[Note the video contains the demo version copy not the final product]
‘Rebuild your Nation’s economy…..Develop your society…..Expand your influence……On Earth’s last surviving continent.
Welcome to New Earth…‘
Just one continent remains home to civilisation after a cataclysmic event. Much of the human race has perished – from billions to a few million. The world as we knew it has gone. Those who survived are split into various ‘factions’ or proto-nations. Each player assumes the role of a ‘government’ leader charged with building his/her ‘country’ by developing existing resources and assets; whilst expending production in the form of consumption and cash on infrastructure.
As much as each nation will want to trade with each other, there remains the probability that political and economical control of land and resources (zones) becomes ever more critical. Progress is measured in terms of social development levels and the emergence of new cities. The higher the Development Level the higher the value of each zone and thus victory points, but watch out for the ‘catastrophes’.
At the centre of the game is the ‘territory tile’ representing an area of land comprised of six individual ‘zones’ that sustain the inhabiting population.
At the start of the game, each zone provides 1 worker unit (representing the able bodied proportion of the population who are not in farming/ domestic). Worker output can be increased by the use of machine units as well as releasing more workers from basic farming. The resulting output is used to produce more machines, manufacturing plants and, most importantly, consumer goods together with cash that are spent to develop each individual zone’s Society Level.
Players can convert zones to City zones by trading in sets of City cards held within their card-hand. City cards provide players with options. They can also be used to negate Catastrophe effects as well as providing particular advantages in elections - each card can only be used for one option with few exceptions. City zones are important in that they double income players receive.
There are also a number of neutral zones that the players can look to expand their territory through the election process as well as other player zones as part of their strategy.
The game turn is split into six phases to assist players as follows:
1. Catastrophe events
2. Raw materials & Goods production
3. Receiving income (treasury)
4. Consumption & City conversion
6. Leader movement & Resource re-allocation
New Earth is a strategy game for 2-4 players with elegant game mechanics combining worker placement with innovative hand management and modular tile design that provides endless game scenarios and extremely high replayability. Game length is 12 turns and lasts around 60-90 minutes, though players can agree on an extended time-frame. For ages 13 & up.
There will be a limited number of game units available at UK's Game Expo at the start of June with those pledged for shipping to be sent mid June onwards.
The game is in final stages of pre-production and ready to manufacture, having demoed at last year's UK Expo and received outstanding gamer feedback.
breacher18 NEW EARTH game preview: http://breacher18.com/all-review-list/earth/
The rulebook can be downloaded at http://www.ergosumgames.com/newearth_instructionmanual-300dpi-revised27april2016/
Where applicable shipping will be calculated for you automatically in the pledge manager. However, you can use the tables below to obtain an approximate idea of cost.
Risks and challenges
The risks are that production is unexpectedly delayed at Ludo Fact and thus the game is not ready for UK Expo but this is not expected.Learn about accountability on Kickstarter
- (14 days)