Share this project

Done

Share this project

Done
Think with Things - Learning with Everyday Objects project video thumbnail
Replay with sound
Play with
sound

An education app to make learning happen everywhere with everything! Increasing the level of engagement for ALL ages.

An education app to make learning happen everywhere with everything! Increasing the level of engagement for ALL ages. Read more
94
backers
£5,771
pledged of £25,000 goal
Share this project

About this project

Our idea is simple!

At Think with Things we are creating a community digital library of everyday objects and their connected learning possibilities.

Our collective years of observing and working in educational settings has led us to one conclusion. Things for learning are all around us, we just need to unlock their potential. Teachers and parents already have all the materials in place to engage and create amazing educational outcomes for each and every child. 

We want to ...........

When our CEO Jules first started to research this, she carried boxes of ‘things’ into every workshop, training, and discussion. 

And she learnt that, children and adults alike, become more and more engaged, communicative, creative and inspired when they work with “things”.

So what are these amazing things? 

Are they expensive, rare or fragile?

Harry presenting the power of Things with his mom Isobel
Harry presenting the power of Things with his mom Isobel

No! 

They are simply found objects, bottle tops, corks, buttons, things from everyday life, you probably throw them away without thinking twice.  For our children, however, they are treasures, things that they keep in their pockets.  A rock from a walk in the woods, a bottle top from the side walk.

These things are much more than stuff that clutters adult surroundings.  We have seen their potential as amazing thinking tools and we believe children see this potential as well.  They collect things, keep them safe, tell stories with them, and use them to build and design wonderful new worlds.

These THINGS not only fill up their pockets, they fuel their imagination and build their knowledge.

When it is time to learn, we tend to take these precious things away.  We ask children to empty their pockets and often their minds, in order to be fully focused and ready to learn.  But are they?  Why are more and more children disengaged with learning?

Some educationalists consider disengagement to be one of the biggest challenges facing education today. We need new tools and techniques that work for ALL children to engage their interest.

Emily was a quiet 3 year old in a Belgian school. Her teacher thought she might need learning support as she never engaged in any classwork, until we came in one day and asked a group of children to group the things.
Emily was a quiet 3 year old in a Belgian school. Her teacher thought she might need learning support as she never engaged in any classwork, until we came in one day and asked a group of children to group the things.

At Think with Things we dream of capturing children’s attention and sense of wonder during structured learning.  Not unlike those things in their pockets, encouraging things to become thinking tools in education.

We not only love things, we also love technology and the wonderful opportunity it gives to organize and plan, spread ideas, connect thoughts, and capture information. 

That's why we are making an APP that joins these two powerful tools; Things and Technology to create a community digital library of everyday objects and their connected learning possibilities. An application that supports problem solving, creative thinking and collaboration skills and enriches present learning practices to engage more children everywhere in the world! 

Paper prototype sketch of educators home page.
Paper prototype sketch of educators home page.

Through listening to educators and parents, we have designed 4 powerful tools within our digital library.  These are easily integrated into every part of the learning process, at any stage of development, and with a large variety of concepts from literacy to numeracy. They are: 

TWT COLLECT - allows you to keep track of collections, create wish lists and include parents and children in the collection process.

TWT CONNECT - allows you to start with a concept or a collection easily searching our library for connected learning possibilities.

TWT CAPTURE - allows you as well as children to document thinking, by image, video or audio in order to reflect on their learning journey.

TWT COMMUNICATE - allows you to easily share this with colleagues, parents, etc. to show learning, start a conversation or get feedback.

Think of it like a digital cookbook for hands on learning, that's simple, easy to use and adaptable to any learning concept and learner level.

1) You decide the concept, such as maths

2) You chose the learning level, like beginner

3) You input 'everyday things' you have collected

or let the app tells you what to collect, like ingredients!

The app then gives you questions to ask connected to the concept, and ideas on how to set up an engaging age appropriate learning experience, just like a recipe!

It doesn't stop there.  We learnt from teachers that they need a tool that, not only supports them throughout the learning process, but also helps them with their educational objectives and accountability.  

So, we created features that support documentation and communication. These two tools allow you to capture and save learning moments easily, as well as to share your teaching practices with fellow teachers, parents, and learning support. It also shares back to the Think with Things library creating a rich community of like minded educators all working towards one goal of raising the level of engagement and understanding of children everywhere!

We have spent the last year working with teachers, parents and children developing the best tool and experience possible. 

Now we are ready! 

And we need your help....... to get it out to all teachers and children no matter where they teach or learn, or what learning tools they have available or can afford.

We have an initial goal of £25,000. This goal enables our prototype to evolve into a downloadable app, as well gets us closer to achieving more far reaching goals.

In February we conducted workshops with over 100 children in 4 different primary schools in Brussels. The challenge was to TELL and CAPTURE a story using things and tablets. The following video shows the process of learning through telling stories with everyday objects and how technology became just one of the tools to capture it. It is lovely to hear the stories the children are telling and how the teachers experienced the workshop. This film was presented at the UNESCO mobile week in partnership with we.learn.it

Between Feb 2nd and March 23rd we had 171 applications to our first pilot program.  They came from over 20 different countries UK to Australia and India to Nigeria.  It showed us how ready educators are for a like-minded community and a tool to spread the amazing learning outcomes that come from using found objects.  Our 6 week pilot began on April 20th with 50 of these educators.  Below you can see some of their comments.  If you are interested in looking to the work they did during the pilot you can join our google+ community. 

"Playing with things awakens the inner genius in every child." - Deb, Oregon

"One important thing I noticed today was that the boys, in general, are more fully engaged in these sessions than usual...." - Carola, Brussels

"I was amazed by the imagination children demonstrated and the engagement and interest children showed in using these objects" - Kielly, Indonesia

"It was such an awesome surprise as the quietest unresponsive girl in class was the first to volunteer telling a story." - Timi, Nigeria

"I was so impressed with the links she'd made to the world around her, literacy, science and she'd managed to create her own problem and find a solution!" - Carola, Brussels

Julie Anne Gilleland Co-Founder - CEO Living in Belgium. Brings 14 years expertise designing educational environments, products and experiences. She founded a non-profit 7 years ago, where she developed the methodology ‘Material Thinking’ which is the foundation of our products.

Isobel Demangeat Co-Founder-CTO Living in the UK. Brings 13 years expertise in designing & UX for on-screen interactions in e-learning, mobile devices and future technologies with a focus on user experience of digital to real world interactions.

Helen Walsh COO Living in Belgium, Helen brings extensive business experience to Think with Things. Working for many years in retail, she led and managed multifunctional teams to deliver product ranges to 22 markets.

Pam Elwood-Lead of Educational Methods Living in Iowa, Pam bring an amazing educational background of over 30 plus years of working with children, families and teachers in search of wonder and believes in play as the primary curriculum. 

Allie Bishop Pasquier-Lead Early Childhood Educator Living in Washington, Allie brings experience as a preschool classroom teacher in a variety of educational settings with a strong interest in learning through hands-on, open-ended play with a passion for created curated collections to enhance learning. 

Accepting the award for one of 7 most innovative edtech start-ups in Europe.  Presented by Lord Puttnam, Jury President, & Xavier Prats-Monné, Director General for Education & Culture at the EU Commission, at the “Education in a Digital Era” conference..
Accepting the award for one of 7 most innovative edtech start-ups in Europe. Presented by Lord Puttnam, Jury President, & Xavier Prats-Monné, Director General for Education & Culture at the EU Commission, at the “Education in a Digital Era” conference..

Our journey to bring this idea to life began one year ago, when we were one of 7 winning teams chosen as the top new education technology companies in Europe. This backing enabled us to create our business plan, make contacts and expand our knowledge of the Edtech start up world. We now are looking to you our community to help us reach this next step.

With your help we can pay for developers, designers and user experience specialists to get the app up and running. When we reach our goal, the BETA version will be built and available by the end of January 2016 and the full version by September. This means access for children and teachers in every setting and location! Groups of learners from US to Africa will be using and collaborating around materials thinking!

Kickstarter is an amazing way to engage a large global community to come together for one goal and what better goal than raising the level of engagement and sense of wonder in today's learning environments. It is also an all or nothing platform, so if we do not reach our goal the project does not continue and all money is returned.

In exchange for your support in helping us create this project we have come up with some pretty awesome rewards. After talking with countless educators and parents we feel very excited to offer you rewards focused on our product and experience of Think with Things. We hope you find something in our rewards for yourself or something to gift to another. 

Although, you will notice the amounts in £, credit cards will be charged however in your own currency. So, for instance the collectors calendar at £20 is approx. $30 minimum backing and the subscription at £70 is approx. $90 a minimum backing. We hope you find something in our rewards list to treat yourself or something to gift to others.

Please help us get the word out to parents and teachers all around the world by using any or ALL of the below links. 

Risks and challenges

The past months have proved one thing to us and that is that there is an amazing community of innovative parents and teachers eager to make learning happen everywhere with every ‘thing’ and if we build it for and with them they will come. We believe our biggest challenge then right now is funding and development. To raise our target amounts to make sure our timeline can continue to move forward.

In addition, there are always some challenges in developing a software project, mostly related to timing and debugging of the prototypes. We will handle these challenges as they arise but we are confident that through our tested methodology, clear development roadmap and combined passion they will be overcome.

Learn about accountability on Kickstarter

FAQ

  • Julie Anne Gilleland, Co-founder and CEO of Think with Things was working on her thesis at Helsinki University in Finland and she became impassioned with the idea of co-designing with children. After graduation she moved to Brussels and made this passion a reality by opening a creative centre linking design and education called Turtlewings. Through teacher workshops, and children activities, Turtlewings grew to a 667m2 space doing amazing work and research spanning not only Julie Anne's thesis work of ‘designing with children’ but also co-learning, creative reuse, Reggio Emilia approach and most importantly building the methodology of ‘thinking with things’. In March 2013, feeling very confined by the space she had created, and wanting to reach more educators and children, she came across a European competition called the Open Education Challenge. Their mission was to find the best Education Technology ideas in Europe. Excited by the opportunity to develop in a different direction, Julie Anne called her best friend Isobel, who worked in technology. They began dreaming up the idea and four months later they were chosen as one of 7 top teams out of over 600. Think with Things was born!

    Last updated:
  • Our pricing is not totally set yet, as we want to get feedback on our Beta product before finalising. What I can say is that the basic app (one which will have a static library of materials and learning challenges will be a one off purchase price of approx. £1.99. To supplement this basic app there will be individual extension packs at a nominal fee.

    The community version , which will function a lot like Pinterest, where like minded teachers and parents upload their own challenges to add to the library. Subscribers will be able to follow, tag and organize collections and challenges for their own use. This will be a yearly subscription per teacher/parent. The price for this at this point we believe will be around £99/year. There might also be different levels of this depending on the users needs from basic to premium. Premium for instance might allow you to input your individual students to follow their progress.

    Last updated:
  • The idea came from real physical methodology, but we see technology as a vehicle to get the method out to educators and parents everywhere. Empowering them where ever they are with what ever they have around them and connecting them to other likeminded teachers.

    Last updated:
  • We do believe society has adopted too strong of a ‘digital will solve everything’ thinking in education. However, there are some real amazing things that technology allows us to do, that we couldn't do before. We believe that a balance between real world tools and digital tools is the next step. This will provide for much richer learning experiences, allowing for individual engagement and growth.

    Last updated:
  • In fact it is a method and a product. There is an amazing group of innovative educators and parents already using found materials and loose parts in their teaching and there is an even larger group that would love to, but just don’t know how to extend past one or two different scenarios. We have built up our own challenges (lessons) over the past years and this will lay the foundation for the first app. The tool (product) will be something between a digital cookbook and pinterest. It will allow teachers who need inspiration to find it and it will not stop there, but also give them ideas, questions, set up formulas to make a great lesson with found materials. This first tool will be a one time purchase like an app. Then the next step is a community platform to create, find, and share challenges (lessons) with others. This will create a community library of everyday objects and their connected learning possibilities. This will be a yearly subscription/per educator.

    Last updated:
  • There are many connections we see and definitely makers movement is one. In fact we presented last June with MakersED in the same space and it was wonderful to see the two coming together.

    Last updated:
  • The funding will allow us to build the first downloadable app, which will be filled with our own content, gained from our pilot testing and feedback from educators. If our crowd funding succeeds we will have this by the beginning of 2016. It also allows us to build the community of believers, making this project really feel like a movement by a group of like minded people, with one common goal.

    Last updated:
  • The first was our online pilot. We launched a call for preschool/early years educators between Feb 2nd and March 23rd and had 171 applications. They came from over 20 different countries from the UK to Australia and India to Nigeria. We began a 6 week pilot on April 20th with 50 of these educators on a Google + community. We were looking into the concept of our 4 tools, collect, connect, capture and communicate. The idea was to see where educators of children 3-6 need the most help.

    In June and July, I presented in 3 locations. First at the Opal School Summer Institute, which involved over 200 educators from both preschool and elementary (primary). Then I presented in New Jersey to a group of preschool teachers, the director of one of the school organised this and was in our first pilot (name the school!). Lastly, I presented at the Project Approach Summer Institute with Lilian Katz, where we had over 70 educators working with children birth to 12.

    It was a very exciting opportunity to gauge the reaction of Think with Things, connect with our end users, and share experiences

    Last updated:
  • Our first target audience is educators and parents of children ages 3-12, but we have worked with the methodology with all ages from birth to business groups! We do see the benefits across all generations, culture, economic situations, and language divides.

    Last updated:
  • We are in the process of getting our press kit downloadable, but for now feel free to use any of the below samples and information. You can personalise it or make it more relevant to your target audiences as well. Please get in touch with us if you would like more, especially images. You can contact us by email at info@thinkwiththings.co.uk

    Please let us know where and when you write about us so we can share it as well!

    Thank you so much!

    __________________________________

    sample email -

    Dear ………….

    Take a minute to look at this fantastic project Think with Things. They are launching a crowdfunding on Kickstarter this week. It has inspired me, and I would love to see their message spread wide and far to help them reach their goal to launch this educational app.

    What grabbed my attention?

    Think with Things started from a simple idea. Why not create a community digital library of everyday things and connect it with the opportunity to learn?

    The foundation of their project is inspiring people to see the potential in everyday things. Objects found under your sofa, that you collect during a walk in the woods, or find thrown away on the sidewalk.

    As a child these things fill up your pockets and fuel your imagination.
    But as you get older, you are likely to be asked to empty your pockets and to clear your mind. To become ready to learn in a structured and focused way. Without distraction.
    Think with Things is seeking a solution for structured learning which continues to capture the childs' attention and a sense of wonder, in the same way that those things in your pockets captured your imagination when you were younger.

    Think with Things is joining two powerful tools; Things and Technology. To create a tool that supports problem solving, creative thinking and collaboration skills, which enriches present learning practices to engage more children anywhere in the world!

    Every little bit helps Think with Things get closer to their £25,000 goal to launch the app.
    You can learn more about the launch, the company and the Kickstarter rewards here: https://www.kickstarter.com/projects/thinkwiththings/think-with-things-learning-with-everyday-objects

    Other social links:

    https://www.facebook.com/thinkwiththings

    https://twitter.com/thinkwthings

    If you are interested please spread the word and join us to help them launch this, let’s get Think with Things funded and a reality! Thanks you for your support in helping us inspire and educate all children wherever they are.

    kind regards

    ……………..
    ___________________________________
    Here is some additional information for you to help spread the word! Feel free to adapt for your audience. Please always, use the kickstarter link https://www.kickstarter.com/projects/thinkwiththings/think-with-things-learning-with-everyday-objects

    Twitter samples

    https://twitter.com/thinkwthings

    - to tweet about us

    - connecting everyday things with technology to create opportunities to think, explore, communicate and learn.
    - taking everyday things, adding learning goals, creating opportunities to play, think, explore and learn.
    - connecting 2 powerful tools; technology and everyday things - to inspire, engage and improve learning outcomes at school and home
    - check this out - a new digital cookbook for hands on learning!
    - come join the party and help launch Think with Things!

    always use @thinkwthings

    great hashtags to use;

    #kickstarter
    #crowdfunding
    #startup
    #socialmedia

    use if applicable

    #edtech
    #education
    #innovation
    #ukedchat

    Facebook samples

    https://www.facebook.com/thinkwiththings

    share our posts in your personal and professional network (where applicable)
    vimeo https://vimeo.com/user38055543

    __________________________________________________________________________________________
    Press releases

    1 liner

    Think with Things connects everyday things with technology to create opportunities to think, explore, communicate and learn. Learn more on their Kickstarter page: https://www.kickstarter.com/projects/thinkwiththings/think-with-things-learning-with-everyday-objects

    or

    Think with Things aims to inspire everyONE everyWHERE to see the learning potential in everydayTHINGS. Learn more on their Kickstarter page: https://www.kickstarter.com/projects/thinkwiththings/think-with-things-learning-with-everyday-objects

    1 paragraph

    Think with Things is a digital cook book for HANDS ON LEARNING. It’s an application that works on any device and is as easy as 1 - 2 - 3 ….
    You decide the concept, say Geometry
    You choose a learning level, like Beginner
    You input 'everyday things you have collected' or let the app tell you ‘what everyday things to collect’…. like ingredients
    And finally, it gives you ideas of questions to ask, to connect the concept and methodology to set up an engaging learning experience… like a recipe.
    Learn more on their Kickstarter page: https://www.kickstarter.com/projects/thinkwiththings/think-with-things-learning-with-everyday-objects

    100 words

    Think with Things is launching a Kickstarter campaign Friday 9th October, to reach out to the online community for help to fund the launch of their app.
    The aim is to connect everyday things with technology to create opportunities to think, explore, communicate and learn.

    Think with Things is a digital cook book for HANDS ON LEARNING. It’s an application that works on any device and is as easy as 1 - 2 - 3 ….
    You decide the concept, say Geometry
    You choose a learning level, like Beginner
    You input 'everyday things you have collected' or let the app tell you ‘what everyday things to collect’…. like ingredients
    And finally, it gives you ideas of questions to ask, to connect the concept and methodology to set up an engaging learning experience… like a recipe.
    Learn more on their Kickstarter page: https://www.kickstarter.com/projects/thinkwiththings/think-with-things-learning-with-everyday-objects

    1/2 page

    Think with Things started from a simple idea.
    Why not use all the things around us as learning tools, by creating a digital library of everyday things and their connected learning possibilities?

    Everyday things are objects you find under your sofa, that you collect during a walk in the woods, or find thrown away on the sidewalk.
    As a child these things fill up your pockets and fuel your imagination.
    But as you get older, you are likely to be asked to empty your pockets and to clear your mind. To become ready to learn in a structured and focused way. Without distraction.
    What we are doing is seeking a solution for structured learning which continues to capture the childs attention and a sense of wonder, in the same way that those things in their pockets
    captured their imagination when younger.

    At Think with Things, we value everyday treasure and the natural way that both children and adults explore the physical world to expand their knowledge.
    We also value technology, and the wonderful opportunity it gives us, to be able to spread ideas, connect our thoughts, and capture information. In order to be able to communicate, to share and to debate with others.

    We are excited to be able to join these two powerful tools; Things and Technology. To create a tool that supports problem solving, creative thinking and collaboration skills, which enriches present learning practices to engage more children anywhere in the world!
    That becomes truly…..Thinking with Things!
    Learn more on their Kickstarter page: https://www.kickstarter.com/projects/thinkwiththings/think-with-things-learning-with-everyday-objects

    1 page

    Think with Things started from a simple idea.
    Why not use all the things around us as learning tools, by creating a digital library of everyday things and their connected learning possibilities?

    Everyday things are objects you find under your sofa, that you collect during a walk in the woods, or find thrown away on the sidewalk.
    As a child these things fill up your pockets and fuel your imagination.
    But as you get older, you are likely to be asked to empty your pockets and to clear your mind. To become ready to learn in a structured and focused way. Without distraction.
    What we are doing is seeking a solution for structured learning which continues to capture the childs attention and a sense of wonder, in the same way that those things in their pockets
    captured their imagination when younger.

    At Think with Things, we value everyday treasure and the natural way that both children and adults explore the physical world to expand their knowledge.
    We also value technology, and the wonderful opportunity it gives us, to be able to spread ideas, connect our thoughts, and capture information. In order to be able to communicate, to share and to debate with others.

    We are excited to be able to join these two powerful tools; Things and Technology. To build an application that will inspire everyONE everyWHERE to see the learning potential in everyday THINGS.

    We are creating the equivalent of a digital cook book for HANDS ON LEARNING. It’s an application that works on any device and is as easy as 1 - 2 - 3 ….
    You decide the concept, say Geometry
    You choose a learning level, like Beginner
    You input 'everyday things you have collected' or let the app tell you ‘what everyday things to collect’…. like ingredients
    And finally, it gives you ideas of questions to ask, to connect the concept and methodology to set up an engaging learning experience… like a recipe

    Over the past year, we have worked extensively with teachers, parents and children to develop the best tools and experiences possible.

    Now we are ready! Ready to get it out to all teachers and children no matter where they teach or learn, or what learning tools they can afford.

    Using Things and Technology we want to create a community digital library of everyday objects and their connected learning possibilities to spread this methodology to the world.

    We need your help - We have an initial goal of £25,000 which would enable our prototype to evolve into a downloadable app. In order for this to happen though we need to pay for developers, designers and user experience specialists to get the app up and running. This is why we are launching our Kickstarter,
    with our goal to have the BETA version available by the end of January 2016. This means access for ALL children and teachers in ANY setting and location! Groups of learners from Africa to the US, and anywhere in-between, can download the app, and start Thinking with Things!

    Visual Toolbox
    We didn't want to make this mail to heavy, so more images will be in the press kit on the kickstarter page. We can also send any images needed if you send us a mail back requesting them. Use the below banner freely!
    Learn more on their Kickstarter page: https://www.kickstarter.com/projects/thinkwiththings/think-with-things-learning-with-everyday-objects

    Bio - Julie Anne Gilleland

    Julie Anne Gilleland is a designer, mother of 3 boys and education changemaker with over 18 years experience in the field of design and education.

    In 2007 she founded Turtlewings, a non-profit center in Brussels Belgium, welcoming educators, children and families to explore design thinking in relation to educational concepts. The idea was based on her masters thesis that she completed in 2000 at Aalto University in Helsinki, Finland.

    Julie Anne is the CEO and Co-founder of Think with Things founded in 2014. Think with Things is an Edtech company based in the UK. Striving to make a difference in education on a global level by bringing idea of hands on learning through play, and thinking with found objects into the normal everyday structured learning environments of children as well as adults.

    Her passion lies in working with educational institutions, government initiatives, museums and corporations in the field of creating experiences and environments that inspire creative thinking. She is an expert at executing innovative programming centered on child and or adult learning, the design of learning environments, and inspiring individuals to reach their full potential. She loves presenting and training, and has played with a variety of groups from teams of teachers, museum practitioners, business people, artists, and parents, to children from 2.5 to 18 years old.

    Last updated:

Support this project

  1. Select this reward

    Pledge £5 or more About $8

    Become a Backer!
    Every penny counts! By backing the project at this level, you show us your support. Your donation will also allow us to keep in communication with you about our progress.
    Our most heartfelt THANK YOU!

    Less
    Estimated delivery
    5 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  2. Select this reward

    Pledge £10 or more About $15

    Become a Follower!
    Join the movement and receive a link to download your own pack of our very popular "Think like a..." prompts. Download and print to inspire those around you to think with things.

    included:
    + a download of 8 A4 prompt sheets

    Less
    Estimated delivery
    13 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  3. Select this reward

    Pledge £20 or more About $31

    Become a Collector!
    Receive a link to a cool collection calendar to print at home or in your class. Designed by our own CEO Jules. Start now to create your box of things, to be ready when the app is available.

    included:
    + a downloadable A4 full color calendar

    Less
    Estimated delivery
    16 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  4. Select this reward

    Pledge £35 or more About $54

    Become a Champion!
    Receive a beautiful batch of photos visually explaining loose parts play and thinking with things.

    included:
    + a download of 8 A4 prompt sheets
    + a download of 10 digital images

    Less
    Estimated delivery
    9 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  5. Select this reward

    Pledge £50 or more About $77

    Become a BETA tester!
    Be one of our testers in 2016! You’ll get an advanced look at the Think with Things basic app before it goes live, to share your feedback. Be part of making something amazing!

    Also, get your name on the final product as a BETA Tester and a big thank you for shaping the experience for others.

    Less
    Estimated delivery
    Limited 17 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  6. Select this reward

    Pledge £70 or more About $107

    Become a Subscriber!
    Get a 6-month subscription to Think with Things full version, plus community portal when it's ready. Also, you receive our prompt cards and image pack to start advocating for "thinking with things" in your learning environment.

    included:
    + a download of 8 A4 prompt sheets
    + a download of 10 digital images
    + 6-month pre-subscription (sept '16)

    Less
    Estimated delivery
    Limited 14 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  7. Select this reward

    Pledge £140 or more About $214

    Become a Learner!
    Be part of our first pre-launch webinar. Learn ideas on how to integrate the digital library in your learning environment and hear from educators who are changing education from the inside out.

    included:
    + a download of 8 A4 prompt sheets
    + a downloadable A4 full color calendar
    + 6-month subscription (Sept '16)
    + Pre-launch Webinar (May '16)

    Less
    Estimated delivery
    Limited 4 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  8. Select this reward

    Pledge £300 or more About $459

    Become a Giver!
    Gift two above LEARNER packs to two educators of your choice, plus your name listed in the credits of our app as a GIVER.

    included:
    + 2x download of 8 A4 prompt sheets
    + 2x downloadable A4 full color calendar
    + 2x 6-month subscription (Sept '16)
    + 2x Pre-launch Webinar (May '16)

    Less
    Estimated delivery
    Limited 2 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  9. Select this reward

    Pledge £560 or more About $858

    Become a Forward Thinker!
    Receive one LEARNER pack above, plus a 1hr online consultation to help you implement in your specific setting.

    included:
    + a download of 8 A4 prompt sheets
    + a downloadable A4 full color calendar
    + 6-month subscription (Sept '16)
    + 1hr consultation (Sept-Dec '16)

    Less
    Estimated delivery
    Limited 1 backer
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  10. Select this reward

    Pledge £900 or more About $1,378

    Become a Believer!
    Bring Think with Things to you for a face-to-face pre-launch workshop/presentation for up to 70 participants. (before Sept '16, travel expenses not included)

    Less
    Estimated delivery
    Limited 0 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  11. Select this reward

    Pledge £2,000 or more About $3,063

    Become a Platinum Supporter!
    Have your name listed as a Platinum Supporter in the Think with Things credits. Plus, your support will help us provide free subscriptions to classrooms in impoverished regions.

    Less
    Estimated delivery
    0 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (49 days)