- Additional copies of The Complete The Oracle, $20
- The Habitition of the Stone Giant Lord, $30
- Everything is Dolphins, $30
- Game of the Year, DVD, $15
- PlaGMaDA shirt $30 or silk-screened poster $30
- The Suffecool Deck of Many Things, $20
See http://plagmada.org/Publications.html for explanations of what these things are! Pay by using the "modify your pledge" to increase your backing by that amount, then later tell me what you are add-ons you are buying on the questionnaire. These prices include shipping unless you are backing at the PDF level, then we'll need to figure out shipping.
Download the first issue of The Oracle here, as a sample
The Oracle was a well realized, very ambitious fanzine put out almost single-handedly by Christopher Bigelow, a Mormon teenager, in 1982 and 83. It is an excellent example of the type and includes original adventures, rules offerings like new character classes, and reviews of other periodicals and rules systems and movies. This project should speak to gamers, nostalgia seekers, game historians, and zine fanatics.
Collectors take note: This will be a limited edition, hand-numbered print run. The size of the run will be based on the Kickstarter backing, but we will not be printing another hardback edition of this book.
"The Complete The Oracle" is a print project by The Hutchingsonian Presents, the publishing side of PlaGMaDA, The Play Generated Map and Document Archive. We are republishing all five issues in a single limited-run, hand-numbered, hardback volume which, stretch goals willing, will include appendixes of correspondence and development material related to the zine, other period gaming related projects by the author, and a selection of additional art by people with a similar background from that time period.
For the PlaGMaDA archive this printing project is an attempt to reintroduce a nearly lost set of historical game documents. For me personally, it's a huge serving of nostalgia on a platter of awesome. The PlaGMaDA archive works to collect and preserve game material that would otherwise be lost to trash bins and time. By reprinting these zines we can push them back into the world so they can live on in libraries and collections both public and private.
All five issues will be bound in a single volume of 200+ pages, which will include a wonderful introduction by the author and possibly commentary from other sources. The book will reproduce the actual zine itself, ads and all, and will be in the original 5.5" x 8.5" format and hardbound. Additional zines and background material may be included if the stretch goals are reached.
NEXT STRETCH GOALS
- $10,000 - This level gets us an interpretive essay by Richard Forest, PhD. His work includes studies of the semantics of “Vikings” in contemporary scholarship, “goblins” in early modern English texts, and monsters and the monstrous in literature, cinema, and games.
- $12,000 - The creation of the hinted-at-yet-unrealized sixth issue, featuring contributions from Erol Otus, Sandy Petersen, Sarah Richardson, Timothy Connelly, Bob Brinkman and others!
- $14,000 - This is the obligatory "gold foil on the cover" stretch goal, but this gold foil will be completely over the top amazing - I promise.
COMPLETED STRETCH GOALS
- $1500 - Inclusion of an appendix featuring papers related to the business side of The Oracle, including correspondence with Dragon Magazine regarding advertising.
- $1700 - Copies of the book will be donated to game preservation institutions like The Interactive Museum of Games and Puzzlery, The Strong Museum of Play, and the Texas A&M Cushing Archive.
- $1800 - A number of reduced price copies will be made available for low-income backers.
- $2200 - The Augury, issue #1. The one and only issue of a fantasy fiction magazine intended to complement The Oracle.
- $2600 - Material from Eldritch Enterprises, a later Bigelow project. This includes original adventure material, setting fiction, world design notes, and business correspondence.
- $3500 - I will include an appendix of high school gaming artwork, character sheets, and notes from people of a similar social background tothe author. This will include work from contemporary artists Peter Everett and Tyrone Davies.
- $4000 - We will, if the printer is capable, have the individual zine cover pages within the book be colored to match the original cardstock zine covers. This will be pretty dang cool.
- $5500 - We will offer another set of discounted books for low-income backers.
WHAT ARE ALL THESE EXTRA BACKER REWARDS?
Everything is Dolphins, by Ray Weiss
77 pages, full color, 8.5" x 11", MSRP $30
Everything is Dolphins is a role playing game hovering somewhere between side scroller video game, talking animal fairy tale, and triptastic fun. It's a pen and paper RPG that you play at a table, not a computer RPG - don't be confused. It's also an art book with work by a selection of high and low and elsewhere artists.
- “Excellent work...especially fun to see the original source material...” -Erol Otus, artist and author
- “Whether you appreciate it as a beautiful art book, or enjoy throwing yourself into a fascinating game, Everything is Dolphins will stimulate your imagination, encourage your creativity, and likely seep those telepathic dolphins in your dreamworld.” -Timothy Wyllie, author of The Helianx Proposition or the Return of the Rainbow Serpent, and Dolphins, ETs, & Angels
- “The streamlined mechanics, sidescrolling play, and quirky-yet-compelling character concept should grab experienced and potential gamers alike. It’s easy and fun.” -David Maddux, playtester
The Habitition of the Stone Giant Lord, by various contributors
112 pages, full color, 8.5" x 11", MSRP $30
A compilation of eight adventures written by young people during the early days of tabletop fantasy gaming, presented as they were created in original form and format. Includes an interpretative essay by Jon Peterson of Playing at the World. Built around this adventure by "G.J. Caesar".
Part academic exercise, part nostalgic rush, it's a relic of the past you can play.
- "So, my fellow nerds, I say to thee: All those hours flipping through the Monster Manual and Dungeon Master’s Guide, graphing out intricate underground lairs, rolling polyhedral dice, play-acting orcs and beholders and tavern keepers and saucy wenches, and creating worlds from nothing—behold your great works. You took your passions and rolled a natural 20. You would have never believe it at the time, of course, especially when so many people looked at you as a little weird or too nerdy for your own good, but you’ve truly brought magic into the world." -Michael Hughes, contributor
- "I wish I had the modules and monster sheets I painstakingly made in my youth. I used to cram them into envelopes and mail them, full of hope, to Dragon magazine. I suppose it's possible that they're in a filing cabinet at Hasbro or whomever ended up owning TSR's materials." -Cory Doctorow at BoingBoing
Game of the Year, directed by Chris Grega
Feature Length DVD, MSRP $15
A handful of DVDs were generously contributed by the filmmakers as bonus rewards for particularly generous backers!
Synopsis: A new reality show, GAME OF THE YEAR, is looking for the greatest warriors of role-play gaming to award the most epic bounty a gamer can imagine, running a game company for an entire year! Only one group in the country can win it all, so when Richard (Damian Samways) and his lifelong friends and fellow gamers decide to heed the call, they agree to have their lives filmed prior to the auditions to better exemplify to the show’s producers just how mighty their skills and solidarity truly are. But as the documentary keeps filming, cracks in the group’s armor begin to show. Like John’s (Dan Probst) fights with his wife over the game. And Kyle’s (Alan David) constant hope that his girlfriend never finds out what really happens at his weekly “poker game”. And Mark’s (Mike Ferraro) shy geekery. And Billy (Derek Simmons)… being Billy. When Richard and Shawn (Christopher Macke) end up at odds over the affections of Jennifer (Meghan Maguire), the sound girl on the documentary, tensions finally snap and the group finds itself battling something more frightening than any tabletop orc or wizard: each other. Can our heroes get it together before the big audition at the local gaming convention, or will they suffer a critical fail that will end their friendships forever?
Risks and challenges
There are not any significant risks in this project. I have Kickstarted two other books and it worked out very well. Depending on how the funding works out, I might be using a new printer. However, this print shop comes highly recommended and I know a number of professional game designers that have used it to release their works.Learn about accountability on Kickstarter
- (30 days)