Project image
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$4,943
pledged of $100,000pledged of $100,000 goal
94
backers
Funding Canceled
Funding for this project was canceled by the project creator on Oct 20 2014
$4,943
pledged of $100,000pledged of $100,000 goal
94
backers
Funding Canceled
Funding for this project was canceled by the project creator on Oct 20 2014

About

Hazewalker is a dark fantasy action-adventure game. Become Falken, the one man or woman who is able to resist the effects of the ancient curse known as the Haze. Use your unique abilities to teleport around enemies, dodge traps, solve environmental challenges, and more.

"Growing up, I was a huge fan of Castlevania: Symphony of the Night and its "platformer-as-RPG" approach, pen and paper Dungeons and Dragons, and the art of fantasy illustrators like Alan Lee, Larry Elmore, and Michael Whelan. 

I set out to combine the gameplay of my favorite Metroidvanias, the mystery and depth of D&D, and painterly visuals in a single, unforgettable game. Hazewalker is that game." -- David Pierce, Lead Designer

Move Like The Wind - Use Falken's unique powers to become the Haze itself to move with wicked speed around enemies and traps, pass through tight spaces to solve environmental challenges, and more.

Endless Discovery - Intricately crafted environments hold many secrets and dangers. Whether in the ancient mountain complex of Sharp’s Point or the sprawling city of Kastrus, the tools you need and the answers you seek are waiting for you to find them.

Stunning Hand-Painted World - The world of Hazewalker is brought to life with sweeping vistas and rich, detailed environments that give it a distinctive “living concept art” style.

Dark Fantasy Saga - Only a handful of your people survived the catastrophe known as The Breaking, and the hardest part is yet to come. Fight your way through the ruins of your homeland to discover what lies at the heart of the Kastrus Valley.

Deep Customization - Choose between a male or female Falken, enchant your weapons and armor with powerful abilities, enhance your innate powers to make them even more devastating, and recover tools that the survivors can use to create strange and arcane items and enchantments.

Throughout the game, you  will use your powers to reach the otherwise unreachable:

You will constantly explore new and dangerous areas filled with an array of deadly creatures and traps. The game will take you across the Kastrus Valley, home to a wide range of interesting and foreboding locales.

The Kastrus Valley, game world of Hazewalker
The Kastrus Valley, game world of Hazewalker

One of these locations, Sharp's Point, is featured in our alpha demo. You can experience some of the setting and atmosphere we have in store right now by clicking the demo links above.


The Lost Gariti campsite acts as the game's central hub. You can return here to rest, resupply, and receive quests and assignments from your fellow survivors.

The Campsite
The Campsite

Once the caravan settles down, some of the survivors will finally have a chance to put their skills to good use. Blacksmiths will be able to fuel their forges, while Potioneers and Herbalists will have the stability they need to create their own concoctions.

Other survivors have more unusual skills, or are only half-trained. Given access to the right books or materials, who knows what they could achieve…?

You and your people are survivors who have been trapped within the Veil. You must venture deep within the Haze if you ever hope to reach safety once again.

Your actions will have a direct impact on the story as it unfolds. The people you help, the trials you overcome, and the decisions you make will determine not only your own fate, but also the fate of your fellow survivors.

Travel back to where it all began to determine how the journey of the Lost Gariti finally ends.

Below you can listen to "Rumbling", the backing track to Sharp's Point. The instrumentation is conservative, ethic, and percussive, with a big emphasis on the hang drum that carries the beat. The track was inspired by what could be the Gariti's folk music.

Beginning with backers at the ON PATROL tier, backers will receive the following Kickstarter backer exclusive items as part of In-Game Content Pack #1:

 Feld Bodyguard's Cloak and Shield - These bear the symbol of the once-proud House of Feld. Known for their speed and precision in battle, the personal bodyguards of House Feld have fended off would-be assassins for generations. These implements grant their wearer an edge in attacking and defending with swiftness without sacrificing utility.

Beginning with backers at the LEADING THE WAY tier, backers will receive the following Kickstarter backer exclusive items as part of In-Game Content Pack #2:

Zebulun's Stoneshaped Blade - This sword has been magically strengthened and sharpened, giving it greater durability and a deadly edge. The blade is inscribed with the name "Zebulun".

Familiar: Katica - No one can identify what the original form of this strange creature may have been. Some believe she may be something born out of the Haze itself. She is often seen flitting about just behind Falken, weaving spells to assist whenever able.

Backers will also start the game with a small number of (non-exclusive) Vortex Crystals, which are ordinarily rare. When shattered, they allow you to reform at that location if slain in battle instead of at the last Shrine used. Handy in a boss fight!

Backers at the UNDER LIM'S PROTECTION tier will receive a 3D-printed, stainless steel pendant based on items from the game world. We wanted to bring a little piece of Hazewalker into the real world and create something that our backers would be proud to own and wear. 

They will measure roughly 1.8cm x 1.8cm x 0.7 cm. They will have a slightly weathered, dull luster when finished and are being produced by our friends at Shapeways. See this example for an idea of the final finish and texture. Backers will be able to select which design they would prefer after the Kickstarter has ended.

David Pierce - Designer / Producer - @CheskoTF

Former developer of Subterranean Games’ War for the Overworld. David was part of a team that successfully launched the WTFO Beta to Kickstarter backers. Before that, he developed robust Skyrim gameplay mods that are enjoyed by hundreds of thousands of gamers under the name Chesko (see Frostfall – Hypothermia, Camping, Survival). David’s work has been featured in PC Gamer, PC Gamer UK, GameStar, and others. David holds a bachelor’s degree in business administration from the University of Alabama in Huntsville.

Carlos Alvarez - Art Director

An incredibly talented digital painter and concept artist. Has been credited in works including Draconian Wars and Avillum card games, Apocolypse World and Don’t Rest Your Head tabletop roleplaying games, and cover work for the Gods in Exile comics. He has also worked as a sprite, asset, and tileset artist for web-based games. Carlos earned his bachelor’s degree in fine arts from San Carlos University in Valencia, Spain. View Carlos’ portfolio here.

Adam Rogers - Writer

Developer by day and a writer by night. He believes that the core of any good story are the characters that are living it and how they react to the world around them. Adam holds a bachelor’s degree in computer science and Japanese from Emory University.

Rob Stanton - Lead Developer, Composer

A Systems Architect and UX designer with 7 years of experience creating complex systems ranging from real time data systems to architectural design suites. Rob is also a classically trained composer, having studied under greats such as John Williams, Charles Norman Mason and Mauricio Kagel.

Brandy Fisher - Voice Actress

Channels her energy into conveying the strength and power of Falken, the main protagonist of Hazewalker. Brandy has had a wide range of life experiences, having left to work overseas in Japan as an English instructor. Recently, she has been pursuing voice acting work and expanding her portfolio. Brandy graduated with a bachelor’s degree in Creative Writing. Find out more about Brandy here.

Andy Cowley - Voice Actor

Lends his voice talent for the male variant of Falken, the main protagonist of Hazewalker. He is at present working on multiple other indie games and productions including Apotheon and Overruled. View Andy’s demo reel here.

Stephan Messier - 3D Modeler / Texture Artist

A talented modeler and illustrator, creating models for characters, props, and everything in between. His work can be viewed here.

John Carlo Maravillas - Sound Designer

Scrubs the waveforms, waxes the transients, and puts a shine on all of TheoryForm’s audio needs. As a graduate from Ex’pression College with a bachelor’s degree in Sound Arts, John performs sound design, audio editing, and recording. John’s portfolio can be found here.

Raz Mergian - UI / UX Designer

 Raz is a talented UI / UX and graphics designer that has brought Hazewalker's UI to life. View his portfolio here.

The team is deeply committed to the project and the world we are building, and we want to maintain control of the overall direction of the project. Gaining the funding we need to realize our vision directly from the players through Kickstarter allows us to do that.

We also want to develop a close connection with our players, engaging with our audience, and giving our fans more access to our work. 

If you’re wondering what we plan to do with the funds raised on Kickstarter, we have broken down the different aspects of Hazewalker development in the chart below. 

Everything else is either already paid for or will be done by a member of the core team at no expense.

Thank you for your support! Each and every backer, no matter the tier, has a part in making Hazewalker a success. 

Links:

Risks and challenges

The team at TheoryForm has done our absolute best to minimize risks as much as possible, and will continue to do so throughout the entire project.

We have already sourced manufacturers, negotiated rates, and accounted for all physical rewards.

We are very confident that we can complete the game within budget and have plans in place to deal with any problems that come up.

We will be doing everything we can to keep communication open and keep our work as visible as possible so that our backers and fans can see our progress every step of the way. Our ongoing dev blogs and the inclusion of the playable demo in the Kickstarter is just the start, and we will continue in that same vein throughout the entire process.

Some things, such as publishing on a particular console, are not under our direct control. However, we have a very positive relationships with Nintendo, Sony, and Microsoft that began nearly a year ago.

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Support

  1. Select this reward

    Pledge US$ 1 or more About US$ 1.00

    ON THE RUN -
    All of our backers will receive a "Thank You!" in the game's credits. In addition, the team will get together and take a group photo expressing our thanks to be sent to all backers.

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    HIDING OUT -
    All Rewards From "On The Run" +
    Access to the Hazewalker Beta Forums and an exclusive Kickstarter digital wallpaper.

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    SURVIVOR -
    All Rewards From "Hiding Out" +
    One DRM-free digital copy of Hazewalker on PC, Mac, or Linux, or one digital copy on Wii U. Will provide a Steam key if we are Greenlit! Also receive a PDF of the game's manual.

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    (EARLY BIRD SPECIAL)
    SCOUTING AHEAD -
    All Rewards From "Survivor" +
    A digital copy of the game's soundtrack and Digital Backer Rewards #1.

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    SCOUTING AHEAD -
    All Rewards From "Survivor" +
    A digital copy of the game's soundtrack and Digital Backer Rewards #1.

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    Pledge US$ 30 or more About US$ 30

    (EARLY BIRD SPECIAL)
    ON PATROL -
    All Rewards From "Scouting Ahead" +
    Hazewalker Beta key, a digital novella set in the world of Hazewalker, and the Backer-exclusive In-Game Content Pack #1.

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    ON PATROL -
    All Rewards From "Scouting Ahead" +
    Hazewalker Beta key, a digital novella set in the world of Hazewalker, and the Backer-exclusive In-Game Content Pack #1.

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    GUARDIAN -
    All Rewards From "On Patrol" +
    An annotated digital art book featuring concepts and images from throughout the entire development of Hazewalker, a high quality, annotated digital map of the Kastrus Valley, and the digital "Explorer's Guide To Garitia".

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    Pledge US$ 69 or more About US$ 69

    LEADING THE WAY -
    All Rewards From "Guardian" +
    Hazewalker Alpha key, Digital Backer Rewards #2, and Backer-exclusive In-Game Content Pack #2.

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    Pledge US$ 99 or more About US$ 99

    RECLAIMER -
    All Rewards From "Leading The Way" +
    A physical copy of the game and manual.

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    SIGNED COPIES -
    RECLAIMER -
    All Rewards From "Leading The Way" +
    A physical copy of the game and manual, signed by the TheoryForm team.

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    UNDER LIM'S PROTECTION -
    All Rewards From "Reclaimer" +
    An additional copy of the game on any release platform and a stainless steel, 3D-printed physical pendant inspired by the world of Hazewalker (one of two options).

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    ATOP THE WATCHTOWER -
    All Rewards From "Reclaimer" +
    An additional copy of the game on any release platform and an exclusive, high-quality, 8x10 art print (one of three options).

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    TRUE SURVIVOR -
    All Rewards From "Reclaimer" +
    An additional copy of the game on any release platform, a stainless steel, 3D-printed physical pendant inspired by the world of Hazewalker (one of two options), and an exclusive, high-quality, 8x10 art print (one of three options).

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    OUT OF THE VEIL -
    All Rewards From "True Survivor" +
    A copy of the physical, annotated art book featuring concepts and images from throughout the entire development of Hazewalker.

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    TRAPPED -
    All Rewards From "Out of the Veil" +
    A Skype conversation with the TheoryForm Team, work with the team to design a trap or challenge for the game, and get two additional digital copies of the game for any release platform.

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    TWISTED CREATURES -
    All Rewards From "Out of the Veil" +
    A Skype conversation with the TheoryForm Team, work with the team to design a creature for the game, and get three additional digital copies of the game for any release platform.

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    ABOMINATIONS -
    All Rewards From "Out of the Veil" +
    A Skype conversation with the TheoryForm Team, work with the team to design a unique and powerful creature for the game, and get four additional digital copies of the game for any release platform.

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    LOST ARTWORK -
    All Rewards From "Out of the Veil" +
    A Skype conversation with the TheoryForm Team, and Carlos, our Lead Artist, will draw a portrait of you or a theme of your choosing, and get five additional digital copies of the game for any release platform.

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    LOST MUSIC -
    All Rewards From "Out of the Veil" +
    A Skype conversation with the TheoryForm Team, and Rob, our Lead Composer, will compose a custom track based on your input, and get ten additional digital copies of the game for any release platform.

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    LOST SURVIVOR -
    All Rewards From "Out of the Veil" +
    A Skype conversation with the TheoryForm Team, and Adam, our Lead Writer, will work with you to create a character based on you or your input, and get ten additional digital copies of the game for any release platform.

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Funding period

- (35 days)