Help Pip evolve from a single pixel with only a hop to a full-fledged sword wielding hero as he defends Pixel Kingdom from evil! Read more
This project's funding goal was not reached on June 4, 2014.
About this project
Adventures of Pip is the story of Pip, a single pixel with the power to absorb the pixels of fallen enemies and evolve into a powerful hero!
Follow Pip as he stomps, slashes, and dashes towards the Dark Queen on his quest to recover the kingdom's stolen pixels. Enjoy classic side-scrolling gameplay and a unique system of leveling and abilities.
We plan on releasing Adventures of Pip on Windows, Mac, and NOW Wii U and XBox One as well!
We will also need your help by voting for us on Steam Greenlight!
Click here to vote for "Adventures of Pip"
When the evil queen of a neighboring land swoops in and steals the kingdom’s most precious resource--its pixels--all the villagers, guards, and even nobles are reduced to single-pixel life forms, the lowest rung on the social ladder. With their power sapped and their hopes vanquished, it’s up to one unlikely little hero to save the day. That hero is Pip!
Pip must journey through regions far and wide to reach the Dark Queen’s stronghold. Through forests, swamps, caves--Pip has to fight through hordes of her demonic army to get closer to the Queen herself! Along the way, he gains experience from the pixels of his fallen enemies, growing into the hero his kingdom needs in the battle against the Dark Queen.
But what he finds when he finally meets her face-to-face might not be what he was bargaining for...
Adventures of Pip was initially a publisher backed mobile game, but we felt that was selling the concept short. Now we’re on our own, with complete creative control and big dreams of PC, Mac, and Wii U releases. We want to build additional environments to explore and baddies to kill (check out the stretch goals)!… But to finish the game, we need the support and funding of people like you!
Any contributions you make will bring us closer to finishing Adventures of Pip. Take a look below to see what we have so far!
Explore multiple regions, each with its own set of enemies, obstacles, puzzles, and bosses! Return to camp to recharge; buy armor, weapons, and potions; and talk to locals to learn the latest gossip!
Each location has different sets of enemies that you have to take down, from tiny to HUGE!
The player takes control of Pip--and the destiny of the entire kingdom!
Explore lush green forests, marshy swamps, and vast, echoing caves on your quest to track down the Dark Queen. Overcome the many enemies and obstacles she has thrown in your path, and learn and grow by collecting pixels (like experience points) from the enemies you have slain. The more pixels you acquire, the more you level up and evolve into a higher-resolution Pip. Evolving grants you some sweet new abilities too--wielding weapons, dash, double jump, powerful combo attacks, and more!
Each environment features a unique set of enemies to take down and new obstacles which can only be overcome with your evolved skills!
We’re in love with this game idea! Part homage to classic side-scrolling games such as Castlevania and Metroid, part innovation with a new take on leveling/evolution and gameplay--this game could be the bomb dot com with the proper time & team to make it. That is where you come in, dear reader. If you can contribute to this Kickstarter, we can make Adventures of Pip with the love it deserves!
After more than 15 years in the industry, Shereef Morse decided it was time to start his own company and founded Tic Toc Games. With his development partner, Larry Kirschner, their plan was to make games that captured imagination, told great stories, and most of all were FUN.
SHEREEF MORSE: Shereef had the good fortune of starting his career in games with the good folks at Wayforward. There he had the privilege of producing the first Shantae Color Gameboy. He then went on to work with several companies like Sony, Disney, and Nickelodeon before starting Tic Toc Games! Shereef is overseeing the entire production, cracking the whip and doing his best Bill Cosby or Prince impersonation. We feel that they’re pretty spot on.
LARRY KIRSCHNER: Larry is the Chief Technical Officer and a 16 year game industry veteran with over 40 titles shipped on platforms ranging from Online MMOs to iPhone.
MARC GOMEZ: Marc has been the Creative Director at Tic Toc Games for 2 years, making great titles like Pug Run and Panda Pop. Before his run at Tic Toc, he was at Wayforward working as the Art Director of Boy and His Blob, BloodRayne: Betrayal, and Animation Director on Contra 4. Marc is very familiar with the world of 2D games. This time, Marc takes a seat in the Creative Director chair, leading the team into awesomeness with his enthusiasm and pixel love.
TTG TEAM: We have an awesome team of programmers, artists, producers, level designers, and testers to take this bad boy all the way home! Their credits include Pug Run, Panda Pop, Looney Tunes: Duck Amuck!, Toy Story Mania, Aliens: Infestation, Pirates of the Caribbean 2 and 3, Shantae: Risky’s Revenge, Ratchet and Clank: Going Mobile, Double Dragon Neon, Cars, and DuckTales: Remastered.
$5 Kickstarter EXCLUSIVE Wallpaper
Thanks for your support! You will receive a Kickstarter EXCLUSIVE digital wallpaper of Adventures of Pip in various sizes!
$10 Early Adopter [Limit: 2000]
EARLY ADOPTER EDITION! Receive a Kickstarter EXCLUSIVE digital wallpaper and digital copy of the game!
$15 Full Game
DIGITAL COPY OF GAME -- Receive a Kickstarter EXCLUSIVE digital wallpaper and digital copy of the game!
$20 Digital Soundtrack+
DIGITAL SOUNDTRACK -- Get a digital copy of the incomparable Jake 'virt' Kaufman's soundtrack plus a bonus track, EXCLUSIVE to Kickstarter! [includes all previous rewards]
$30 Digital Artbook
DIGITAL ARTBOOK -- Waiting in your inbox will be the shiny digital copy of the artbook for Adventures of Pip, which will include concept art, sketches, story pieces and more for you to look through! [includes all previous rewards]
$45 Name in Credits
BACKER: Your name in the credits (Special Thanks)! [includes all previous rewards]
$60 Beta Access
EARLY BETA ACCESS! Get early access of the game by participating in the Beta testing of Adventures of Pip. Break the game and help us make it stronger, pixel by pixel and get your name in the credits as Beta Tester. [includes all previous rewards, except Special Thanks credits (1 credit/person, sorry;-)]
$80 Physical Soundtrack
PHYSICAL SOUNDTRACK SIGNED BY VIRT! : Receive a physical MUSIC CD containing Jake's in-game soundtrack, PLUS EXCLUSIVE cover artwork! [includes all previous rewards]
$90 EXCLUSIVE Weapon
EXCLUSIVE WEAPON: Enter a code to receive a backer EXCLUSIVE in-game weapon that Pip will wield when he evolves. [includes all previous rewards]
$110 EXCLUSIVE T-Shirt
T-SHIRT TIME! Expand your wardrobe with an EXCLUSIVE t-shirt designed by the team just for Kickstarter supporters. The shirts will come in small, medium, large and XL [includes all previous rewards]
$150 Retro Game Box
PHYSICAL BOX! This includes a collectible classic-style game box for you to put with the rest of your collection. Inside the box will be loaded with pixels! [includes all previous rewards]
$200 Platinum Edition (physical art book)
PLATINUM EDITION! The largest bundle of them all -- this tier includes a physical version of the artbook signed by the team and containing EXCLUSIVE art, the classic-style game box for the digital game, t-shirt, and Virt-signed physical CD! [includes all previous rewards]
$350 Platinum+ Sketch [Limit: 50]
Get a sketch of any Adventure of Pip character from creative director, Marc Gomez! [includes all Platinum Edition rewards]
$500 Platinum+ 8-Bit [Limit: 10]
8-BIT YOURSELF! Get a version of yourself in the game (or as a self portrait). Sure, you may not look like yourself, but you will get to name your character and say your favorite tag line to Pip (subject to Director's approval) when he meets you. [includes all Platinum Edition rewards]
$1000 Platinum+ Design Enemy [Limit: 5]
DESIGN AN ENEMY -- Dive deep within your mind and create an enemy, strong enough to serve in the Dark Queen's army. You will work closely with the design team and be in charge of look, behavior, name and where in the game or story you think it should appear (subject to Director's approval). [includes all Platinum Edition rewards]
$1500 Platinum+ 16-Bit [Limit: 10]
16-BIT YOURSELF! So, being 8-bit wasn't your cup of tea; how about being 16-bit!? Meet Pip as a 16-bit NPC in the game (or receive a self portrait). You will get to name your character and say your favorite tag line to Pip (subject to Director's approval) PLUS guest start in the credits as a "Featured NPC" [includes all Platinum Edition rewards]
$2000 Platinum+ 32-Bit [Limit: 10]
32-BIT YOURSELF! Top of the line 32-bit version of yourself. Appear in the game as a 32-Bit NPC (or receive a self portrait). You will get to name your character and say your favorite tag line to Pip (subject to Director's approval) PLUS guest start in the credits as a "Featured NPC". [includes all Platinum Edition rewards]
$3000 Platinum+ Party, Release [Limit: 5]
PIP PIP HOORAY! Join Tic Toc Games for the Release Party of Adventures of Pip! Receive high fives, hugs, play lots of games as well as be one of the first folks (besides the dev team) to get hands on experience with the final version of Adventures of Pip. Travel and accommodations not provided [include all Platinum Edition rewards].
The funding doesn't have to stop at $90,000!
Let your friends know about the game! We can use all the support! Look for us on all the fancy social media outlets below if you want updates on what's going on with us or our other games at Tic Toc Games!
Risks and challenges
Hey everyone! Our concept is unique and ambitious and even though it’s somewhat of a retro title, we’re breaking new ground nonetheless. So, the biggest risk with Adventures of Pip? Balancing our grand vision with reality. The good news is this isn’t our first rodeo, in fact, we’ve accumulated decades of experience in preparation for this. We’ll leverage this expertise to deliver Adventures of Pip in the way that our supporters would imagine it, and how we've imagined it all along.Learn about accountability on Kickstarter
At the end of the campaign, if funded, we will offer any supported platform as your digital copy. We will give you a download code that you can use for whichever platform you pick from the ones supported.
If the platform you want is not among the supported list, check our Stretch Goals section to see if your chosen platform is there or suggest it for further stretch goals!
This is a question that we get quite often about the game. It's pixels, and it's about evolution, so it's just like Evoland right?
I want to state first off that we are going to be nothing like Evoland. What is awesome about Evoland is the nostalgic journey through different generations of gaming and how that is used as a mechanism for gating progression. It's a heavy undertaking especially since the evolution is a one time event which means tons of art resources to keep giving you new evolution content. I can see why the game ended up being short.
In our game, pixels are the story base, and the heart of the gameplay. You start as a single pixel trying to regain pixels stolen from your kingdom, and the more you collect, the more abilities you gain. If you get hit, you lose pixels.
There is a constant fluctuation of abilities at your disposal that forces you to make on-the-spot decisions on how you will approach an obstacle.
Evolution in Evoland does not tie into the core gameplay. It functions more as a visual reward for progression.
Adventures of Pip was originally planned as a metroidvania style game, but that genre focuses on a very "lock and key" sort of mentality which didn't lend itself well to evolution being a choice rather than a necessity. In Mario games, you can get to the end as small Mario, but you miss out on some of the perks and potential secrets available to big Mario. We want to head more in that direction. The moral of the game is that a hero lies even in the smallest pixel.
With that said, we are still trying a hybrid of open world and level based structure. We'll keep you updated on the design.
- (30 days)