About this project
UPDATE! TOTALLY SWEET NEWS! Teddy Dunn (Jumper, Veronica Mars) and Anessa Ramsey(The Signal) are both onboard to be in the game! We only have a few days left in the drive to make this happen, but we're so close and we're so excited by this news we had to put this on the front page instead of just an update.
WHAT IS FREEQ? FREEQ is our first game. While we're putting the company together, we want to start making a name for ourselves and put out a quality product. It's a great little game that showcases a lot of our ideology and vision.
High Concept A game with almost no visual component, but one that turns the tilt, shake, touch, and even GPS location of an iPhone into “knobs” on a radio that can be used to “tune in” to conversations taking place elsewhere in the timestream... literally a radio that listens to the future. As players learn how to navigate a landscape they cannot see but only hear, their powers expand to include the capture and release of key audible moments, which they will use to change the future AND unravel a mystery that spans more than a hundred years.
Mechanics FREEQ is a game about using the space you can see to navigate one that you can’t. A game with minimal graphics and a number of pre-recorded audio dramas as the only major assets in its pipeline, the game breaks down into three acts tied to the nurturing of the player’s powers and control of their ability.
This is a game that stands out -- the IPhone is in all honesty a subpar gaming device. There are better portable gaming devices with better controls and better graphics. But it is without a doubt the best personal audio player on the market. This is the game that plays to those strengths, and expands territory into a new genre for games and a very old one for storytelling: classic sci-fi with consequences. Ray Bradbury with an IPod. Powerful stuff.
We love old-time radio drama, we love classic mystery and adventure games, and we love the places where science fiction and humor join forces, so much so that we hesitate to invoke Douglas Adams even by name for fear of not measuring up. But FREEQ is a game born of all those loves and more, and we know you're gonna get a kick out of it.
WHAT'S THE MONEY FOR? A wise man in the industry once said to one of the designers, "you're never going to make a great game by moonlighting."
And another equally wise professional once said to the writer "you need to get yourself a team."
The money is to pay everyone else we need to make the game so it doesn't become a pipe dream that never comes true. We want to hire a dedicated full-time engineer to program the game so we can stop staring at Xcode and weeping because the fraking thing won't compile and all because someone forgot a semicolon somewhere.
We want to be able to hire and pay real voice actors. And since this is an audio game, a top-notch audio engineer so the game sounds as amazing as we just bragged it was going to. And we want to do it on the reasonable schedule we've drawn up.
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