We’re still alive!
Hello to all you crimson cuties!
Apologies for the lack of updates in the last few months, we’ve had to hold onto some pretty special information and an announcement which... Read more
Flynn's video Devlog #1 and The Great Rosantican Forest!
Hello to all our beautiful Crimson children! We have something new for you all today, a video with mouth words coming from our beloved programmer, Case!
Video Devlog #1... Read more
About Dex, everyone's favorite Crimson pup!
Hey folks! It’s time to update you all on our on-goings, additions, fiddles and diddles. If you’re following us on Twitter, you’ll notice updates have been slightly less regular and... Read more
Fiddles, Tickles & Tweaks (+ Steam Wishlist!)
Hello again to all you lovely Crimson babies! We have a nice little update for you today, starting off with Flynn's Coming Soon Steam page!
Creating a control... Read more
Last chance shirt pre-orders + The Hollow!
Hello again to all our beautiful Crimson children, we hope winter has been treating you well!
A quick note before we jump into the update. If you or anyone... Read more
Welcoming Flynn to 2018!
Hello all you beautiful Crimson babes. Hope you all had a lovely holiday and new year!
Over the last couple of months we have been getting deep into stage mechanics... Read more
Late backing pre-orders!
Surveys via Backerkit were sent out this week for backers, but along with that comes late backing pre-orders! Available are the physical items from the campaign, as well... Read more
What's Next + Late Backing!
Now that our post-Kickstarter happy-heads have finally settled down from all the excitement, it’s time for us to start on the meat and potatoes of the game. We... Read more
Officially funded: Thank you!
Flynn is funded! He's going to officially be a real boy! A massive thank you to all of our supporters throughout this campaign, backing and sharing, playing the demo. Your... Read more
The final 24 hours!
Hey again Thunderbabes, this is it! The last 24 hours of the Flynn: Son of Crimson campaign are upon us! We need your help to take this further during the... Read more
Simon and Case, the lead designers of Flynn, live thousands of miles away from each other (California, USA and England respectively) so we are constantly finding and figuring out ways... Read more
Fan Art Contest Winners & Console Tier
Hello Thunderbabes! Since we're so close to the console stretch goal and confident we'll reach it, we've decided to add a new pledge tier! This one is specifically for just... Read more
Environment reveal: The Shivering Spire!
We have a little treat for you babes today! Introducing the Shivering Spire.
What used to be the beacon of knowledge and symbol of Rosantica’s prosperity, is now home to... Read more
Flynn Pre-Alpha Demo!
Currently sitting at 112% funded, we're about halfway to the first stretch goal, PS4/Xbox ports! We can doooooo it!
We have put together a short demo for you guys,... Read more
Flynn is 100% funded! Stretch goals!
Flynn has reached his funding goal! Thank you so much to everyone for supporting us! We are really excited to get back in to the meat of development,... Read more
Flynn fan art contest!
Want to doodle Flynn and win some things? Join us in Flynn's first fan art competition! We've got some great rewards for winners, including a couple shirts and posters, and... Read more
83% funded! It's happening! With 15 days remaining, we can doooo it!
What exactly is “The Scourge?”
The Scourge, a twisted realm of hatred spawned by Lord Zealock's greed.... Read more
Our Enemy Design Process
We're over 75% funded, thank you again to everyone for such great support! Almost theeeere!
Here at Flynn (Virtual) HQ we like to design every aspect of the game with... Read more
A bit more about combat!
Flynn: Son of Crimson is primarily a melee combat driven action platformer and we take careful measures fine tuning each and every frame of attack to make it feel as... Read more
History of Flynn: Son of Crimson
After we released our second mobile title we became eager and craved the step up to larger scaled games for PC/Console and began brainstorming around December 2015. We now had... Read more
Progression/‘Stage’ Layout (Process)
Hey all! Thank you again to everyone for all the support, Flynn just passed the 50% funded mark! We thought you guys might want to get an idea of how... Read more
Hey, how would you guys like some extra content, consoles versions and other stuff? Sounds cool right? Well we think it’s time to introduce our stretch goals. We were... Read more
First 24 hours & FAQ
Firstly we would like to thank everyone who has supported us so far through pledges and/or sharing our campaign and getting the word out there on social media (or even... Read more