Frequently Asked Questions
The first question is easy to answer. It's about accessibility. Not everyone knows (or wants to learn) the syntax of a text-based programming language. We wanted CodeSpells to be a game that's fun and playable whether or not you care about learning to program.
What are the top 10 most popular programming languages today? (See http://spectrum.ieee.org/computing/software/top-10-programming-languages)
Which of these languages does our team have the most experience with?
Which of these languages can we integrate into CodeSpells with ease?
How do I get multiple copies of CodeSpells for each of my kids/nieces & nephews/grandchildren/friends?
We can't offer any more than 5 copies of CodeSpells to any one backer.
If you'd like to be rewarded with multiple copies of CodeSpells, and we still have $10 copies of CodeSpells left, pledge $10*X, and choose the $10 tier. That way we know to give you X copies of the game. For example, if you pledge $40, choose the $10 tier and we'll send you 4 copies of CodeSpells.
If we are out of $10 copies of CodeSpells, you can pledge $15*X, and choose the $15 tier. We'll send you X copies of the game.Last updated:
We've been noticing the word "MMO" getting used a lot lately on message boards discussing CodeSpells, and we wanted to clarify our vision, because we think "MMO" (massively multiplayer online) isn't the right term. Our team, is envisioning a multiplayer experience akin to Minecraft - where people can host their own servers for their friends and/or a community of users. While our team may grow in the future & a more "massive" multiplayer experience may be possible, we're currently aiming for a more Minecraft-sized multiplayer experience.
If we can reach our $100K stretch goal we will fully support playing online with your friends or competitively on other player hosted servers. What we're still working on is figuring out technically how many people will be able to be on a single server at a given time. We want to simulate lots of different aspects of the environment, making the game very dynamic. What we definitely will not be able to do is have several thousand people on a single server playing in the same game instance, which is what's generally associated with an MMO.Last updated:
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