Hipsters: The Card Game
Hipsters: The Card Game
Can you become the biggest hipster? Collect cappuccinos, canvas bags, and LPs while avoiding mainstream items to prove your Cred.
Can you become the biggest hipster? Collect cappuccinos, canvas bags, and LPs while avoiding mainstream items to prove your Cred. Read more
It's a question as old as time: What is a hipster, exactly? Is that cappuccino-sipping Academic with numerous facial piercings and a red wagon in tow a hipster? How about that raw vegan Activist who keeps a cat on a leash and secretly grills fat steaks on her Grillmaster 8500-S at home? Dare we mention the Elitist coveting his Spider Pirates LP (you probably haven't heard of them), showing off his Iliad tattoo, and kicking it on the curb with a cardboard sign begging for change?
Welcome to Hipsters. Not only do we argue that all of the above qualify, but that these modest profiles are only just the beginning. Hipsters is a game about not only building a hipster, but building the most ridiculous hipster possible.
Want to check it out yourself? Get our 2 Player print & play version and try it out yourself. You'll need the cards and the rules. Enjoy!
Hipsters is comprised of 59 cards: 8 Traits, 50 Items, and 1 Turn Marker. There are two each of the four hipster Traits: Academic, Elitist, Grungeling, and Activist. There are ten Item cards per trait, as well as ten Mainstream cards.
Hipsters is all about matching Item cards to your unique traits. This is simply done by matching colors, red for Grungeling, green for Activist, and so on. These items also share a theme with the traits, such as a Megaphone for the Activist or a Master’s Thesis for the Academic. Playing the right color cards on yourself gives you positive points, called Cred, which help you win the game.
At the same time your opponents might play cards against you. If you’re an Elitist/Academic, you don’t want to find yourself sleeping on the Grungeling’s Cardboard Cot or handing out the Activist’s Pamphlets. There are also Mainstream Items that aren’t good for anyone. There’s nothing hip about a Corporate 9-5 or driving a Mini Van! Any color Item that does not match your traits counts against you, or awards Fail points. These points are deducted at the end of the game from your Cred.
Rounds are played quickly, only taking around fifteen minutes. We find it most fun to play a few rounds each game, between three and five, and keep a running tally. The hipster with the most Cred at the end of the game wins!
Who are we? We’re a couple of guys from Seattle who decided one day, quite matter of fact, that we were going to make a card game. With varied experiences in game design and a complete disregard for “the norm” we set out to make a game that we thought was not only unique and interesting but most importantly fun.
Bobby, although he may dispute the claim, is credited with the conception of the “hipster” idea as a game theme. After a less-than-stellar board game attempt (see: downright awful), he regrouped and began thinking of how to get the point of the game across in cards. The current Hipsters game was forged through hours of testing, drawing, and then bitter haggling. Bobby is also responsible for the amazing art that graces each card, bringing the world of Hipsters to life.
Matthew, a stickler since birth, holds credit for refining the game to the polished product that it is today. Working within the confines of what we knew we wanted - a fast-paced, cards-only game - Matthew mapped out and explored numerous iterations and possibilities, providing sizeable stacks of documentation for each. He's also proved invaluable in providing first-hand expertise for the Mainstream cards and items.
Together we worked tirelessly, refining every Item, every picture, and every last word of flavor text. Today the game is a labor of love for both of us, becoming the topic of most of our lunches, coffee breaks, and evenings at home (not to mention our long walks on the beach, but that would just be awkward to point out). We hope our enthusiasm for the game shows in our work, and we’re extremely excited to share it with you!
Risks and challenges
Our biggest challenge is that this is our first game together. We both have experience in game design, but actually bringing a card game to market for the first time is not without challenges. We've run into everything from issues setting up a business license to all-out battles with junky scanners. Our promise to you, the backers, is that we will share this process with you by being as transparent as we can, and we will keep you updated regularly of our progress. We want to make this game as fun and interesting as possible, and with your help we intend to do just that.Learn about accountability on Kickstarter
- (30 days)