Super Dwarf Madness
Super Dwarf Madness
Be a Dwarf with a Gun! Quest for Gold and Salvation! KILL ZOMBIES! Explore with friends, loot, level up, and save the Dwarves of Dwyll!
Be a Dwarf with a Gun! Quest for Gold and Salvation! KILL ZOMBIES! Explore with friends, loot, level up, and save the Dwarves of Dwyll! Read more
About this project
(Get the download here: http://theunallied.com/DwarfPC)
Super Dwarf Madness is an Action-RPG for 1-4 Players, where you are a Dwarf wielding both a Gun and a vendetta for the Zombis that took over your caves. In the mines of Dwyll you will collect treasure, upgrade your equipment, save the town, and become a Dwarf Legend! Barrage the Zombis with your customized Guns, explore long-forgotten caves, and complete Quests to gain riches and strength, leading you to the source of the Zombis and the salvation of Dwyll.
Gameplay Trailer for Dwarf Madness, the game which inspired the Super Dwarf Madness Kickstarter
Super Dwarf Madness is a twin stick shooter with a focus of collecting Gold Coins for High Score. Your enemies are the "Zombis" who have forced your clan to abandon your homes and fortunes. To take back your Gold, your Dwarf will be armed to the teeth with upgradable guns and enchanted items that help you repel dozens (or hundreds) of Zombis at a time. Gameplay is divided in segments called “Rounds” which start when a new batch of Coins appear and ends once you’ve collected them all. This is all happening while you fight off the Zombis. The Difficulty continues to ramp up the longer you survive.
The Gold Coins you collect over the course of the game will help you make your Dwarf stronger. You will buy new weapons and magic items, which will help you progress further up the High Score list. We have High Score lists for both solo players and for groups of 2, 3, and 4 players. In each category there are also separate lists for Daily, Weekly, and All-Time High Scores.
We are proud to be developing Super Dwarf Madness with controller support, and it will play like all the great twin stick shooters you love. The left analog stick is used to move while the right analog stick fires your weapon in any direction. Don't worry, we are also designing perfect Keyboard and Mouse controls for those times where your controller is broken, forgotten at a friends house, or across the room out of reach.
What is new in Super Dwarf Madness?
Dwarf Madness was the inspiration, but Super Dwarf Madness will have all the things this game needs. Here’s a list of all the great improvements to the game:
- Why play alone when you can play with friends? We will support local co-op gameplay, and add online co-op for up to 4 players!
- A complete graphical overhaul! We have teamed up with Francis Acupan, who will provide imaginatively stylized Dwarves, Levels, Zombis, and more, in a classic 8-Bit style.
- An expanded story will tell the tale of each of the 4 Dwarves, their exodus from their home, and their reclamation of their fortunes. Using a combination of high-resolution stills and voice acting, Dwarven lore will spring to life.
- Three new maps that take our Dwarf heroes on the journey of their lifetimes. Each level branches off from the main hub of Dwyll, and has its own unique traits and layout.
- Mini-bosses who are stronger, smarter, and more vicious than the normal Zombis. If you aren't careful, one might even toast you with a fireball!
- More guns, upgrades, and enchanted gear to make you the bane of all Zombis!
Super Dwarf Madness takes place under the mountain Dwyll, in a Dwarf Town of the same name. Centuries ago, the town enjoyed a prosperous peace until, out of nowhere, an undead legion entered Dwyll, forcing the Dwarves to flee. The Dwarves fought hard to defeat the "Zombis" (Dwarves do not understand silent E's), but with just Swords and Axes, even the toughest Dwarves were overpowered by the Zombis' frightening numbers.
The Dwarves plotted to retake their homeland, and finally had a breakthrough when one stumbled upon a strange artifact - a Gun. As expert metalsmiths, the Dwarves quickly reproduced and improved the weapon, allowing Four Heroes of Dwyll to reclaim the lost Gold and fight back against the Zombi invasion.
In the original Dwarf Madness, our Four Heroes grew strong enough to evict the Zombis from Central Dwyll, allowing all the Dwarves to return. They recovered most of their Gold, but still live under the threat of constant Zombi attacks. Dwyll has thus called on its Four Heroes again, to take a new batch of Guns deeper into the mines, to uncover the source of the Zombis. In doing so they will unearth a dark power no Dwarf could have ever expected...
Blasti, Son of Boomstick, master marksman and gun enthusiast.
Ballin, lover of good ale, spirits, and gold bling.
Boomhilde, a valkyrie with a voice that can pierce the sky.
Lamp, he loves chickens.
Super Dwarf Madness is being taken to the max with the help of the great talent of Francis Acupan. That is just one part of the equation but taking the move from Xbox 360 to computers and creating a fully online co-op will take some time. $12,000 is what we need to work full time on the game, pay for art assets, and generally be able to devote the time necessary to make an amazing Dwarf Shooter.
- $15,000: Graphic story to accompany the game.
- $17,000: Cameo Appearances from other developers Crankshaft Games, Pwnee Studios, and High Class Kitsch. More studios to be announced as we approach our funding goals!
- $18,000: Ultimate forms of each weapon in the game. For example a triple rocket launcher and an assualt rifle with two barrels! Also we will add a flamethrower so you can burn all the zombies to a crisp!
- $19,000: Five brand new zombies to kill with unique AI.
- $20,000: Add two more epic bosses.
- $21,000: Three more maps to add raising the total to six.
- $22,000: Insane difficulty.
- $23,000: All new power ups.
- $25,000: Player versus Player mode.
The Unallied has already published ten titles for Xbox Live Indie Games, including Drinkards and Drinkards Beer Pong, 3D-struction, Fiskal Clif, Flippin' Shadows, Snowball Showdown, and of course Dwarf Madness.
CALLEN SHAW is president of The Unallied. He has been making Xbox Live Indie Games since 2008, before it was cool. He is best known for favorites like Drinkards, Drinkards Beer Pong, 3D-Struction, Snowball Showdown, and many more! He is a programmer, artist, designer, and all-around fun guy. He has been bringing joy to XBLIG and drinks back where they belong on your Xbox 360.
JACOB CLARK is community manager, marketer, quality assurance, customer service, and grilled cheese su chef for The Unallied. When not tied down to his emails he runs Gaming in Public, the one and only DC gaming group that mixes booze and indie games. Since 2011 he has worked with such great studios as Owlchemy Labs, Dejobaan Games, Smudged Cat Games, 24 Caret Games, Pwnee Studios, Vlambeer, Klei Entertainment, Crankshaft Games, Subatomic Studios, and Spiky Snail Games.
FRANCIS ACUPAN is the dedicated artist of The Unallied. He will be the one creating most of the visual aspects of Super Dwarf Madness. Everything from the pixel style to how the personality of this mad world shines through will be his responsibility. Francis is a freelance illustrator based in Northern Virginia. He’s been creating art for games since 2008. When he’s not making game art he also works on the web comics “Sammie and Friends” and volunteers at the Smithsonian American Art Museum in downtown DC. He studied animation and game design at Bloomfield College, NJ and interned at the NY office for Dora the Explorer and Go Diego Go at Nickelodeon.
If you are still reading this far then you can see that we’re serious about making awesome games. So please, we need your support. If we can fulfill our goal of $12,000 we can make Super Dwarf Madness as best as it can be. With your help we can make this dream a reality and we can get it to your computer in 2014.
We believe that if we can fund Super Dwarf Madness, just from the love and support of our friends and the Kickstarter community, then we would be glad to help others get there too. That's why we're joining http://kickingitforward.org because we think 5% is a small "thank you" for such a big opportunity as we have been given.
Risks and challenges
Unity has become a leading platform for former XNA users like ourselves. We are already building the game off of Dwarf Madness. Though we do have to rebuild a few parts of our original engine, the Unity environment allows us to rapidly develop this new version. The Unallied already have delivered ten retail games for Xbox 360, so we are experienced in creating and finishing our projects. We also set our delivery date with an extra 50% "buffer time" from when we expect the project to be done, so it will be more likely you see "Available Early!" than "Being Delayed..."
There are many unknowns with game development, but what we do know is you will be updated every step of the way, and we are seeing this through to the end.Learn about accountability on Kickstarter
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