Improving Monkey Missiles Game for iOS
Improving Monkey Missiles Game for iOS
MonkeyMissiles is a fun & addicting game for iPhone & iPad where you have to clear the crowd by flicking your.. uh.. business at them.
MonkeyMissiles is a fun & addicting game for iPhone & iPad where you have to clear the crowd by flicking your.. uh.. business at them. Read more
About this project
Thank you for checking out my project!
About the Game
Monkey Missiles is a fun and addictive game where you as Buzz, the no longer constipated monkey, try and clear the crowd by flicking your um... number 2s at them. Check the flag to see which way the wind is blowing and flick accordingly. Be careful to not hit a baby or a zookeeper or you're toast!
Monkey Missiles is based on a true story actually.... when I was a kid going to the San Diego Zoo would invariably mean a visit to the monkey exhibit. More often than not, the monkeys would throw their business at the crowd and yes, I did get hit once or twice. It was always funny as a kid (and even now!) to see someone get pelted with monkey poop. Things have since changed and the monkeys are now behind mesh barriers, but in the good old days, that wasn't the case.
Progress So Far
The basics of the game are done. As you can see from the video and stills, we have a good foundation for the game. I want to bring it to the next level and add in features that will make game play more challenging and fun.
Plans for the Money
What I plan to do with the money raised here is hire some programming help to add extra types of "missiles" (exploding poops that hit more than one person, splitting poops that can hit two people even if they're not right next to each other, bananas that can be thrown at the zookeeper for points and perhaps a cluster bomb poop that can clear a few people at once), integrate Game Center and add some in app purchases to allow players to advance more quickly and customize the scenery, crowds and voices if they'd like.
If Funding Exceeds Desired Amount
I have big plans for Monkey Missiles. My original idea was two have a two sided game where one player would play as Buzz the Monkey whose job it is to clear the crowd by flicking his poop at them and another player would play as 7 year old Shermy and dodge what Buzz throws. That was pretty ambitious given my budget when this started.
If funding exceeds the requested amount of the project, here's what I'll do...
If funding reaches $16,000 or more, I will create Monkey Missiles: Shermy's Revenge which will feature game play from Shermy's point of view. Instead of seeing the crowd from Buzz's point of view, you'd see the monkey enclosure from Shermy's point of view. The goal here is to dodge the poops thrown by Buzz and his cohorts by moving left or right, ducking and even grabbing the person next to you to use as a human shield. Shermy would also be able to throw things back at Buzz. The game concept and strategy is already mapped out. Also, all game centered prizes would be doubled as in instead of receiving one or two copies of Monkey Missiles, you'd receive that and one or two copies of Shermy's Revenge as well. Same goes for t-shirts, hats, digital prints, etc. The launch party invites and San Diego trips would remain the same.
If funding reaches $40,000 or more, besides being extremely grateful and pinching myself a few times to be sure I'm awake, I will go for broke and put together my original idea of a real-time dual player game where two players can play against each other as Buzz and Shermy at the same time. This brings the game to a whole new level. As described above, game related prizes would triple to include the head to head tees, plush toys and digital prints, while launch party invites and San Diego trips would remain the same.
Whatever happens with the project, thank you for checking it out and reading about my vision and passion.
My name is Rick Dieterle and I'm an indie mobile app developer with a couple of apps in the iOS App Store currently. This will be by first game and I hope it will start the ball rolling to bigger and better things.
Risks and challenges
The good thing about this project is that the basics are done. The risk of an incomplete project is pretty low. The game is playable as is, but I'd like the opportunity to really improve game play so it can have the best chance of gaining a big enough audience to make even a tiny dent in the App Store.
One of my biggest challenges in getting the game to this point was finding the right developers to help. I can do some of the work, but I needed to find a few others to help with the more complicated parts. After going through a couple of guys who ended up doing some good work and then slowed down or flaked out, I finally bit the bullet and hired a guy who really knows his stuff, but is understandably pricey. Hence, my visit to my fellow Kickstarters.
Since I have a couple of non-game apps in the App Store, I think I have a decent handle on the challenges of navigation the approval process and addressing any issues that may possibly come up there.
The biggest challenge will be to market the game once it's out. I plan on using the typical channels like Twitter, Facebook, YouTube, press releases, etc. I will also engage in some guerrilla marketing like sending free copies to local and national celebrities, radio personalities, sports stars and news reporters.
I will even use my very cute 19 month old and six year old boys as pawns in my quest to get the word out! They're great on video! Check them out at my YouTube channel! http://youtube.com/rickdeet. The curls on our 19 month old are irresistible!
Most of the challenges are post project completion as I've already encountered and addressed the production challenges I've had.Learn about accountability on Kickstarter
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