Ethereal - A game about life and death
Ethereal - A game about life and death
After his sudden death, a spirit must relive traumatic memories, avoid hellhounds and traverse challenging puzzles. (PC, Mac & Linux)
After his sudden death, a spirit must relive traumatic memories, avoid hellhounds and traverse challenging puzzles. (PC, Mac & Linux) Read more
About this project
Based on the true story of my own father's life and death, Ethereal follows the protagonist through seven of his most traumatic memories. Hidden throughout each memory are mementos that help him let go of the past and move on.
Through the memories, you learn about the protagonist's life, seeing his worst days and helping him remember the good.
The game has multiple endings based on the player's level of completion at the end of the 7th and final memory.
Other spirits wander his memories, confused, angry or sad, searching for their place in the afterlife. Hellhounds wander the memories waiting for the right moment to grab the player and drag him down to hell!
Throughout the game's seven worlds, the player must solve puzzles using his seven abilities and the help of other spirits. Along the way, he must avoid hell hounds lest he be dragged through a hell void!
At the start of each world a new ability is added to your arsenal. As your arsenal grows, the puzzles adapt. This will keep the game feeling fresh and challenging without frustrating the player by becoming overly complex.
In Ethereal, there is no jumping. Instead, the game's main ability is Flipping. The player reverses gravity only for himself, allowing him to traverse puzzles. Other abilities include: Miasma (becoming a fog-like form), Haunting, Possessing animals, Guiding (Leading other spirits and using their asisstance), and more to be revealed later.
Ten mementos are placed throughout each world, hard to reach or hidden. Three of the mementos in each world are hidden behind harder, more traditional puzzles. This could mean anything from a jigsaw puzzle to riddles, but each is unique to the memento it holds. The clock puzzle below holds the "Dad's Pocket Watch" memento.
We want to consistently surprise you with the quality of Ethereal's art. We are striving for smooth, high resolution animations, but ultimately our focus is on excellent art design and unique ideas.
Composed by Dmitry Petyakin, the soundtrack fits perfectly with the somber tone of Ethereal's story.
Rather than describe it further to you, why not listen for yourself?
We want everyone to experience Ethereal no matter what language they speak or platform they prefer.
Localization: We want Ethereal to be available in as many languages as possible. Currently, the confirmed languages are: English, Czech, Danish, Italian, Portugese, Turkish, Greek, Russian, Korean, Spanish, French, Dutch, Japanese, German, Swedish, Hindi and Chinese. We will continue to add languages throughout development and even post-release and all versions will be updated frequently.
Multi-Platform: We understand that not everyone uses the same platform for gaming. So, we want Ethereal to be on as many platforms as possible. Confirmed platforms so far are: Windows, Mac and Linux. We would also love the game to be available on PS4, VITA, Wii U, and Xbox One, if at all possible.
Risks and challenges
Every project comes with its risks and challenges. Ethereal involves a lot of resources and there is always the chance that we will end up behind schedule. We want Ethereal to be the best game it can be in a reasonable time frame. So, our biggest risk is missing our projected release date. However, we're doing everything to ensure that development goes as smoothly as possible and are currently ahead of our projected schedule. Lastly, as I stated earlier, this game is based on my own father's life and death. I will do everything in my power to make sure this game is something he'd be proud of.Learn about accountability on Kickstarter
Support this project
- (31 days)