We would love to bring Dragon of Legends to these consoles, and depending on interest/support this would absolutely be a possibility. Getting onto Steam is our priority right now as our funding goal would allow us to get onto that platform, but these console versions are currently locked behind stretch goals as they would need additional finances to make them work correctly.
There's a wide variety of goodies that are included in the in-game founder pack. Some are going to be kept secret for now but you can expect multiple cosmetic weapon enhancements, founder backer outfits (for male and female characters), unique founder weaponry (based on selected class), and an exclusive companion pet.
Not exactly. Full open world was our initial concept of this game, but as a small studio we quickly realized this would be impractical - So we quickly narrowed our scope to be something we could actually manage and complete. At this point, Dragon of Legends will be taking a more streamlined approach to grouping with others. Think of it as a mix between Diablo 2 and Guild Wars in terms of how it will be structured. There are going to be hub areas where you can interact and socialize with many players around you, but once you set out into the world it will be instanced based - where everyone in your current party will be able to join you (Maximum of 5), or you can set off on your own solo adventures. Dungeon based content however, will require anywhere from 5 to 20 players to complete based on difficulty, and complexity. You will also be able to play the game offline, in a self-contained arcade mode which will have no bearing to the online component.
The game will be Buy2Play. There will be microtransations, but we believe in a very fair business model. We will be continuing the examples set by Path of Exile, Guild Wars 2, and League of Legends in terms of these in-app purchases (primarily non-game breaking cosmetic upgrades). Everything will be available to everyone, and nothing will be locked behind pay-walls, but the fact is that the development team will need continual cash flow to keep the servers running. Furthermore, constant updates to the game is something we want to proceed with, and so, this style of business model will allow us to do this.
After reading the reactions to us wanting to make the finalized game F2P, we are now taking a step back from this and going to be rethinking that decision. Backing the project will provide you with beta access as well as Steam early-access once the game gets on there, and essentially help to generate the financial assistance needed to create a finished product. Once we get to that finished product state, instead of flat out saying the game will be F2P at that point - we will be keeping the game as Buy2Play. When the game is finished, we will be discussing the options extensively and openly with our community to democratically decide if moving into F2P would be the best move. The development cycle will require the remainder of this year to reach a beta state, and then several more months to reach the finalized polished state so you can rest assured that this game will be Buy2Play until these discussions occur.
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