In 2081 we left for planet Gliese. You've just awoken from years of cryogenic sleep. But where are you? Where is the ship? .....hello?
In 2081 we left for planet Gliese. You've just awoken from years of cryogenic sleep. But where are you? Where is the ship? .....hello? Read more
GLIESE (pronouced Glee·zah)
In 2081, with the Earth’s resources nearly depleted, we departed for planet Gliese, roughly 20 lightyears from Earth. Your prodigious knowledge of theoretical physics is what made you uniquely qualified to lead this first interstellar colonization mission. Your objective: to establish an outpost that may be the last refuge for humanity. You've just awoken from years of cryostasis to find yourself alone in a strange new world with no knowledge of where you are, or what's happened to the ship you left on. Can you survive the dangers that surround you to create a new home for humanity? Game on. And the stakes are life and death. Welcome to Gliese!
You're alone in an alien jungle now, so figuring out how to stay alive should probably be your first order of business. Debris from the ship is scattered all over, so start with searching for anything that might greatly increase your chances of survival. Gliese is a Super-Earth, so you might soon be encountering creatures that are much, much bigger than you...
You're only chance for long-term survival is to find the ship. Later on you discover that something caused it to crash land, destroying a large portion of the the resources you need for colonization. Fortunately, Gliese is overflowing with natural resources, some of which you don't even understand.
Caves are the best way to locate and acquire minerals, which will later allow you to craft exotic weaponry, armor, and nanotech. However, most caves contain hordes of indigenous creatures that might see you as a serious threat.
Drones will not only help protect you from hostile creatures, they'll help you feel a lot less lonely as well. They make exploring dangerous areas, not so dangerous. That being said, no matter what your level is, or however many drones you choose to deploy, no place is ever truly safe on Gliese.
Not all creatures on Gliese are aggressive though. Some of them will actually prove to be enjoyable companions too. However, their bodies provide really useful materials, if you choose to go that route. But be aware, some of the surrounding creatures might not take too kindly to your actions.
This is your journey, so it's only fitting that you get to design your character as well. This was important to us because it allows for instantaneous emotional attachment between the player and their character. Whether it's having to make a morally game-changing decision, or being gruesomely ripped apart by a ravaging monster, it just feels that much more intense when it's supposed to be you. And it's a lot funnier too!
No one likes to die. But when it's entertaining, it makes dying a little more bearable :)
These are just a small percentage of the ways you will die on Gliese. Whether you're being eaten alive, drowning, or being crushed by a giant foot, your many deaths are inevitable. We've always really enjoyed gruesome-yet-comical deaths in games, and is one of the elements we really wanted to bring to Gliese from the start. It keeps us laughing.
Another big feature in the game will be our drone system. Collapsable, these intelligent little* helpers can fold up into your pack to recharge until needed. Different drones are available for different tasks, and can broken down into 5 types: Security, Search, Triage, Shield, and Crafter.
- Security - Security drones are the go-to for heavy offensive tacticians. Regardless of their level, these kill-bots will stop at nothing to ensure that any and all threats in your proximity are neutralized.
- Search - There will be so much to find and salvage around Gliese... but maybe you're not the scavenging type? These search drones will focus on the treasure hunting for you, so you can go off and explore knowing, "Gary" or whatever you decide to name it, is out there digging up some awesome (or possibly incredibly un-awesome) loot for you!
- Triage - Inevitably, you're going to be encountering some dangerous creatures around the planet. It might be a good idea to bring along a doctor- or better yet, a Triage drone. These danger-evasive mini-bots' only priority is to consistently assess your health, and to make sure said health is always in optimal condition... (if possible).
- Shield - Who needs a healer when your shields are near impenetrable? Maybe you don't want to have to be held back by wearing heavy armor either. In any case, most Shield drones will stick close to the user, providing him or her with extra bubbles to help protect against almost all known* substances.
- Crafter - Why craft new items, weapons or armor at home when you can bring along a Crafter drone that can build you items on the go?! These slightly slower, heftier drones won't help you in battle, but they provide incredible services in the field. Craft or Mod wherever! They can also function as a secondary backpack!
WEAPONS & TYPES
- Melee (Very Short Range / Extreme Damage)
- Pistols (Long Range / Medium Damage)
- Rifles (Long Range / High Damage)
- Shotguns (Short Range / Very High Damage)
- Special Weapons (Medium Range / High Damage)
- Laser, Plasma, Solar, Fire, Electric, Ice, & Nuclear
INVENTORY SYSTEMS & PACKS
When it came the GUI, we wanted something simple, intuitive, and responsive. So we've designed and built what we think to be an already amazing-feeling inventory system, inspired by great games like Resident Evil and Diablo. As you progress through the game, you will find a variety of new packs that will open up and expand your storage space, as well as your weight-carrying capabilities. Some of these include the Jump-pack, Jetpack, Boostpack, and Blastpack. Each pack has it's own unique, ulterior technologies that will help you move through different biomes around the planet.
SKILLS & ABILITIES
We love the feeling of leveling up and being granted new ways to improve how badass you are. It's exactly why we wanted to put together an awesome leveling system, with in-depth skill trees, that allow for completely new combat and exploration experiences every play through. You can put all of your points into Pistols and become a dual wielding, master Pistoleer, or you can spread them around and become versed in multiple classes of weapon. From the beginning of the game, any weapon you happen to find or craft will be wieldable. But unless you've trained in that specific weapon's skill tree, it's not going to be of very much use to you.
You're going to be a small, tasty-looking snack to a lot of the fauna (and possibly some of the flora) on Gliese, so it's best you learn how to defend yourself. So what's your new focus? Melee, Pistols, Rifles, Shotguns, or Special Weapons? Or which two? Or three? Educate yourself in whatever you want. Each weapon tree has two certification levels that unlock Basic, and then Advanced skills. For example, in Rifles you will unlock Rifle Certification first, and then later on, graduate to Sniper Rifle training. The more you use a specific class of weapon, the more skilled you will become in that class. Hard-focusing on one tree can sound appealing; but it also means that all the other insane weapons you happen to find along your journey may not feel so beneficial to your survival.
Tech Skills will unlock once you've reached their respective level requirement. These alternate abilities pull from the same points pool as weapon skills, so strategically choosing your specifications along your journey will play a significant role in your survival. Some of these skills will allow you to: focus on Drone Specialization, Telekinesis, dominate the air with Flight Superiority, or artificially enhance your body with Nanotech modifications.
We are so excited to have the amazing Curtis Schweitzer signed on to compose the Gliese Sountrack! After playing Starbound for hours and hours, listening to its beautiful music, we just had to reach out to him. Curtis exceeded our expectations with the trailer, and we hope this thing gets funded just to get an entire new album out of him! We want to reward you guys with over an hour of incredible, original music, and we know he's the man for the job.
We have been very comprehensive in our budget process, and $85k is the actual amount required to provide you with a fun, full-featured game that has been our dream from inception. Now, although all progress on Gliese to this point has been achieved by only a few people, we have been in ongoing discussions with several exceptionally talented professionals who are eager to join us on this adventure - if we have the extra funds. We would love to be able to bring them aboard, and this will become a reality when we begin to pass our goal of $85k. The more we raise, the better the game will be. Not only will the addition of our new team members enable us to put you on Gliese more quickly, it will also result in even more fresh ideas and synergies that will ultimately help us create the best gaming experience possible. And that's really what's most important! So let's do this!!!
These pictures were taken right before development began. It's been a long, hard 8 months!
Curtis Schweitzer | @cschweitzer
Grigor Georgiev - Poster Art
Nicolas Leger - Additional Sprites & FX
Emilia Nakielska - Additional Landscapes
Kris Krygier - Additional Landscapes
Dan Geyer - Filmmaker & Web Designer
Hey! We need some followers just like everyone else! Can you guys help us out?
These are some of the games that helped influence the ideas behind Gliese. (In no specific order).
Half-Life, Borderlands, & Shadow of the Colossus might have been the main inspirations behind Gliese, but we've played so many other great titles over the years that have also really effected the way we think about game design. If you've loved one of the games above, whether it's for the adventuring, battling huge monsters, firing insane weapons, or it's cinematic immersion, we can tell you that Gliese will definitely have something for you to enjoy.
Risks and challenges
We view the greatest challenge to be avoiding delay, as we know our followers expect and deserve to have Gliese released on time. During the first phase of development, Gliese’s two originators, Sam (art) and Ryan (code), kept on schedule by completing nearly all the work (other than musical scoring) by themselves. Recently, as the pace of development has quickened, four artists have been added to our staff. We hope to further supplement our art staff and add another programmer to be sure we will meet our time projections. Kickstarter funding is required to do that.
The other large challenge for every small company – financial management – was just addressed by the addition to our ranks of a budget manager with extensive budgeting, forecasting and project management experience. Our budget manager is generously providing those services at no cost to ensure that TimeMachine launches Gliese on time and within budget.
- (22 days)