In Haiclue, players combine word tiles to make clues. A round works like this:
Each player uses 15 random tiles to make a clue for one of the four words in the center of the table. Then, the group reads the clues out loud, and everyone guesses which of the four words belongs to each player. If a player guesses correctly, they score a point for themselves and a point for the author of the clue.
For example, if this is your friend's clue...
...can you guess your friend's word?
- 3-12 players (competitive)
- 2 players (co-op)
- 30 minutes playtime.
- 216 double sided word tiles
- 96 scoring tokens
- 48 guessing tiles
- 44 cards
- 1 rulebook
How to Play
The Story of Haiclue
Hello. My name is Will Leaf, and I'm the owner of Tiger Board Games.
I’ve been designing games my whole life, but it was only a year ago that I decided to start a game company. Once I made that decision, I began thinking about what kind of game I should release first. I wanted to make a simple game for a wide audience, so I chose to create a word game.
Around the same time, I was thinking about the concept of making order out of chaos, both in games and real life. I liked the idea of getting a heap of random raw materials, and then fashioning something useful out of it. I wondered if I could apply the order-from-chaos concept to a word game, and soon I had the idea for Haiclue.
I spent a year testing and revising the game. More than 100 people played it and gave me feedback about the rules, the words, and the graphic design. Now Haiclue is finished, and I hope you like it. It's simple and social, but it requires creativity. It also has a quick pace, because everyone makes their clues at the same time.
I spent a lot of time researching manufacturers before settling on BangWee Games. I was impressed by their prompt communication and the quality of the prototype they sent me. The product images on this page feature their prototype.
I am working with Brown Box Ninja, a fulfillment company in Texas, to send games to backers after the campaign. Amanda, the owner of BBN, has been responsive and helpful in answering my questions.
I will also be working with Zhenhub for international orders, so that I can send games from warehouses within the EU, Canada, and Australia.
Risks and challenges
This is my first Kickstarter, so I’ve tried to do as much of the work as I can before launching, rather than struggle after the campaign. The game rules and art are already finished, and I have a fulfillment plan ready to go, so I am confident that I can get the game to backers before the holidays in December.
There's always a chance that something will go wrong, and I will have to improvise. Fortunately, I have experience with contract manufacturing (I used to own a sunscreen company), so I feel well equipped to handle any unexpected difficulties.Learn about accountability on Kickstarter
- (30 days)