Next Stretch Goal: Points of Intrigue
The second stretch goal is behind us, and ensures that Adversarial Camps will become a reality. You can expect an article on this feature after the implementation is complete.
The next stretch goal is an extension to the engagement system which we are referring to as Points of Intrigue. In the PvE world Points of Intrigue will pop up in random places infested by creatures or NPCs. Some will require a few players to clear out, others will require multiple groups. The more complicated the Point of Intrigue the better the rewards for capturing it. Rewards will include longer term buffs that will aid your player during your play session, as well as the usual assortment of engagement rewards. Once a Point of Intrigue has been captured, any player who visits that location will receive a receive a buff for a period of time. Some Points of Intrigue will also spawn special NPCs who are only available upon their completion. Once the timer expires, a new Point of Intrigue will appear somewhere else in the world, attracting players to the new challenge.
The PvP variety will work in a similar fashion with players needing to conquer the Point of Intrigue, but only 1 Nation can be considered the winner. The Nation then will be able to select if Allies of the Nation will receive any of the minor benefits. More Point of Intrigues will provide city and nation incentives, such as improving happiness in the Nation’s cities.
The goal of this system are similar to most engagements: To provide an ever-changing list of opportunities, which encourage players to work together under a common goal.
The Repopulation Creator on January 10, 2014
These will also support static locations, though most of them will be targeted at randomly generated spots. But we will also likely have some static "control point" style locations in PvP which you can conquer to give a bonus to your allies so long as it is held.
It should also be noted that in PvE areas there are already many locations which can be conquered back and forth between players and NPCs. Areas where NPCs will invade a town or base and then take it over until driven out, for example.
Matthew Bowman on January 10, 2014
So essentially it's like Rifts in rift with perhaps a bigger prize. Curious to know if any static areas, specifically player created will be conquerable regarding pvp