We want to create the biggest and best Dizzy game ever, and deliver the best possible gaming experience for players. That vision does comes at a cost though. We have an enormous amount of experience of making games so we're being realistic about the budget that we need to really do these ideas justice.
If we don't hit our target then it'll be disappointing certainly, but we feel it's much better to make sure that we're asking for the right amount of funding — this isn't just about creating a successful Kickstarter campaign, it's about creating a successful GAME. There'd be no point asking for half the money if we didn't think that that would be enough to deliver the experience that the fans, and we, are after.