FREEQ is an innovative IPhone game/interactive radio drama, that if funded will now feature the voices of Anessa Ramsey and Teddy Dunn.
UPDATE! TOTALLY SWEET NEWS! Teddy Dunn (Jumper, Veronica Mars) and Anessa Ramsey(The Signal) are both onboard to be in the game! We only have a few days left in the drive to make this happen, but we're so close and we're so excited by this news we had to put this on the front page instead of just an update.
WHAT IS FREEQ? FREEQ is our first game. While we're putting the company together, we want to start making a name for ourselves and put out a quality product. It's a great little game that showcases a lot of our ideology and vision.
High Concept A game with almost no visual component, but one that turns the tilt, shake, touch, and even GPS location of an iPhone into “knobs” on a radio that can be used to “tune in” to conversations taking place elsewhere in the timestream... literally a radio that listens to the future. As players learn how to navigate a landscape they cannot see but only hear, their powers expand to include the capture and release of key audible moments, which they will use to change the future AND unravel a mystery that spans more than a hundred years.
Mechanics FREEQ is a game about using the space you can see to navigate one that you can’t. A game with minimal graphics and a number of pre-recorded audio dramas as the only major assets in its pipeline, the game breaks down into three acts tied to the nurturing of the player’s powers and control of their ability.
This is a game that stands out -- the IPhone is in all honesty a subpar gaming device. There are better portable gaming devices with better controls and better graphics. But it is without a doubt the best personal audio player on the market. This is the game that plays to those strengths, and expands territory into a new genre for games and a very old one for storytelling: classic sci-fi with consequences. Ray Bradbury with an IPod. Powerful stuff.
We love old-time radio drama, we love classic mystery and adventure games, and we love the places where science fiction and humor join forces, so much so that we hesitate to invoke Douglas Adams even by name for fear of not measuring up. But FREEQ is a game born of all those loves and more, and we know you're gonna get a kick out of it.
WHAT'S THE MONEY FOR? A wise man in the industry once said to one of the designers, "you're never going to make a great game by moonlighting."
And another equally wise professional once said to the writer "you need to get yourself a team."
The money is to pay everyone else we need to make the game so it doesn't become a pipe dream that never comes true. We want to hire a dedicated full-time engineer to program the game so we can stop staring at Xcode and weeping because the fraking thing won't compile and all because someone forgot a semicolon somewhere.
We want to be able to hire and pay real voice actors. And since this is an audio game, a top-notch audio engineer so the game sounds as amazing as we just bragged it was going to. And we want to do it on the reasonable schedule we've drawn up.
Have a question? If the info above doesn't help, you can ask the project creator directly.
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PRE-ORDER BONUS: A copy of the game when it's done and your name in the credits as a Kickstarter Backer
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ALPACA-THON One of the voices in the promo is a certain DemiDude who's a big friend of the game. If we get 30 pledges at this reward (or $450), Alpacas will make a an appearance or three in the game. If 60 pledges happen (or $900) with this reward, the WSCelebrity will reprise his role in the game.
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FRIEND WITH BENEFITS a copy of the game, your name in the credits, and because voice actors are hilarious in the recording booth, we'll send you a recording of the best bloopers, outtakes, and off-color jokes told in the booth
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PART OF THE TEAM: A copy of the game, credit as "Kickstarter Backer", a "dev team" t-shirt, special video updates, and a thank-you call from the designers.
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RADIO DRAMA A copy of the game, a t-shirt, and a recording of the main game storyline assembled together like an actual radio drama for the purists to enjoy.
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A PLACE IN HISTORY Your fate, the fate of a loved one, or your most hated enemy, will be alluded to by characters in the future. Make yourself a famous hero or your ex a famous villain known by the characters in the annals of history. And producer credit! And a copy of the game!
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NAME GAME A copy of the game, "Kickstarter Backer" credit, and the ability to name one of the minor characters. Name one after yourself, the love of your life, or your worst enemy and we'll give that character a fitting fate in the game.
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FEATURED ARTIST Surfing radios is a primary game mechanic. We'd love to put a little music in there, and to thank you for being such a big supporter of the game, we'll be happy to put your band's song in heavy rotation. If all the radio stations of the future are playing your song, players in the present will be able to like you guys "before they were big." T-shirts for the whole band, and copies of the game for everyone. Unless the drummer wants to sing. Then he can shut up, keep the beat, and buy his own copy of the game, dammit.
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SIDE QUEST *Extreme PLEDGE DRIVE SPECIAL* - Lower price on the tier to help us get a little movement! 600 dollars less than we stupidly asked for the first time! Have a problem you wish you could go back in time and fix? Describe the problem to us, and we'll craft a late-game/non-main storyline bonus mission - plus you get an "additional story" credit and of course the "kickstarter producer" credit, T-shirt, and copy of the game.
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PHONE IT IN Be in the game! We'll give you a bit part in one of the game's audio vignettes, your name in the credits, and a T-shirt, because everyone loves T-shirts. None of the voices in the promo were even in the same room with us when we recorded, so we've already got a system in place to make this happen. Of course, you also get a copy of the game.
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BETTER THAN THE MAKING-OF Dev team t-shirt, credit as Kickstarter Producer, and everything we can show you about how we made the game including our design notes, early prototypes, script, and more. And a copy of the game.
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DEFLOWER US All three of the writers/designers have passed through their third decade of life thus far without ever having played in a tabletop RPG campaign. If you would like to haze them good and proper in this sacrosanct gamer ritual, one of them will play in your campaign for up to 10 hours, in person if in the Greater Los Angeles area, or by remote internet thingy otherwise. They will play as elves, cast Magic Missile, and all that stuff and you may have a jolly time with them. Copy of the game, too, of course, and a silly credit in the game to mark the occasion.
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A BIG NAME Name one of the six major characters in the game. You are also free to add mentions of yourself, loved ones, rivals, etc in the annals of history and are free to suggest great achievements for your ancestors to be mentioned by characters in the game's future. Credit as Kickstarter Producer, T-shirt, and copy of the game included.
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A BIGGER PART You'll voice one of the minor characters in the game. You can do this remotely and you'll have a scene or two's worth of dialogue and some kind of character arc. Credit in the game as a cast member, T-shirt, and copy of the game.
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OMG WE LOVE U SO MUCH We know a ton of people in the games industry, including writers, designers, and producers. We will call in every favor we have to reward you for being such an awesome supporter of indie games. This is the "show me love" package. Signed copies of games you've heard of from people you SHOULD have heard of, posters, swag, whatever we can get our hands on. Expect a few care packages from us at varying points in production, plus a t-shirt, shout-outs from us whenever we get press or (fingers crossed) win awards, and of course, a copy of the game. Plus, and this is key, our undying love. Note that one of the designers is engaged to be married, however, so in that case that will be a very chaste (but sincere!) love.
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ASSOCIATE PRODUCER Full-on Associate Producer credit and many of the benefits that go along with it. We will loop you in to all major project communications, documentation, budgets,let you play early builds of the game, listen to your impressions, and basically let you observe every aspect of producing the game. It's a legit game credit and you're free to list it on a resume and list us as references. Plus you get the t-shirt, and a lot of that other stuff, too. After all, you're a big part of the reason we get to make this game. Expect other goodies and stuff as we think of them, too.
- (65 days)