Some lovely press articles about us!
And the legendary Tim Schafer thinks we're cool!
Theropods is a point and click adventure game that combines puzzles with a cinematic story, colourful characters and a retro aesthetic. Oh, and lots of dinosaurs!
Travel back to the time when dinosaurs ruled the world and (a little less further back) when adventure games ruled the gaming world! Immerse yourself in a vast, prehistoric world full of dinosaurs, constructed with love, PIXEL BY PIXEL.
When the prehistoric village of a young hunter is attacked by bloodthirsty barbarians, she is forced to flee. In order to free her people she will have to travel through dangerous, dinosaur-inhabited lands to seek help.
Your enemies may overpower you in teeth and muscle, but in classic adventure game fashion, it’s brains over brawn! Overcome obstacles and outsmart your opponents by using the environment as your ally. Vines, twigs, fruits and eggs will become your tools to overcome challenges.
Experience an adventure game that has been lost since the 90s, back when Adventure Games were at their peak. Characters, dinosaurs and backgrounds come alive with handcrafted sprites and smooth animations, created frame by frame with love and care <3.
A young hunter travelling home to free her enslaved tribe from a tribe of bloodthirsty barbarians. A mysterious spaceman stranded on a strange prehistoric planet with slim hopes of returning home. Experience friendship, bravery and betrayal, all while playing a classic adventure game!
We are huge fans of ‘silent’ narrative games like Machinarium and Gobliiins, where the dialogue is mostly absent yet they still manage to tell fascinating stories immersing you fully into their worlds.
Fitting in with prehistoric civilisations, our dialogue takes the form of grunting and we decided to go full out with no text either. The lack of dialogue and text creates challenges for us and opens up possibilities for creative solutions, such as providing hints to the player, relying heavily on animations and visual cues.
You know how in most adventure games, the action is only in the form of a cutscene? How about playing those cool action moments in your adventure game?
We won’t lie, it is a tricky balance to maintain as designers due to changing the pace in a puzzle game, yet we are positive that it can work. How do we know it will work? Because we have you amazing folks to guide us and give your feedback during playtesting!
We are HUGE fans of science fiction. As if humans and dinosaurs coexisting wasn’t enough, technology, space suits, pods and energy crystals are the perfect fit to shake up our prehistoric world!
In a small prehistoric village lives a peaceful tribe in a land of huge carnivores. For generations humans have hunted them for food and utilised their bones and skins to build structures, weapons and clothing.
The young hunter holds an important position within the village as the Chief’s daughter and she cares a lot about her little community.
Despite living in a land where everything wants to eat you, she is a happy person that loves nothing more than hanging out with her fellow villagers and hunting with them.
When her village gets attacked, the young hunter will not only have to face dinosaurs and barbarians, but will have to overcome her own fears.
This mysterious traveller in a futuristic suit has fallen from the skies onto this strange planet.
What are his intentions, where does he come from and why is he so technologically advanced?
Is he alien?
Is he human?
Is he a robot?
Is he a dinosaur in a suit? (We will answer that now... no)
The land may be inhabited by dinosaurs as the apex predators, for our peaceful tribe however there is an extra danger and it is other humans.
Basing their survival not on foraging but on conquering, a tribe of hardened savages who kill and take what they want has reached the peaceful village.
A planet in prehistoric times. The land is full of lush jungles, steep rocky canyons and wild rivers. A place very dangerous to be in unless you are high in the food chain, which is highly unlikely if you are a human, considering the land is full of hungry dinosaurs.
Whether you find yourself in a crystal lake filled with colossal aquatic dinosaurs lurking in the depths or a rocky mountain inhabited by nesting pterodactyls who will protect their eggs at all costs, survival will be tough.
Hello! We are Kostas and Sarah! We are filmmakers and animators who love nothing more than telling stories!
Back in 2015, wanting nothing more than to make an adventure game, we participated in Adventure Game Jam, a competition where you have to create an adventure game within two weeks. Fast Forward two weeks later and Theropods was born!
The response blew us away as we got tons of positive feedback and the folks playing the game seemed to be wanting more, so that was pretty much all the excuse we needed to keep drawing pixelated dinosaurs and challenging our red-headed hunter with more puzzles.
A team is as good as its members and we are extremely proud to be collaborating with some amazing artists that will join forces to make your adventure game the best it can be!
Where are we from? All over the world! We are spread from the Netherlands to the UK and the US.
Over the past few years in our own, self-funded time, we have created this demo as a proof of concept,exploring and testing our ideas, playtesting and collecting feedback from players.
Showcasing and playtesting the demo at AdventureX and Athens Games Festival was an invaluable experience, where we interacted with enthusiastic adventure game fans and met a lot of awesome game devs with invaluable advice.
We plan to release the game for PC and Mac in 2021 (estimated date).
Provided we pass our funding goal, we would love to port to more platforms like the Switch and localise the game in more languages.
This all started as a passion project that we’ve poured our love into it, but now it’s time to go all the way in.
We know there are passionate gamers out there like us, who thirst for immersive and personal narrative experiences that bigger studios won’t touch since it is a niche market that only tiny creative teams can provide. Kickstarter is perfect for giving a voice to the fans of adventure games and is one of the few ways that help these games exist.
The majority of our funding will go towards Art and Programming to allow our team to work full time on Theropods without resorting to ‘second jobs’ to pay for bills and thus, get the game to you as fast as we can. One of the main reasons for this Kickstarter is to be able to hire a talented programmer to work with us full time on the game.
Risks and challenges
Ok let’s face it, adventure games had some flaws. Puzzles with lack of logic, pixel hunting and try-every-item-with-everything solutions were present in this genre’s early games (I am looking at you goat from Broken Sword).
So one of our goals is to avoid falling into these pitfalls.
Second design challenge will be the incorporation of action in a point and click adventure game. There needs to be a certain balance that will avoid destroying the pacing or frustrating you with quick-time-event mechanics.
Finally, everyone on our team is a seasoned professional who has worked on a number of different projects, from feature films to tv series and tons of smaller games. That said, this will be our first ambitious commercial game and hence, we may underestimate the time this process will take. What we can promise is transparency. We will update you on our progress whether it is good or bad. As backers ourselves, we know that long radio silence can be frustrating so we will be very dedicated to providing you with updates throughout the process of bringing Theropods to life.Learn about accountability on Kickstarter
- (30 days)