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More Concept Work
This will be our last update containing concept work from Dizzy Returns, and we hope you've enjoyed a glimpse into the world that we had imagined for the game.
Each of the areas were designed with a large centrepiece, an interesting object or feature that drew the eye and created the focal point of that level. Below is a concept drawing that illustrates this point; it forms part of the Crystal Cave, with a giant crystal formation hanging from the roof:
Similarly, Olivia's Cove features the giant stone head in the cliff face, which not only serves as an attractive centrepiece, but also plays an integral part in 'solving' the level!
Below we have two images of the day and night-time versions of Olivia's Cove which you may have seen in our last video update. Altering the time of day makes a big difference, with items, enemies and puzzles changing with time, as well as the way in which Dizzy can traverse the level.
The next image forms the underwater part of Olivia's Cove, which Dizzy could explore only after completing certain puzzles in the main area of the cove. Successfully navigating this watery level in turn leads to an underground cave system complete with lava, where the story continues!
We leave you today with a short video which shows a 'fly-through' of Olivia's Cove as a work-in-progress 3D environment.
The Dizzy Returns Kickstarter campaign is due to end mid-afternoon this Friday, and we'll be posting our last update then. See you then!
Philip and Andrew