You're a fresh Commander-In-Chief spending his first day in The Oval Office. There are a million promises you need to keep that you made on the campaign trail, but there's one that echoes through those who've supported you: build the wall. The only problem is there are those who want to do it before you and take all your glory. But you can't let that happen, you're the greatest! Nobody is better than you
Executive Order can be played in three easy steps:
1. Deal out 5 cards to each player and put the deck in the middle
2. Play one card and resolve it
3. Draw a card to signal the end of your turn
First one to have three Wall cards in front of them wins. That's it!
Use cards to create strategic moves and shuffle things around. Don’t like your current hand? Play “Alternative Facts” and draw a new one. Somebody put down a Wall card before you? Play “Congress” to have it taken away.
So what about shipping?
Due to the nature of the campaign, all shipping information and payments will be taken via BackerKit once the campaign has funded. Here are the current estimates:
US - $7.50
EU/CAN - $15
Other places - $20
Unfortunately, due to the weight of the added material and the fact that we will be shipping portions of the rewards from our home office, the following tiers can only be shipped to the US:
- The Most Executive of Orders
If you are outside of the US and are determined to reap the rewards of these levels, the shipping is estimated as follows:
EU/CAN - $22 + base game shipping cost
Other places - $30 + base game shipping cost
Please pledge to the level desired and we will get your shipping information post campaign with BackerKit!
"Excellent, fast paced, and simple but hilarious party card game. It's the only wall we need to build this year!"
"It's a great game for friends. It brings out the worst in us in the best ways."
Gabrielle M., Facebook
"Had a blast with this game, especially the ability to turn the tables at the last minute."
Kira B., Facebook
So what did GenCon think of our game?
After every game was played, we asked that a survey be filled out so we could get a rating on things we could improve on. Out of 25 people, here are the results:
Enjoyable to play 4.8/5
Easy to understand 4.8/5
The age range of players spanned from 19-64 years old and included both male and female players.
Risks and challenges
The first thing people look at when they see our game is the theme: politics. We know it is a touchy subject and often overlooked as a source of board game material unless its historical politics. But after a year and a half of play-testing with groups ranging from children to the elderly, all across the political spectrum, and even across the globe, we truly think this game is enjoyable and something you will reach for when you want to have a light night of gaming. We also know that a lot of people see this as a game with a short shelf life but as long as political headlines keep coming out and our designer can continue to develop mechanics for the game, I don't see us ever stopping.
Because this is our first Kickstarter, we wanted to do a simple game that was straight forward and wouldn't cause any kind of a headache for our backers when it came to what you'll get from our game. In addition to play-testing for a year and a half, we've also been talking with our manufacturer for about a year discussing prototypes, how to get the best pricing for our backers, and what kind of extras we can provide as the campaign goes on.
We always appreciate backer feedback and throughout the campaign, we will continue to keep everyone informed on any changes that may get made to the game as well as new additions!Learn about accountability on Kickstarter
- (31 days)