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A fantasy RPG supplement for game masters looking to quickly add shops to their village, town or city when designing or during play.
A fantasy RPG supplement for game masters looking to quickly add shops to their village, town or city when designing or during play.
A fantasy RPG supplement for game masters looking to quickly add shops to their village, town or city when designing or during play.
285 backers pledged $1,205 to help bring this project to life.

About

Merchants and Markets, an RPG Supplement

$1,205

285

Merchants and Markets, an All-in-1 Project for One Week Only!

As game masters, we've all spent time designing our dungeon adventures to the fullest detail only to see our players spend a considerable amount of time in the local shops looking for goodies.  We don't always plan out those parts of our adventure and usually have to improvise.  What if we had a few generic or named shops with details on inventory, the shopkeeper and even a few side quest adventure hooks sitting off to the side for those occasions?  That's where this book comes in!

Merchants and Markets - Dozens of merchants and their shops, available to Game Masters when designing villages, towns or cities, or at the table when players want to go exploring!  Each generic or named merchant can be dropped into any existing fantasy locale.

The book will be written as system-neutral as possible.  Prices for items will be in sp and/or gp.  Unique items will be fully described but without system-specific properties.  Tables may have random roll values for several different dice types (d100, d20, etc.).

In addition to the several shops I've already created for use in my games, I've already begun writing several more of the generic merchant shops, designing the tables (for items, prices), and important details of each merchant type.  I'm also designing the master tables for random merchant selection (to be completed once the total of generic/named merchant shops is known).

What do you get for the $4?

Backers will receive a PDF containing a minimum of 12 generic and 12 named merchants of four different types at the initial funding goal.  Details are provided for each merchant by location (village, town, or city), including price tables and stock.  Named merchant shops include fleshed out shopkeepers and owners, plus interesting items and back stories. 

Current Rewards

Each stretch goal adds more merchants and/or merchant types to the book (see below).

Initial Funding

Just $100 gets the project off the ground!  That's 25 backers.  Backers will get the 24 merchant shops in roughly 10-12 pages of material.

The first four merchant types:  Blacksmith, Weapon Shop, Supply Shop, Magic Shop.

Stretch Goals

Each stretch goal adds a minimum 3-6 more merchants - stretch goals will add new merchant types or more named merchants to the existing group.  Approximately 2 more pages of content will be added per stretch goal.

UNLOCKED $200 - 3 generic herbalists, 3 named herbalists

UNLOCKED $340 - 3 generic potion shops, 3 named potion shops, *PLUS* 1 more named shop for each of the four starting merchant types

UNLOCKED!  3/8/17 Daily Surprise Stretch Goal:  $420 - If we reach this goal by 9pm (east coast time), I'll add 1 marketplace to the book.  The marketplace will consist of several, smaller merchants with carts, used in town squares or traveling fairs.  Note that if we do not meet this goal, it will be skipped.  A different surprise stretch goal will be added the next day.

UNLOCKED $500 - 3 generic fortune tellers, 3 named fortuned tellers, *PLUS* 1 more named shop for each of the four starting merchant types

UNLOCKED!  3/9/17 Daily Surprise Stretch Goal: $620 - If we reach this goal by 9pm (east coast time), I'll add 1 mini-encounter that will be found under one of the named shops.  This small encounter will have a handful of explorable areas for the characters.  This encounter will also include a map for the GM.  Note that if we do not meet this goal, it will be skipped. A different surprise stretch goal will be added the next day.

UNLOCKED!  3/10/17 Daily Surprise Stretch Goal #1:  $700 - If we reach this goal by 9pm (east coast time), I'll add 1 professionally drawn shop map.  Note that if we do not meet this goal, it will be skipped. A different surprise stretch goal will be added the next day.

UNLOCKED!  3/10/17 Daily Surprise Stretch Goal #2: $720 - If we reach this goal by 9pm (east coast time), I'll add 2 *more* professionally drawn shop maps. Note that if we do not meet this goal, it will be skipped. A different surprise stretch goal will be added the next day.

UNLOCKED $740 - 3 generic caravans, 3 named caravans, *PLUS* 1 more named shop for each of the four starting merchant types

UNLOCKED!  3/11/17 Daily Surprise Stretch Goal #1: $870 - If we reach this goal by 9pm (east coast time), I'll add 1 more named shop for Herbalist, Potion Shop, Fortune Teller, Caravan, and include a new *unique* merchant type/location (5 shops in total).  Note that if we do not meet this goal, it will be skipped. A different surprise stretch goal will be added the next day.

UNLOCKED!  3/12/17 Daily Surprise Stretch Goal #2: $940 - If we reach this goal by 9pm (east coast time), I'll add an additional 1 mini-encounter and one more unique shop to the book. Note that if we do not meet this goal, it will be skipped. A different surprise stretch goal will be added the next day.

UNLOCKED!  $1000 - 3+ unique shops, mixed types, *PLUS* 3 more named blacksmiths  [Note:  instead of the 3 additional blacksmiths, we can add three different shops instead.]

CLOSE ENOUGH, UNLOCKED!  3/13/17 Daily Surprise Stretch Goal #2: $1120 - If we reach this goal by 9pm (east coast time), I'll add *one* additional mini-encounter, *three* more unique shops and *one* professionally drawn map to the book. Note that if we do not meet this goal, it will be skipped. A different surprise stretch goal will be added the next day (the last day).

UNLOCKED!  Last Daily Surprise Stretch Goal: $1195 - f we reach this goal by 9pm (east coast time), I'll add *one* more marketplace and *one* more unique shop.  Note that if we do not meet this goal, it will be skipped.

$1240 - 3 generic taverns, 3 named taverns, *PLUS* 3 more named weapon shops  [Note: instead of the 3 additional weapon shops, we can add three or more different shops instead.]

$1500 - 3 generic inns, 3 named inns, *PLUS* 3 more named supply shops

$1740 - 3 generic temples, 3 named temples, *PLUS* 3 more named magic shops

$2000 - 12 additional named shops

Stretch goals after $2000 will be determined when the project closes in on this mark.

Additionally, several daily "surprise" stretch goals are planned, even at the early levels, to reward backers!

Add-Ons

There are no add ons for this project - you're backing a $4 PDF, and that's what you'll get.

Fulfillment

Reward delivery is scheduled for May, 2017.  Depending on the number of backers and pages of content, the PDF may be delivered early.  We'll keep everyone in the loop with timing, especially once the project ends.

Existing and Previous Projects

ThrowiGames is currently in the fulfillment phase of a Kickstarter project, "Off the Beaten Path: Forest Excursions".  At the time of this project's launch, we should be printing and preparing to mail rewards out to backers.  "Merchants and Markets" should not interfere with the existing project.

All ThrowiGames projects have delivered early or on-time.

All in 1 Kickstarter Projects

This project is part of the KS initiative to create 1 week projects with digital and/or single reward tiers.

Other All in 1 Projects ThrowiGames is Supporting

I'm making sure to support other All in 1 projects with funding from this project.  To date, I'm backing:

The Tavern Companion (Funded)

Dice Base Player Core Vault (Will Fund)

Risks and challenges

I have produced several RPG supplements on time or early. There are no middle-men in this project; no printers, no physical delivery by package carriers. The project design is very simple and straightforward - I'll finish the book of merchants and deliver it to you as a digital reward!

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    PDF of Merchants and Markets

    Multi-page PDF of Merchants and Markets. Number of merchant shops and page to be determined by stretch goals.

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