About this project
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Long ago, we had peace in Perim and the four races lived in balance. Then came the Dawning, an event that changed some into new beings. They had become Radiant, acquiring abilities to fight beyond the borders of their own realm. The delicate balance of Perim was destroyed. War covered the land for an age before the dust settled. The peoples of Perim were hopeful that this new peace would hold, but we hoped in vain. A second Dawning occurred. The rise of a new Radiant people threw the world once more into chaos. And so we have come to accept the cycle of the Radiant. Even as our cultures struggle to advance, in each age the power shifts anew. Some say our only hope is to unite Perim under a single banner. Will it be yours?
Discover the world of Perim, where Avis scouts soar in the clouds, Treefolk assassins swing through the forests, and Mariner Knights ride fantastic mounts to island temples. Come live the ages of the Radiant!
- Draft an army of warriors including the versatile Radiant.
- Assemble sets of units to show your strength.
- Lead the war through the four realms of Perim to claim majorities on the map.
- Activate assassins to target threats from your opponent's hand.
- Pair knights with mounts for the strongest play.
- Claim mystic temples, activate arcane portals.
- Constant player engagement with trick-taking battles.
- 2-4 players, 30-60 minutes
In Radiant, you are the general of a diverse fantasy army, seeking to unite Perim under your banner. The game plays over three ages, each divided into a few phases: Recruit, Meld, and War.
During the Recruit Phase, you will be dealt a hand of cards that represents your army. You will then recruit additional units by drafting cards into your hand from the drafting pool.
During the Meld phase you will show off your strength. Play sets of cards and score points, then return the cards to your hand.
The War phases make up most of the game. The player with the most scouts selects the region for the first battle by moving the battle tracker.
Each Player commits a unit to battle. In Perim, each race has evolved the abilities to dominate its realm. Thus, it is the most powerful native unit that will be victorious.
The Radiant are an exception. In every age, one race is blessed with extra abilities. They aren't all powerful, but they are able to compete across all of Perim.
Mark your victories with a control cube, and select the next battle's location.
Ancient portals can be used to quickly move across the world of Perim.
Claim the riches in conquered regions. These coins are victory points and are more plentiful in ages two and three.
Controlling a majority in a realm at the end of an age will earn you points.
Of course, there's more to Radiant than you've seen here! Check out the rulebook or watch the overview video below for more detail.
"This is probably my favorite playtested game of 2016." Unfiltered Gamer's review (queued to final thoughts):
"It has a nice flow and progession to it . . . and it's worth checking out." Edo's review:
"It is a good game and I've had a lot of fun with it." Learn to Play Games full video:
"A very very fun, very very spirited game." Undead Viking review:
The game pledge levels include shipping to the United States. Shipping to the UK is $9 and Canada is $11. Other country-specific shipping charges are shown during checkout. Games bound for the EU will ship from within the EU.
Hey, I'm Randal. I love creating things. I'm the game designer and artist of Radiant. I'm also a teacher, an artist, a member of the Board Game Designers Guild of Utah, and I run the game club at my school. I've poured my heart into Radiant for three years now, and I really do think you'll enjoy it. Back this project. Let's make something awesome!
Radiant could not have been created without the amazing support of many people, especially good playtesters. Big thanks to:
- The Board Game Designers Guild of Utah
- The many amazing playtesters—in particular, new friends from conventions and especially blind playtesters who put in extra work
- The awesome community of Kickstarter board gamer creators, including Jamey Stegmaier and James Mathe
- SIG Music for the music on the project video
- The excellent reviewers who have worked to share their thoughts on Radiant with other gamers
- And you—this game will not be made without the support of gamers like you. Please pledge!
Risks and challenges
The most common challenge in board game projects is production delays. The game will be manufactured in China. Manufacturing, freight shipping to the United States and the United Kingdom, and then delivery from our fulfillment centers all have the possibility of delay. I will also be carefully monitoring proofs before printing, and that could take extra time if we discover things aren't looking right. Quality will take priority over punctuality.
With that said, I fully expect to hit our target delivery date. I have carefully laid out the production schedule and I've built in a buffer so that games can be delivered on time. Although artwork needs to be finalized, I waited until the art for the game was nearly complete before even launching the campaign. I'm committed to working through any unexpected snags with transparency and determination to complete the project.Learn about accountability on Kickstarter
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