I am Tim, and I have been running pen and paper games for a decade and a half. With a large number of custom adventures under my belt for my numerous games. I doubt you will be disappointed in the final result. Just ask my previous backers from my successful project the Fall of Mith: Mithos Manor. Which is currently available through DrivethruRPG.com, or Roll20.net.
This is a 5E compatible adventure designed to take four characters of sixth level through the first major efforts to consolidate the forces of Mith after they were attacked. The adventure is designed to run about four, four hour sessions. Though it follows the previous adventure Mithos Manor, it can be dropped into any campaign as a combination of four individual side quests or one with four parts like the main version.
It follows the adventure after Mithos Manor the players will meet again any of the friends they managed to save from that adventure. They are then given a quick overview of the current situation the mithians find themselves in and given a choice of three tasks they can undertake to assist the mithians. They are of course promised what material rewards the mithians can. The mithians are a rich people and even with their besieged status they can scrounge up coin and art pieces to pay off the adventurers for their assistance. The party will have the time to attempt the three tasks given to them (and one more they discover as they travel.) Though they will have time to rest as they travel they will not have time to tarry over long. For the siege of mith is ongoing, and every moment matters.
Assuming the group survives the story, it culminates with three possible endings. One, the party, having failed have made no serious contributions to the mithian war effort. Two, the party, succeeding in at least a few of their tasks have the thanks of the mithians for their assistance, as well as the promised rewards. Three, the party, succeeding on all the tasks have greatly helped the mithians, and set them up to be in an advantageous position for the retaking of mith in the upcoming adventures.
I am currently estimating the page total to be in the 60s, but as the PDF is not yet finished we cannot be sure.
A Bit of Background
The world of Alìm is a project of love by me and my friends: we've been working on it for years. We have created time-lines, maps, and all other pieces of lore for this setting. The world has been almost blown up three different times in the lore.
I decided to turn this particular story into a adventure because the Mithian people are a pet project of the PDF designer and editor Jared, so they have a lot of detail put into them. While the Siege of Mith does best in its natural habitat, following Mithos Manor, it can be introduced using either The Storyteller like Mithos Manor it can also be easily chopped into its four respective parts and put in to any campaign piecemeal.
All the art for the campaign is being done by Big Ban Studio.
This adventure is made up of four different side quests for the party to assist the mithians on retaining their island. No more base blank rooms for you to describe: there are vibrant pictures to go along with your brilliant DM descriptions (which are of course provided with the maps as well).
This adventure boasts 14 custom-made monsters and NPCs. Eight of them new and unique to this adventure, and the remaining six recurring from the Mithos Manor. As well as two important NPCs for your characters to get to meet. Each monster and NPC have full pictures to go with them, as well as a number of unique abilities (and some generic ones, can't really change the basics of weapons or claws.)
Monsters and magic items are the cherry on top of any story in a pen and paper game and there's plenty for you to enjoy here. With 13 major scaling magical items with their own pictures (as seen in the Mithos Manor) and eight minor magical items newly made for this adventure, there is not much that will leave you wanting in this adventure. The major items are all designed for different play styles. There are eight weapons, four ring/amulet equivalent items, and a set of armor. Each one has a picture and stats for their abilities at level 1, 5, 11, 17, and 20. While the adventure is meant to have its ultimate reward be Messenger of the Final Dawn, the item is meant for a cleric or bard who dables in both combat and healing. That's why there are 12 other items to choose from, guaranteeing you will find one to fit your party. The minor items, consist of one potion, one combat item, four consumables and two wondrous items. These minor magical items don't have pictures made for them.
We have made one of the four possible quests available as a demo for you all to enjoy. It's available through DrivethruRPG. Click on the cover picture to go have a look (but don't forget to come back!) Or click here.
In keeping with the "Break Kickstarter" theme I have decided to make the goals backer instead of money based.
Reached Backers 25 - I will design a Mithian feat themed around the great (but mostly dead) mage-smiths of Mith. I will also design another feat around the adventure, though what exactly it's themed around will be decided at a later date.
Reached Backers 50 - Two of the minor magical items will receive art designs to be included in the finished adventure.
Reached Backers 100 - Another monster will be designed and added to the campaign with art, a place in the adventure, and most importantly a stat block.
Backers 200 - Another major NPC will be added to the adventure with their own art and stat block for the party to meet and interact with, assuming the group can take the right path to meet him.
Backers 300 - I will have a nice full color map of the Isle of Mith made with labels for landmarks and everything.
Backers 400 - I will design a Mithian style archetype for one class. A survey will be sent out to all backers to decide which class it will be made for. This will be released as a stand alone PDF and sent to all backers after it is thoroughly tested for balance.
On or before date listed. I'd like to say most likely before, but I'm being cautious after I missed my timeline last time.
8/1/19-8/31/19: The Kickstarter
9/30/19: Playable PDF
10/31/19: Final PDF version
11/30/19: Print books ordered
All questions are welcome. Simply message me, or e-mail me at email@example.com and I will endeavor to respond to you as quickly as possible.
I, Tim P. GMing, am the only person responsible for the timely creation and delivery of this product (though as my previous backers will attest I'll also throw my PDF designer under the bus when he's being slow.) It is being fulfilled by separate websites but I alone am responsible for its creation.
Roll20® is not responsible for the creation or timely delivery of this content.
Drivethrurpg is not responsible for the creation or timely delivery of this content.
Risks and challenges
To be perfectly frank short of me dying there really aren't many. I have the entire dungeon written up (though there are tweaks being made to perfect it) and now I'm just working on getting the PDF of it made. I've designed everything from a gameplay perspective, and all of the art is finished.Learn about accountability on Kickstarter
- (30 days)