The results are in! Part two
Thank you to everyone who took part in our second design survey, we've had even more fantastic feedback from you all.
Welcome to the 11% of people who've never played a Dizzy game, it's nice to see new faces as well as old fans. We were surprised at the amount of you who've played a number of the games!
An overwhelming slide to the multiple items choice, in keeping with the later games in the series. It doesn't appear that you were huge fans of the single inventory slot you got in the original game! Feedback from our backers directly impacts our game design, so our game designers will be looking to implement a streamlined inventory system to allow you to quickly access the items you want to use.
This is something we've seen discussed in the comments a lot of the last couple of weeks so we thought we'd poll you all to see if everybody felt the same way. Looks like the majority of you feel narration is the way forward, we'll be chatting with our audio team soon so they'll be able to talk to you about the options.
Quite a close split between story options here, it'll be interesting to drill down into these further. The incidental details choice will mean the game will have a much more linear feel to it as we have to guide the player between areas to keep the story flowing in a natural way. Whereas building the game around the story will give the game much more depth, meshing the story and gameplay together tightly.
Thanks again to all those backers that answered the questions, we'll be mailing out another survey next week. Keep your eyes peeled for our video update coming soon!