The Station. A first-person sci-fi story exploration game
How would you react if a sentient alien civilization was discovered that challenged everything you knew about biology, chemistry, physics and religion? You would probably leap at the opportunity to learn everything you could about them.
But what if this sentient alien civilization was discovered in a state of violent civil war? Still just as eager?
This question is at the heart of The Station.
After dedicating trillions of dollars and an incomprehensible number of hours towards the possibility of life existing beyond our planet - Axiom finally has a discovery. The fact that this alien civilization is in the midst of a civil war leaves you with a difficult and dangerous decision: should you engage when the likelihood of cooperation between your two species is unlikely?
You decide that the rewards outweighing the risks.
Axiom sends an inconspicuous space station with 3 crew members to study the aliens to see if there's hope of a peaceful relationship.
Shortly before the mission’s end, a malfunction on board brings down all major systems. Navigation, communication, stealth - everything turns off. This space station now drifts helplessly above the alien planet. The data, and the crew on board are now at the mercy of an alien civilization you know nothing about.
Unable to contact the crew, you are sent as a recon specialist to uncover what happened. What you discover will challenge your view of surveillance, imperialism and moral law.
Welcome aboard The Station.
The Station is a first-person exploration game set on a space station sent to study a sentient alien civilization. Assuming the role of a recon specialist, players must unravel a mystery which will decide the fate of two civilizations.
A World of Augmented Reality
The future holds a progressive attitude towards how information is stored and shared. Technology has gone through a digital revolution and conversations, notes and even computers are experienced in full Augmented Reality. Ranging from personal to professional, these AR logs will let players explore what was taking place on-board.
Intuitive Problem Solving
When a door won’t open, what will you stop at to discover what lies behind it? The secrets on-board the station will resist being uncovered and you must rely on your ability to identify and solve intuitive but subtle problems - The Station itself is a puzzle to be solved.
Piece Together a Living Story
We believe the best stories are shown not told. Each room and space will have a unique moment to share if you look close enough – as the story unravels each detail will begin to fall into place. For the keen eye, a rich story awaits.
Creating the world and environment like The Station means that each piece receives unbelievable care and attention. Our Art Director, John Costello, has prepared a speed model and paint of one of the robots which will join you aboard The Station: watch it unfold 'live' above!
The Station offers an alternative aesthetic perspective to the science-fiction genre as visually enchanting as it is mentally stimulating.
Inspired by the cool tones of the ultra-violet spectrum, our “Progressive Sci-Fi” style presents the future with optimism around technology and exploration. Somewhere between “Utopia” and “Dystopia”, our art seeks the unique flare of realism that will immediately immerse players in their environment.
To make the game more immersive, we've extended the narrative into an Alternate-Reality Website - you can watch the story unfold live at www.ExploreAxiom.com. From the moment the alien exo-planet world is discovered, the universe of The Station will be shared through this story-centric website.
Axiom, the company in charge of the mission to study the sentient alien civilization will keep the public informed as the pre-game mission story progresses at www.ExploreAxiom.com. Regular news and updates about the mission will be added that paint the backstory for The Station.
The Station is led by an experienced award-winning team of game makers with a passion for story-telling games.
Our collective team has developed some of the biggest and award-wining industry titles. Coming from senior leadership at studios like Turbine, 38 and Radical our core team is made up of triple-A veterans. Our collective team has shipped award winning games including:
The Station was founded as a departure from the traditional publisher model. We wanted to take our time so we could create a rich story with engaging game-play at an outstanding level of quality. Therefore, we had to take the independent route.
We only felt comfortable coming to the community once we were far enough into production that we could show real game content. The Station is not a concept for a game, but one that is in the final stretch of production.
The Station began as a passion to tell a deep and beautiful story. Our goal was clear, produce triple-A level narrative content as an independent team. For the past 2 years, our team has self-invested to fund the production of The Station. Many of us work full-time on the project, but several other essential team members are needed to finish the title. With your support, we can finish The Station and found a studio focused on narrative games.
Completing The Station is not a question – this game will be completed despite how much we raise in this Kickstarter but it will take significantly more time. Your support will allow us to focus on finishing the game and remain independent to not compromise the quality of our production.
Production is focused around a PC, Mac and Linux release of The Station for Summer 2017. Once complete we will begin development on Xbox One, Playstation 4 and a Virtual Reality version (we've already tested in Oculus and Vive and it's incredible!).
We have been Greenlit on Steam! Thank you for your support! To stay up on release news, please Favorite/Follow The Station on our Steam page.
We’ve sought to create something unique with respect to our Kickstarter rewards. First off, it was a goal to price our rewards as affordably as possible so we didn’t place anything out of reach. Second, we want to open our game up to co-create the game with our community – you can become a part of the production to leave your mark.
Finally, the reward we’re most excited to share with you is our GDD (Game Development Document). At just short of 200 pages (and still growing) this document interacts with every pillar of the game including sound, art, programming, story and character development. During production, it becomes the team’s bible by which the game is made – and we want to share it with you!
Risks and challenges
Game making has obvious risk associated with the process. We’ve implemented the following steps to deal with the risks:
1. The Station is being produced through Unity, an open source and community driven game engine.
We happily chose the Unity Engine because of its massive community of resources which is constantly growing. We're blown away by much Unity is growing and developing that we're eager to master this platform for not only The Station, but our subsequent games we're excited to start on.
2. We’re extremely lean.
Producing video games at the triple-A quality games is an expensive process. To avoid the massive overhead associated with most game start ups, our team is deployed remotely and all work from in-home studios. Using our own technology, our production costs are nearly entirely attributed to team salaries instead of hardware, studio rentals or expensive technology packages.
3. Realistic goals.
We’ve seen disappointment from studios which fail to deliver what is promised in their Kickstarter. Optimism and excitement is great, but realistic expectations must be set in order to succeed with complex game projects. We’re incredibly conscious of creeping scope of features and content which is a common error made in the independent scene.
4. Production Budget
The Station will be produced regardless of funding targets. Our team has committed to producing the title and should our project not raise a significant amount, it will just lengthen the development process. It’s important to stress that we’re not pitch an idea for a game, but one that is already in production and is more than past the half way to completion point.Learn about accountability on Kickstarter
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