We'd really love to, but at the moment there are complications in that area. The engine Flynn is being built in, Gamemaker Studio 2, doesn't currently support porting to the Switch. So we can't promise anything, and creating a Switch version outside of the current engine will be a huge amount of work and will require a later stretch goal.
We have a rough estimate of early/mid 2019, but this all depends on how well our Kickstarter campaign goes. If we are successfully funded then the game will for sure be out around that time. We are about 1 year into development and most of our time has been establishing the core gameplay foundations and styles. We have a ton planned in terms of level design, bosses, progression etc. Over the last 12 months we’ve also been carefully designing every nook and cranny of the game, from what ability Flynn acquires from stage 4 to the color of Yombal’s fins.
What will we spend the funding on? The game you dummy! The purpose of a Kickstarter is of course to help us cross the finish line. We're very confident in the head start we have on the basics in design and development, with a lot of the core features already built and working. A large portion will be going to the art, allowing us to give our artists more consistent hours and maybe even hire extra help. Additionally, the sound is very important to us, so that will be a big investment as well.
We also have a couple projects we have worked on in the past that didn’t quite make the cut (we all have them), but we see them as more of a learning process and who knows, we may come back to them in 50 years time.