Wow! (not WoW, which I foolishly started playing again).
The support for Thimbleweed Park has been completely and totally overwhelming. 15,623 backers believed in an old-school-retro-spiritual-successor to a game Gary and I made 25 years ago. Would people want big pixel graphics? Would people want a true classic point & click adventure game? Do people want verbs? Do people want challenging puzzles? Will threatening to microwave a pretend hamster work? We had so many questions, but I think they all got answered.
Thanks to our friends who helped out and gave us advice. Thanks to our loved ones who put up with us during the stress and sleepless nights. Thanks to the people who previewed our kickstarter and said it could be better.
But most of all, thanks to everyone who backed and thanks to everyone who couldn’t back but still supported us.
Starting Jan 2, we’ll have a development blog up at thimbleweedpark.com where we’ll talk about, share and get feedback on the development of the game each week. We’ll go deep into art and puzzles and code. It won’t be for the faint of heart, but that’s the way we roll.
If your name is going in the phone book, it will be several months before we’re ready for your information and voicemail recording. An email will go out with excruciatingly detailed instructions at that time.
Once again, thank you thank you thank you for believing in us. We’re going to make the best damn point & click adventure game possible and we could not have done it without your help.
- Ron and Gary