The Hunted is a role-playing game with a d20 roll under system. D4s and Coins are also needed for other game mechanics. If you like what you see, check the updates for more information.
The Hunted is a game of medieval magic, mischief and mayhem. The society in which the game takes place is one of great superstition. Many believe in omens, portents and the supernatural. In this culture witches are real, monsters lurk in the night and what’s scariest of all is that they might be your friends, neighbors, or even family.The church is constantly battling the encroaching heretics, keeping the seed of corruption from spreading within their communities. Those who are found to be against the church are killed for their crimes.
This is where our “heroes” come in. They have been called by a mysterious Dark Benefactor. It gives them power and leaves them with one purpose: Chaos. They are to personally see to the downfall of the three authority figures, The Lord of the Land, the Priest, and the Watch Captain. They are to remove these people from power by any means necessary. The characters must maintain the façade of living normal lives while working against the community. This will not be an easy task, however. The player characters must build their strength and power by causing mayhem in the town, if they hope to stand any chance against those who would stop them.
The authorities will not take kindly to this however, and do everything in their power to stop the impending chaos. The town will become more paranoid, neighbor turning on neighbor, brother turning on brother. Homes will be searched, blood will be shed, and people will be burned in an attempt to root out the heresy. The players’ actions will decide who will be the hunter and who will be… The Hunted.
There are currently 6 Dark Benefactors to choose from for a given campaign. Each has their own special abilities and unique spells when they are active. This makes The Hunted have great replayability.
Players attempt to complete the objective, take down all three Authority Figures, while pretending to live a normal life. Players must pay taxes (10 Coins every Tuesday) and generally just stay out of trouble whilst carrying out their hazardous misdeeds.
To grow stronger, players must commit disruptive acts upon the community to earn Chaos Points. Chaos Points are used to purchase Spells and Familiars (Animals bound to you by the Dark Benefactor that will obey your every order.) Chaos Points can be earned by:
- Destroying property
- Converting villagers to join your cult
- Sacrificing Animals and villagers
- Taking down Authority Figures
- And other generally blasphemous things
Players can work together or separately to gain Chaos Points. However, at the end of one week, the player who has earned the most Chaos points is rewarded greatly by the Dark Benefactor, while the player who earns the least is punished. This adds an element of competitiveness to the general cooperative spirit of the game.
Should a character be noticed doing something strange, they will gain Paranoia Points. Paranoia Points indicate how suspicious the villagers are of that player being a heretic. Players will have increasingly harsh sanctions set against them as their paranoia score rises, such as the townspeople watching them more closely or their house being searched for heretical paraphernalia, eventually ending in their execution for heresy. Players can reduce Paranoia by doing things that are expected of them, like going to church or being a nice person, these things usually come at the cost of Chaos Points, bringing a delicate balance of Paranoia and Chaos that players must manage. Typically, it is best to be able to not be noticed or to be able to talk your way out of a dicey situation.
Even if players do manage not to be noticed, villagers will begin to notice the unexplained happenings, the disappearances, and the downright spooky things that seem to be happening around them lately. The village itself has a Paranoia score that raises when something cannot be explained or something clearly supernatural happens. When this score rises, the Authority Figures become increasingly frantic to find and kill the heretics among them. Lowering the Town Paranoia can be difficult, so players must take care with their actions. If the Town Paranoia is too high, for too long, the village will be purged by the Church and the players lose the game.
Players will have a number of avenues by which to gain money, for their personal use and more importantly, taxes. (Failure to pay taxes usually results in seizure of property or getting punched repeatedly by the Town Guards.) Most skills can be used to make money, in some form, so any character can make a living, honest or otherwise.
There are set punishments for characters should they be caught doing something illegal (or have been framed for such acts.) This can be a fine, jail time, or if the Town Paranoia is high enough, torture and even execution.
A random encounter table is provided for players who are not sure what to do or just want to have one.
Characters start with a special ability or Perk, which gives them a special advantage in the campaign.
At $2100: Reached! I will include a Seasons bonus in The Hunted. This will be an expansion that I would suggest trying after players have played The Hunted at least once. These will add additional conditions, benefits, and challenges to the experience. For instance, in the Winter season, players cannot make Farming checks. Instead, their Farming skill value will be how be how many units of Food they have to start the game. After that, they will have to buy any other food they need to eat.
At $2300 Reached!: I will include a kingdom's expansion for The Hunted. In this expansion, I will have settings for villages in different countries. So far, I have England, France, the Holy Roman Empire, and Northern Italy. Others may be added as funding continues.
$2400 Reached!: Terror Events will be unlocked for each Dark Benefactor. these will typically come at a reletively high price, but they will provide great opportunities for Chaos Points. For example, Odin's Terror event would be "The Purge",where all Sorcery check made in one night would automatically succeed.
$2700: Two New Dark Benefactors, one a timetravelling hero, the other an unspeakable horror.
$3750: A professional illustrator will be brought in for high quality illustrations of the Dark Benefactors.
Risks and challenges
I have a publisher lined up and my copy is complete. I just need the money to print and distribute my book. This is my first Kickstarter project, but I have learned lessons form other projects and feel I have the logistics of my project nailed down.Learn about accountability on Kickstarter
- (30 days)