About this project
Thanks to you, the backers, we are funded, have unlocked a trireme full of new art, and enriched the world for everybody!
As a special Kickstarter exclusive thank you, all physical copies of the core rule book will be signed!
Unlocked content is available to all Mortal backers and above! This content comes courtesy of our generous backers!
Bri, Sonia, Denyse, Chris C, Kevin, Joseph, Marco, PAul, Cathy, Casey, Jay, Max, Michael, Chris G, Karyn, Fara, Szymon, Lazarus, Doug, Terry, and Pedro!
Do you want to unlock additional content but aren't interested in the Hard Cover Book? Do you want to create both a creature and a powerful NPC? Add the listed amount to your pledge to unlock additional rewards!
Unlocked stretch goals are available to everyone that backs at the Mortal tier and above!
This heroic tactical RPG is set in a mythic land, a place where heroes build their legend in the pursuit of immortality and fantastic creatures inhabit the untamed world. The Lost Age is powered by a new class-free, skill-based system, with goal driven XP, dice-less GMing, and resource management-focused gameplay.
“Verdict: If you enjoy games like Burning Wheel, Pathfinder, or Gloomhaven, I suggest checking out The Lost Age.”
TLA Lets Play
The goal for this Kickstarter is to perform professional layout work and produce a print run of The Lost Age Core Rule Book. If you back at a Creator tier we will work together to expand and embellish the world of The Lost Age for everyone!
The core rule book will Include:
- Hardback cover
- 250 full-color pages
- All rules needed to run and play
- The setting of Khem, complete with primers on technology, magic, and the gods
- More than 50 full-color illustrations
The Lost Age is different from standard fantasy games and the visual reflect that. Our primary artist, Audre "Chramath" Schutte, has done a wonderful job bringing the characters and creatures to life with vivid colors and fantastic creatures. While Brandon Burt has captured the world with his equipment and landscapes illustrations.
The Lost Age is set in a mythic bronze age where belief fuels reality: gods seek to gain strength through spread worship, dead deities still warp the land and its creatures into mysterious new forms, and mortal heroes cultivate their own legends to claim divinity for themselves. Civilizations have both risen and fallen; forgotten deities and ruins still linger, while new, shining cities are carved out of the dangerous continent.
Atalanta, Gilgamesh, Karna. In Khem this is the level of heroism that characters aspire to. Building a legend and performing mighty deeds worthy of that legend is the point of your existence. Work hard enough, keep from angering the gods and then a hero may ascend upon their glorious death to take their place will the gods. Even the lowliest heroes have an impact in the world.
In the setting of The Lost Age, there are two main paths to magical power: spiritual power granted by the gods, and esoteric magic unearthed by long study. Even those granted power by a deity are generally polytheists, and only the most zealous worship a single god. By comparison, esoteric magic is mastered by those who instead seek the secrets of the world and control over its elements.
The People of Khem
The Land of Khem
Creatures of Khem
Many strange creatures live in Khem. Many of them are transformed from contact with the essence of dead gods. Essence is distilled belief which can be used to make things true. For animals this enhances their innate behaviors and mutates their form into something new, different, unique.
The setting features:
- A shifting pantheon as gods die and heroes ascend
- Deep cultural histories and 6 unique non-human races
- Granted spiritual magic and free-form elemental magic
- A dangerous land where unknown creatures and races are common sights
The TEN system is designed to make players feel like a hero. Players will manage their health and combat options with simple calculations. GM's don't need to roll dice allowing them to create evocative content mid-game. Instead GM's assign target numbers to tasks: the average is seven, and players must meet or beat that number on a d10. On any role players may spend a character's health, known as trait points, to gain a bonus. Rolling a one is an automatic failure, while rolling a ten is an automatic success.
Characters are made up of five traits, each corresponding to a part of the body, which represents their health. Spending points from these traits can activate Skills, add bonuses to d10 rolls, or enable faster movement. Every point in a trait increases a character's health, while every ten points in a trait increases its rank and grants a +1 bonus to tasks. If a trait is reduced to half, characters receive a second wind, which grants a +1 bonus on attack rolls and damage.
Skills & Talents
Characters gain skills and talents over time. Skills unlock powerful bonuses, activated abilities, or magical powers, while talents grant fame and knowledge. Every ten points is a rank and increases the power or bonus of that skill or talent.
Characters gain skill and trait points through leveling or by accomplishing their goals, such as avenging a loved one or converting a person to their god. Characters level up every session, adding points to their traits and skills.
Every turn in combat players gain action points to move, attack, and interact. Actions can be performed in any order, allowing for skirmish style combats. Players may spend trait points to gain additional action points.
Tri-Fold Character Sheet
The tri-fold character sheet lets you focus on the information that's important to you, whether you're teaching The Lost Age to a new player, jumping into the heat of combat, or roleplaying your character's background.
Enemies & Encounters
When designing adventures, the system gets out of the way. GMs set a target number and are then free to craft the encounter. Nemesis enemies offer deep combat options with individually tracked traits and armor, while cohort enemies have a weakness and a single pool of health to create fast group combats.
The system provides:
- A simple but evocative system for progression
- Mechanical rewards to perusing character goals
- Action point system in tactical combat
- Quick set-piece combat encounters
- Health as a resource for heroic actions
Fulfillment will be handled by traditional methods using well-packed boxes and the USPS. Delivery of the core book is slated for September 2018 barring unforeseen circumstances. Fulfillment of any stretch goals will be assessed and communicated to all backers upon successfully completing the campaign.
- 45% for Printing Costs
- 10% for Additional Art
- 10% for Professional Editing & Layout
- 10% for Shipping
- 10% for Kickstarter Fees
- 15% for Federal Taxes
Art- Art for all creator content (creatures, iconic characters, and monsters) will need to be commissioned after the finalization of the kickstarter. This work can be done at the same time as the content, revision, and layout is being performed.
Gameplay- Development on the TEN system that The Lost Age utilizes is complete. I am very satisfied how it plays and I think you will be too. There is always room for improvement as more folks play through the quick start guide, which features all of the rules needed to play. Equipment lists and character creation are all completed and written.
Content- The setting content including history and interesting locations is complete. Creator content (Creatures, iconic characters, and monsters) will need to be developed and written.
Revision- The core rule book will need a revision pass to bring it up to the quality bar required for a commercial product. This will primarily be for ensuring consistent writing style, and technical accuracy.
Layout- The style guide for the core rule book has been determined and needs to be brought into indesign for final layout.
Proofs and Printing- Proofing of the books will likely take more time than actually printing the books.
Leather Bound Books - Leather bound books will take some additional tooling time after printing of the book is complete. This additional time is determined by how busy the bindery is.
Risks and challenges
This will be the first Kickstarter project for Thumos games. However, l am a professional video game designer with credits including the Marvel Avengers Alliance games for Disney. I have worked in high stress, live operations environments while producing high quality content, and I am confident I can do the same for you.
My experience running teams and projects has already been invaluable in managing the creation of The Lost Age, and I’ve worked with several game designers who have successfully Kickstarted and published their own games in order to keep this campaign in scope. There is the possibility of RealLife™ delaying the project, but I am committed to keeping clear and honest communication with you throughout the project.Learn about accountability on Kickstarter
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