A 2D Retro platformer with video game themed levels and an incredible soundtrack sourced directly from the gaming community. Read more
This project's funding goal was not reached on March 21, 2013.
About this project
What is Pixel Panic?
Pixel Panic is a run and gun platforming game for iOS, Mac, PC, Android (Linux and Windows Phone too if funding is met).
How does it play?
The game is similar in style to Metal Slug or Mario (if you imagine him with a gun) however it plays out in an Angry Birds style with each level unlocked as you go with a 3-star scoring system.
Levels feature tough platforming sections, tricky enemies who shoot back, autoscrolling maps, teleporters, laser walls, climbing ladders, hidden bonus items and also a few surprises.
Why is it different to any other platformer out there?
Pixel Panic has a unique back-story whereby the main character sees himself fighting through worlds based on popular video games (the designs will be all original artwork as to not infringe on anyone's property). Initially the game will feature 2 main themes each with 10 levels. Each theme is based on a different video game and more will be created based on player feedback.
For example; if the players think Halo would make a good theme then the next 10 levels will be based on Halo and added via DLC for absolutely no additional charge.
There's no limit to how many levels and themes we could use...and we plan to use lots!
How will players vote for the next theme?
We'll be making the voting feature a main focal point of the game, all players have to do is leave their suggestions in a review of the game or email us directly (using an inbuilt form). We'll collect the most popular suggestion each month and then begin work on the next levels. Not only does this make for a great product experience, it severely cuts down our initial development time and gives us confidence that we're not wasting time making things people don't enjoy.
What about this awesome soundtrack we keep talking about?
Because the game is based loosely on existing games, we wanted a soundtrack that gave a nostalgic kick. We've sourced a red hot soundtrack from amateur artists across the web who have agreed to let us use their music on a use now pay later basis, part of your funding will go towards helping those guys out; but trust us it's worth it. Headphones are seriously recommended!
Here are a few example tracks we might use, depending on which themes are most popular of course!
Why do we need your help?
All of the developers included in the project are really excited and passionate about Pixel Panic but after months of hard work there's still a lot to do and some of us are limited by how much free time we have, we need additional funding to see it through to completion and to make sure it really shines. The funding will cover extra sprite and artwork creation, music costs, licensing costs for other platforms, software costs, one piece of hardware, and if we meet the funding target we'll go the extra mile to get the game onto the Linux and Windows Phone platforms!
Don't forget about the awesome rewards too!
Risks and challenges
We're working as hard as we can to make this game the best it can be and certain aspects of that development process can take longer than originally anticipated.
Should we run into a delay be it with the product or reward delivery we'll be certain to let you know as soon as we possibly can, along with a revised delivery date.Learn about accountability on Kickstarter
We're having trouble finding some good screen capture software that doesn't bottleneck the RAM when running along side Xcode. If anyone has any recommendations for better video capture then please let us know but we can guarantee that the game runs at a smooth 50-60fps.
We don't plan to use artwork from other games. Part of the reason we need funding is to put some kickass work into sprite and texture design to get as close as possible to other game franchises without infringing on copyright. The themes will be loose enough to not be copies but strong enough so that the player knows what game influenced them.
- (30 days)