Thimbleweed Park: A New Classic Point & Click Adventure!
Ever wonder what it would be like to play a classic adventure game the day it came out and experience all the surprise and charm for the very first time? Wonder no more!
Twenty-five years ago, Ron Gilbert and Gary Winnick created the game that introduced the world to 2D point & click adventure games. Maniac Mansion took the computer game world by storm with its compelling story, complex puzzles, cutting edge humor, engaging game play, and provided an entire generation with a new idea of what an adventure game could be. Blah blah blah...
And now they are back together with an all new 2D point & click adventure game! Ron is skinny again and Gary had that rash looked at — and they're here (finally!) to create the true spiritual successor to Maniac Mansion and Monkey Island.
Thimbleweed Park is a new game that cuts to the core of what made classic point & click adventure games so special, and done by the actual people who spawned the genre.
It's deep, it's challenging, it's funny, it's everything you loved about adventure games.
Holy crap is this going to be fun! And you can be part of it - right here and right now for $20 bucks which is like $1.52 in 1987 dollars.
Why do we want to make Thimbleweed Park? Because we miss classic adventures and all their innocence and charm.
They were fun and would put a smile on your face. We want to make one of those again and we want to do it right. We don’t want to make a game “inspired by,” or “paying homage to” classic point & click adventures, we want to make a real classic point & click adventure.
Thimbleweed Park is a game for true lovers of adventure games. This is a Kickstarter for fans who loved Maniac Mansion, Monkey Island, and everything else that made that era great. It strips away all the cruft built up over the years and is distilled down to what we loved about the genre.
By popular demand and with thanks to the fine folks at Humble Bundle, we are now offering the ability to pay using PayPal. If you can back through Kickstarter directly, we kindly ask you to do that. It will make our lives a bit easier. But if you can't, then we're here for you. We got your back.
Anyone who backs at $50 or higher will not only get their name in the Thimbleweed Park phone book (used for actual puzzle solving), but you’ll also be able to record your own custom voicemail message when the number is called (subject to approval).
Please back our stretch goals and help us make Thimbleweed Park the best damn point & click adventure game you've played since that last point & click adventure game you played and liked.
Thimbleweed Park is the curious story of two washed up detectives called in to investigate a dead body found in the river just outside of town. It’s a game where you switch between five playable characters while uncovering the dark, satirical and bizarre world of Thimbleweed Park.
Lost along a dusty stretch of highway, the town of Thimbleweed Park once boasted an opulent hotel, a vibrant business district and the state’s largest pillow factory, but now teeters on the edge of oblivion and continues to exist for no real reason. It’s a town that makes you itch and your skin crawl. It’s a place no one ever looks for, but everyone seems to find.
Not far from town, Delores and her siblings are gathered at the reading of her rich uncle’s will where the backstabbing, intrigue and puzzle solving knows no end. How is this all connected to the dead body under the bridge? Good question.
At the long abandoned circus grounds, Ransome the Clown had been cursed and can never remove his make-up. How did he get into this situation? How can he get out? Does he really want to? What’s up with that dead body slowly bloating in the water? Who knows!
Meanwhile, on the 13th floor of the Edmund hotel, Franklin wakes up with no idea how he got there. But that’s not the weird part. The weird part is that he’s dead. Spoiler: He’s not the body found just outside of Thimbleweed Park. Wow! That's confusing. Don’t panic, we’re just as confused as you are.
We like big pixels. Huge ones. Pixels that have their own Zip Codes. Pixels a family of six could live inside of and still have room for Uncle Pete when he drops in unexpectedly on his way to the coast.
We had a lot of fun building Maniac Mansion, there was a charm and simplicity to the art that let the game design shine and your imagination run wild.
We want Thimbleweed Park to be like an undiscovered classic LucasArts' adventure game you'd never played before. A game discovered in a dusty old desk that puts a smile on your face and sends a wave of nostalgia through you in the same way it does for us.
Ron Gilbert and Gary Winnick created and designed Maniac Mansion and have extensive experience making games over the past 25 years. Maniac Mansion was LucasArts’ first adventure game and the point & click adventure game that spawned the genre we know and love today.
RON GILBERT is a game designer, writer and programmer best known for creating and designing the cult classic adventure games Maniac Mansion and Monkey Island. Ron was the ninth employee at Lucasfilm Games, instrumental in their leap into adventure games, and creator of the SCUMM engine. He was the co-founder of Humongous Entertainment and made numerous adventure games for kids, such as Putt-Putt, Freddi Fish and Pajama Sam. His most recent work includes the adventure/RPG DeathSpank, The Cave and indie mobile games The Big Big Castle and Scurvy Scallywags.
GARY WINNICK is an artist, writer, designer and art director. During his ten year stint at Lucasfilm Games he co-designed and created all the art for their first graphic adventure Maniac Mansion. Additionally, he created art for and art directed many other LucasArts games including Zak McKracken, Loom, Indiana Jones and the Last Crusade, Monkey Island and Habitat. Gary created the original property Defenders of Dynatron City, co-plotted a six issue mini-series for Marvel and served as a producer for the animated TV special. He was a co-founder of Lightsource Studios and Suddenly Social. His most recent graphic novel Bad Dreams is currently being published by comic company Red 5.
Just like they were on Maniac Mansion, Ron and Gary will be the core of the team building this new point & click adventure, co-designing and writing with Ron doing the bulk of the programming and Gary doing the art. Good times.
An additional programmer and artist will be added 6 months into production, along with a part-time musician. Dedicated testers will join as the game nears completion.
We're fully devoting ourselves to Thimbleweed Park in the same way we did Maniac Mansion, Monkey Island and everything else we do. This is a serious full-time project for us. We want to make the best classic point & click adventure we can.
Follow and participate in the game's development on our website, where Ron, Gary and other members of the team will discuss behind-the-scenes art, designs, information, cooking, gossip, answer questions, get feedback and generally have a lot of fun*.
* Fun not guaranteed and void where prohibited by law.
Tons of other fascinating rewards can be found by looking to your right… over there… no, a little higher… scroll up… there!
** Rewards icons are for reference, entertainment and gambling purposes only and are not necessarily representative of the final rewards.
Risks and challenges
Building games is always risky. What we bring to this project is a lot of real experience, not only designing games, but planning, budgeting and running projects and talented teams.
Any creative and artistic endeavor is about making tough choices and managing scope. A project’s biggest risk is controlling that scope and staying focused. Our experience brings realistic game design and production goals to the project.
Does that mean we won't be late? No, we probably will be late, but not by a lot and the game will be better for it. That's just the reality of making a game and we're going to be honest about that. We'll keep everyone up-to-date and hopefully there will be no surprises.
There is also the risk we'll spend way too much time trying to decide where to have lunch each day. That is always a risk in game development.Learn about accountability on Kickstarter