Mini-update: Meet the team - Stuart Maine
Hi everyone, this week we'll be introducing you to some of the team currently working on Dizzy Returns, starting with Design Manager Stuart Maine!
Please introduce yourself!
Hi, my name is Stuart Maine and I'm a Design Manager at Blitz Games Studios.
What do you do at Blitz?
Like all the designers here it’s my job to help plan and build the game worlds and the events that happen in them. That means brainstorming, using editors, writing stuff, and lots and lots of testing and tweaking gameplay. I'm responsible for holding and articulating the game’s vision, so that everyone knows what they’re working towards. Of course on Dizzy that vision is in part coming from the Oliver Twins, so my role is to help get that out and into the game.
Are you a Dizzy fan?
Absolutely! I'm a huge fan of the exploration and puzzle solving aspects, but was always pretty bad at the precision platforming and I got Dizzy killed a lot (this is in fact a massive understatement). I don’t think I ever finished one of the classic Dizzy games at the time; the pressure of getting near the end and having all that progress lost if I died invariably meant I’d fall into a hole / fire / crocodile.
How did you first get into video games?
I think our family’s first games system was a Fairchild Channel F (which was a colour system but we only had a black and white TV). After that came an Amstrad CPC 464 and long evenings of annoying the rest of the family with the endless bleeps and bloops of being chased around The Slimy Lower Maze in Finders Keepers!
When did you first discover Dizzy?
I picked up the first Dizzy game at our local newsagent, as they used to have a little carousel of cassettes for the Spectrum, Amstrad and C64. I bought a lot of games in that shop, and most of them were terrible, but every now and again you’d find a game like Dizzy – a complete little world just waiting on the tape for you to start exploring.
What’s your fondest memory of Dizzy?
Well, I really enjoyed playing Treasure Island Dizzy with a friend after school (we’d take turns playing after each of us got killed / drowned / trapped). But I’ll have to go with the very first time I played the original Dizzy and started exploring that dark, creepy world of spiders, birds and chained up skeletons.
What are you looking forward to the most in Dizzy Returns?
The scope of this project means it won’t just be people that have never played a Dizzy game that get to experience something new. This is the first official game for over 20 years, so this is our chance to add something new to the Dizzy canon. The remakes and fan games have been great at keeping the Dizzy name alive since the last game, but this project is an opportunity for fans to experience a brand new Dizzy game by the original creators!
I'm really looking forward to expanding the world and fleshing out it's its history. For instance we can explain Zaks' origins and why he hates the Yolkfolk so much. We will also be able to expand Dizzy's world to include beautiful and exciting new locations. We've even got a very exciting plan for how to tie Dizzy Returns to the classic games, exploring what’s happened over the last 20 years since his last adventure...
What do you do for fun?
I'm your typical geek gamer – I love playing video games and board games, painting Dark Eldar models and I'm currently writing a novel, which is just over 40,000 words so far!
Anything you’d like to add?I'm really excited to be part of bringing a game from my childhood up-to-date. The plans we have for Dizzy Returns are incredibly exciting and I can't wait to get started on development if we're successfully funded.
I'd also like to say a huge thank you to everyone that’s backed the game so far – it’s you guys that are going to make this game happen!