpunk dice cast in solid metal with antiqued bronze. Those little gems will be even more expensive, though. The basic metal dice will be $3/die and the gearpunk ones will be $4.5/die.
Thank you for your interest, and I'm excited to see where we can go with Tinker Dice!
Risks and challenges
This is my first Kickstarter campaign, so I'm still ironing out the kinks to the approach, but it should be pretty straightforward. The art has been preapproved by the production companies, so there shouldn't be trouble there. The dice will be molded and shipped from overseas, so they have a fair distance to travel, and Mother Nature could cause trouble. Once I get the dice and the packaging, I'll need a bit of time to get everything prepped and sent, and human error might occur, but I'm careful and thorough, and I'll do as much as I can as soon as I can. There could always be troubles once the dice are en route, but again, those would be tied to random, unforseeable problems. Shipping rates could also change during the campaign, which is out of my control.
This is a simple, low key project. There are always things that happen, that's life, but I've been careful to plan this as well as I could. This is a one-man show (though there are others in Project Khopesh, this inaugural Tinker campaign is mine), and I'll probably be a bit slower than a full production house, but I'll do my best to get these to you as soon as I possibly can. (Please help out on that by giving me accurate shipping information... shipping is the trickiest and most expensive part of these Kickstarter things, from what I've researched.)Learn about accountability on Kickstarter
- (30 days)