$869
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backers
9days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, March 1 2019 7:59 AM UTC +00:00.

Tim P. GMingBy Tim P. GMing
First created
Tim P. GMingBy Tim P. GMing
First created
$869
pledged of $100pledged of $100 goal
55
backers
9days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, March 1 2019 7:59 AM UTC +00:00.

About

Me

I am Tim, and I have been running D&D games for a decade and a half. With a large number of custom adventures under my belt for my numerous games. I doubt you will be disappointed in the final result.

The Basics

This is a Dungeons and Dragons 5E adventure designed to take four characters from fifth level to sixth level, in about three-four hour sessions. Made to be dropped into a campaign, through the magic of inter-dimensional shifting a manor has appeared near a town, and no villager is willing to go near. The party can be tasked with finding out if it's a threat. Or with a bit of editing it can be inserted into any campaign that has room for a manor, be it a haunted manor, or a modern manor that unexpectedly comes under attack from evil beings.

Starting off with a nice large RP scene players are thrown into a hurried combat scene which progresses into a full-on battle for the manor. There is a built-in area for one long rest, but there is no time for your group cast rituals or rest repeatedly as the manor is actively under attack. If your party is more a "we just want to kill things" kind, you can skip the RP part, and just go from the entrance to the combat part. It will take a slight amount editing but not much.

Assuming the group survives the story, it culminates with three possible endings, the party fleeing as the manor is over run, the group managing to fight off shades and saving at least a few of the manor's residents, or managing to strike down the antagonist of the adventure and save both the major NPCs, reaping rewards and gaining those warm fuzzies from a job well done. The outcome is decided by the groups actions and effectiveness.

A Bit of Background

The world of Alìm is a project of love by me and my friends: we've been working on it for years. We have created time-lines, maps, and all other pieces of lore for this setting. The world has been almost blown up three different times in the lore.

I decided to turn this particular story into a D&D adventure because the Mithian people are a pet project of the PDF designer and editor Jared, so they have a lot of detail put into them. The manor is very easy for anyone to drop into their campaign, and you can use it without any knowledge of the outside world of Alìm. Also, it feeds well into a series of connected adventures that I plan to publish as my next projects.

Art

All the art for the campaign is being done by Big Ban Studio.

Map

This large mansion has four levels and starts off at an in-game measurement of about 230x115 feet on the bottom floor and ending with a top floor of 195x95 feet. No more base blank rooms for you to describe: there are vibrant pictures to go along with your brilliant DM descriptions (which are of course provided with the maps as well). There are also two slightly edited versions of the first and second floor so the maps can be used as just an NPC or player home and not a manor under attack.

Mithos Manor First Floor
Mithos Manor First Floor

NPCs

This adventure boasts 15 (edit: now 16 with the stretch goal of the flying shade reached) custom-made monsters and NPCs (and a slightly edited animated armor) as well as two important NPCs for your characters to get to know. Each monster and NPC have full pictures to go with them, as well as a number of unique abilities (and some generic ones, can't really change the basics of weapons or claws).

See two more examples at the end of the page.
See two more examples at the end of the page.

Items

Monsters and magic items are the cherry on top of any story in D&D and there's plenty for you to enjoy here. With twelve major scaling magical items and six minor magical items, there is not much that will leave you wanting in this adventure. The major items are all designed for different play styles. There are seven weapons, four ring/amulet equivalent items, and a set of armor. Each one has a picture and stats for their abilities at level 1, 5, 11, 17, and 20. While the adventure is meant to have its ultimate reward be Agmin The Divided Blade, the item is meant for a battle caster who uses sword and spell. That's why there are eleven other items to choose from, guaranteeing you will find one to fit your party. There are also six minor items, which consist of two potions, two combat items, and two wondrous items. These don't have pictures made for them.

Stretch Goals

I'll put the first "stretch" goal right at the beginning, just this being funded at the low goal of $100 will be the first "stretch" goal.

Reached 100 - Two feats will be designed to complete the Mithians' three different fighting styles: for ranged fighters, melee fighters, and casters. Watch initiates already have Watch Training (you can see check out their page below), and the other two styles will be added to the guard, guard captain, and mystic NPCs.

Reached 250 - The two most important minor magical items will receive art designs to be included in the finished adventure. These are of course the two combat oriented items: the Iron Band of Fleeting Protection and the Amulet of Secrets.

Reached 500 - Another monster will be designed and added to the campaign with art, a place in the adventure, and most importantly a stat block. A winged shade to assist its earth-bound allies.

1,000 - Another major magical item will be added with scaling levels of 1, 5, 11, 17, and 20, along with a picture for it.

2,000 - Another major NPC will be added to the adventure with her own art and stat block for the party to meet and interact with, and whose fate will also be decided by the party's actions.

4,000 - I will design a Mithian style archetype for one class. A survey will be sent out to all funders to decide which class it will be made for. This will be released as a stand alone PDF and sent to all backers after it is thoroughly tested for balance.

Timeline

The PDF will be ready by the end of March, then the books will be printed and shipped. They should arrive mid-April for my fellow US citizens and later in the month for the rest of you depending on the whims of the mail system.

Questions

All questions are welcome. Simply message me, or e-mail me at timpadventures@gmail.com and I will endeavor to respond to you as quickly as possible.

Legal

I, Tim P. GMing am the only person responsible for the timely creation and delivery of this product. It is being fulfilled by separate websites but I alone am responsible for it's creation.

Roll20® is not responsible for the creation or timely delivery of this content.

Drive Thru RPG  is not responsible for the creation or timely delivery of this content.

Risks and challenges

To be perfectly frank short of me dying there really aren't many. I have the entire dungeon written up (though there are tweaks being made to perfect it) and now I'm just working on getting the PDF of it made. I've designed everything from a game play perspective, and all of the art is finished.

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    Through a personal printer friend of mine, I will have a heavy duty, softcover art book printed up. Using high-quality paper that will prevent bleed through between pages.

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    Through a personal printer friend of mine, I will have a heavy duty, softcover art book printed up. Using high-quality paper that will prevent bleed through between pages.

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    Through a personal printer friend of mine, I will have a heavy duty, softcover art book printed up. Using high-quality paper that will prevent bleed through between pages.

    Includes:
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