Dragon of Legends: An Online Cross-Platform aRPG (Canceled)
Uncover countless mysteries of the past as you battle across platforms in this 2D online aRPG inspired by Celtic and Norse mythology.
By adding an additional amount to your pre-existing pledge, you can add additional rewards (You don’t need to change your current tier, just add the corresponding amount and a survey will be sent out at the end of the campaign):
- Add $5 - Digital OST of the game
- Add $10 - An additional copy of the game for PC, Mac, or Linux, and additional beta key
Dragon of Legends is an online action RPG for PC, Mac, Linux, and Mobile devices, that is heavily influenced by Gaelic and Norse mythology. Enter the ever-evolving lands of Hávámal, where the lights of faeries border the realms of darkness.
Two alliances have emerged across the world, both struggling for supremacy over the land and as these great powers battle one another for control of Hávamál – darker forces gather to destroy them. Players from around the world can assume the roles of customizable heroic fantasy characters, and explore a lush 2D world full of mystery, danger, and countless adventure.
After creating your own custom character and selecting a faction, you will set out on an epic quest to conquer evil and save the lands of Hávamál from impending doom, or succumb to the darkness and act as an agent of destruction. You will have your own background, racial history, and character specific storyline that will provide direction, and motivation behind all of your actions. Along your adventures you will acquire new equipment and learn powerful skills to aid you on your path, and you will be constantly interacting with other players from around the world. In order to defeat the most complicated and challenging dungeons, you must strategically coordinate your efforts and work effectively as a team to reap the rewards. You can band together with like-minded players in clans and guilds and wage war against other rival factions - or even turn on your own:
The Black Hammer
The Emerald Crown
Diverse Class System
We want Dragon of Legends to be as robust as other contemporary online RPGs on the market, and we have gone to great lengths to ensure a wide variety of classes that will cater to your own specific play style.
Our classes are inspired by their own cultural origins, and function differently depending on what faction you are aligned with. These cultures are radically different, but the class roles are functionally the same. For example, the Norse Bondsmen will have different skills and abilities than their opposite the Celtic Phalanx, but will both be able to endure a massive amount of damage and tank effectively on the battlefield.
An Engrossing Story
The ever watchful and eternal Dragon, Neloth, has become aware of the darker motivations of Balor, the One Eyed. Seduced by Loki’s trickery, Balor has begun the work necessary to set him free. While Loki is imprisoned under The Great Mountain, it is only a matter of time before Balor's army unearth and liberate the malignant trickster. This would mean the complete and utter end of the universe — Ragnarök.
In order to prevent this, Neloth is coiling himself around the lands of Hávamál, slowly tightening his grip. Massive continents are beginning to shift closer together, creating mass paranoia and confusion as the world shakes and trembles with great force.
The world, its Gods, and all of its life are being destroyed in the process, but once finished, The Great Dragon's selfless act will reset the hourglass of time, and the world will begin anew. The Gods plead for Neloth to forgoe his martydom, but all of their cries continue to go unheard.
However, Neloth reveals to us in the stars that only the chosen mortal races can prove his plan to be unwarranted: If the naturalist Peoples of The Emerald Crown, and the industrial warriors of The Black Hammer can set aside their differences, there may still be hope. These two alliances must band together and defeat Loki in battle in order for The Great Dragon to release his suffocating grip on Hávamál.
The World’s fate rests upon their shoulders...
Fully Customizable Characters
An RPG is nothing without sweet loot, so get ready to find tons of epic gear.
While you level up and progress your character, you'll be consistently finding new gear in order to defeat tougher and tougher foes. Each equipment slot will change accordingly in-game and accurately portray what your character has equipped.
Do you remember playing Secret of Mana, Terranigma, Chrono Trigger, or Secret of Evermore? Didn’t you get super excited when you found a new piece of gear only to be disappointed when you equipped it on your character and have nothing change visually? Us too!
We know how awesome it feels to strut around town in that armor you just went through hell to get, or show off that rare weapon you pried from the clutches of a reanimated skeleton wanting to feast on your soul - and in Dragon of Legends, character customization is key. Here is a short video which showcases how the inventory and putting on equipment will work:
Complex Skill System
In Dragon of Legends, Combat Skills are separated into Expertise and Aptitudes.
Your Expertise is broken down into specific abilities that can be activated and used at will, whereas Aptitudes are class specific traits that provide indirect passive bonuses. As you progress in Dragon of Legends, you will be presented with a wide variety of options to customize and personalize your own unique play-style via the skill tree.
Each class will have access to two combat specializations (With more planned to be released in the future) that provide a drastically different way to play, and can be easily swapped by talking to any Combat Master in-game. As your character progresses through the game - through leveling, questing, or through feats of player versus player combat - you will unlock different Expertise and Aptitude skills.
We've found that while playing older action RPGs, it can be a challenge to stay interested in the progression of your characters when the acquisition of their skills is spread apart at uneven intervals. To address this, we have decided to grant Expertise and Aptitude skills at regular intervals: 1 Expertise skill for every 5 character levels, and 1 Aptitude skill for every 2 character levels. In this way, we ensure that people always have something to look forward to as they improve their character.
Every skill will be well thought out and will include synergies that provide meaningful bonuses to their characters as to generate viability against opposing classes and builds.
Even though the world is on the brink of destruction, the economy continues to thrive.
The crafting system in Dragon of Legends is split up into two main categories: Gathering and Production. Gathering skills, such as fishing, will allow you to collect raw resources which can be sold to other players for the right price, or utilized for your own crafting needs. Production skills allow you to craft complex goods based on your specialization granting access to unique items that will give you a cutting edge on the battlefield, or be sold for a premium on the market.
Dynamic Player Journal
Immersion is an essential part of the role playing experience, and we are striving to make this an unforgettable journey.
Time and care has been spent by our team to craft a world full of mysteries with legendary adventures and epic quests to complete, and your own personal autobiography will automatically write itself as you progress through the game.
Choices that you make will have serious ramifications in the game world, and drastically alter your experience based on the decisions you make. Everything you do will be recorded in your own unique journal which can be publicly viewable. Did you slay the fierce giants guarding Dagda’s Tomb? Or perhaps you turned on your allies and slaughtered them all in cold blood - all of your actions will stay with you throughout your character’s life.
Engaging Action Based Combat
Dragon of Legends utilizes a familiar action based combat system that will require players to aim their attacks and strike with precision.
There’s no tab based targeting or passive point, click, and wait combat mechanics here. All actions unfold in real time, rewarding players with skill and quick reflexes. Our dedicated servers will host an ever-evolving persistent world rich with lore and content to explore, providing countless hours of engaging skill based entertainment.
User Generated Content
We are working on a custom game engine written in Java so players will have the ability to customize many facets of Dragon of Legends; from creating their own unique character, to shaping the game world around them. By providing users with the tools and support to create their own unique content, players will be able to create their own custom designed levels, houses, and cosmetic items that can be shared with a large community of active gamers through the Thrive Games website, and based on community voting - the most popular content will then be included in the main game. Here's how it will work:
Cross-platform Multiplayer Functionality
Multiplayer interactivity is an essential component of our product, and to make that experience even better, you will be able to play Dragon of Legends on a wide variety of platforms. True cross-platform functionality enables you to have the freedom to use the device of your choice - there will no longer be device-specific barriers to play with your friends.
Players will be able to complete epic quests and interact with thousands of other gamers from around the world. Team up with like-minded adventurers to defeat the most challenging boss fights and complicated puzzles, or compete against your peers in intense player versus player combat with the arenas and the massive open world battlefields - all on the device of your choice.
We’ve been toiling away on an original soundtrack for Dragon of Legends. In order to bring an authentic representation of these ancient cultures in our game, we have decided to draw inspiration from Traditional European Music as well as many other soundtracks from our favourite childhood games. Take a listen to our music so far and get psyched to take a trip down memory lane.
Expect the OST to be a fusion of both real world and digital instrumentation – Some of the founders of Thrive Games play in a band together called Basking Shark. Here's a sample of the music we've released thus far:
We’re a group of talented, like-minded individuals who wish to capture that sense of wonder and excitement first experienced by gamers as young children during the 1980s and 1990s and recreate those magnificent adventures in a contemporary context for the next generation of gamers to enjoy.
The studio was originally founded by Michael Huynh, Nathan Dworzak, and Parker Martin as Thrive! Entertainment on July 27, 2013. The team started designing creative multimedia solutions for small companies, but a year later they decided to follow their passions and made the switch into the gaming industry. In the early days the company focused on creating game ports and games for other studios. In mid 2014 the company changed its name to Thrive Games, and officially started research and development for their next game title, Dragon of Legends.
These will be revealed as the campaign unfolds.
Note About Funding Goals
Throughout the time running our company and being immersed in the indie development community, we've learned that transparency is essential. As such, we need to be 100% clear about our ask. $60k may seem like a low amount of money to bring Dragon of Legends to a polished, finished state - and we realize this.
But at this point, we have made enough progress that the amount of money raised from this campaign would actually provide enough resources for us to continue paying our talented artists and developers to complete a closed beta which could be distributed publicly by the end of the year. We have already found the team, but in order to make this legend a reality - we need your help to make Dragon of Legends as robust as possible.
New Reward Tier - $50
Pick from a wide variety of backer exclusive weaponry, and receive your own personalized in-game weapon that is account bound and scales according to your character’s level. This also includes the rewards from the $25 tier.
Here's an example of some of the weaponry you'll have to choose from:
Dearg Due by Cheyenne Federiconi
Balor of the Evil Eye by Vitaliy Bakal and Daniel Reis
Dullahan by Vitaliy Bakal
Norse Ranger by Anna Maria Klimkovic
Jotun by Vitaliy Bakal
Grendel by Vitaliy Bakal and Daniel Reis
Thank you so much for taking the time to check out Dragon of Legends! We really need your help to make this project live up to its true potential as a timeless classic, so if you like what you see, back us, comment, and share the love!
Risks and challenges
From the onset of this project's inception, the vision we had for Dragon of Legends was more than just a game - it was the digital embodiment and culmination of everything we loved and cherished about games as a whole. Everyone on the team realized that in order to create what we actually wanted to create, it was going to be a long-term project and require an intense amount of commitment.
For the past year and a half we have been dedicated to bringing this project to life, and over this period of time we have gathered so many talented artists, musicians, developers, designers, and creators who have inspired us to do even greater work. It has been a great privilege to work with some of these amazing minds on Dragon of Legends, and we look forward to working with them in the future after our campaign has become a success.
Despite a number of challenging times, we continued to thrive, and pushed through whatever obstacles stood in our way - together as a team. All of our hearts, souls, and the majority of our time have been dedicated to this project and we have no plans of stopping until it becomes a reality.Learn about accountability on Kickstarter
- (33 days)